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child of insanit...
post Apr 6 2006, 02:39 AM
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black market organs and "used" cyber is a large profitable market so... how much to give the players when they sell bodies to them? extra for awakened flesh? and how much for 'ware?
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Calvin Hobbes
post Apr 6 2006, 03:32 AM
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'ware's pretty easy: standard street price for fencing cyberware. Generally, our group uses the flat rate of 150 nuyen a body. Sure, it's worth more, but they're helping you hide a body you killed.
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hyzmarca
post Apr 6 2006, 03:39 AM
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Organs usually sell by weight. Its 5 to 10 Nuyen per kilo depending on quality, I believe. For used cyber I'd suggest 10% market value according to grade except for used deltaware which is treated as betaware by canon.
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child of insanit...
post Apr 6 2006, 03:51 AM
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shit... did i ever overpay them for those bodies:o no extra pay for magical bodies?
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nick012000
post Apr 6 2006, 04:01 AM
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Mage's organs aren't any different to anybody else's... well, unless they mange to kill themselves with overcasting, anyway. Even then, though, the main difference would be the burning and wounding...
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ShadowDragon8685
post Apr 6 2006, 04:04 AM
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I dunno. If a dragon's body parts are super-duper valuable, I imagine a mage's body parts might at least fetch :nuyen: * 100 * (Magic Rating + Initiate Grade)
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nick012000
post Apr 6 2006, 04:08 AM
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Except that dragon organs count as virgin telesma for enhanting purposes. I don't think human bits do. Well... if you use bits harvested from your own child, theyu might, but otherwise...
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child of insanit...
post Apr 6 2006, 04:11 AM
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if nothing else they're simply in better condition. and they can be used for other mages in replacement can't they?
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nick012000
post Apr 6 2006, 04:12 AM
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No more so than anyone else's organs.
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Calvin Hobbes
post Apr 6 2006, 04:15 AM
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One of our team eventually went in to organlegging before becoming a mindless ghoul we put down without recognizing him, which really teaches him not to undercut Tamanous.
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hyzmarca
post Apr 6 2006, 04:22 AM
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Dragon body parts (usually nail clippings) are valuable because dragons are the most magical material beings in the world. Even their toenails are brimming with power that could make enchanting potent artifacts much easier. Its like orihalcum in toenail form.

Metahuman magicians, on the other hand, aren't so powerful that their toenails grant enchanting bonuses. You need much more of one for that. It is a pretty much given that any enchanter who is interesting in a metahuman magician's corpse is creating something that SHOULD NOT BE. Furthermore, such an enchanter would probably want to collect his own telesma, especially if he possesses the Sacrificing metamagic and/or geas.

The reason I say that I say that organs will go for 5 to 10 Nuyen per kilo is that cloned replacements are cheap and plentiful. They mitigate the need for antirejection drugs and can potentially last a lifetime. If you have enough money to pay for the operating you have enough to pay for the cloned organ. In addition, Awakened characters would be at a higher risk of magic loss with any generic organ, the fact that the organ comes from an awakened doner would not mitigate that. So the likelyhood of organlegged organs going to a medical facility that can charge thousands of nuyen for them is somewhere between slim and none. The likelyhood of them going to the Ghoul Nation is rather high.


Of course, there is the Hougun market to consider. Its always nice to have a strong and fresh body for one's zombies. I'd think those would go on a body-per body basis and would be a percentage the cost of enchanting materials depending on the quality of the body.
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Voran
post Apr 6 2006, 08:28 AM
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Salvaging cyber/bio gear would be iffy, depending on the circumstances of the departed's death. I think it could help decrease the 'looting' effect. Even book rates for salvaged gear is a little generous in my opinion, maybe if you managed to I dunno, strangle or suffocate the cyberdude to death, and the gear is more or less pristine, then sure, but if its 'death through lead poisoning' or spell-tacnuking, I'd say even less. Mostly due to damage and the like.
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Crusher Bob
post Apr 6 2006, 09:15 AM
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Thankfully, most SR mages use stunbolt for the reduced drain. This also keeps the bits fresh for the organlegger. Everyone wins.
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tisoz
post Apr 6 2006, 11:50 AM
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What a bunch of cheapskates! Also without any basis in the rules, just pull a number out of the air or your butt.

I go by numbers in the book. Cyberware and bioware is listed. Cultured bioware becomes regular bioware unless implanted back into the donor, and then won't it be obvious who stole it and sold it back to him? Likewise, better grades of cyber get downgraded if the original was tailored to an individual.

Prices for Body parts are listed in SR3 page 128.

In all cases, use the fencing rules and deduct, or refuse to buy, if damaged.
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Edward
post Apr 6 2006, 12:45 PM
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Man and machine lists the values for O type vat grown organs. And the penalties and costs for second hand bio and cyber wear. SR3 lists what percentage of street price you’re going to get. It is from these values that the value of a corps should be assessed.

The problem with the organs is they must be harvested buy somebody with suitable skill quite quickly after death. And packed in appropriate containers. Cyber wear on the other hand will still be good when the body has been lying in the ditch for a weak002E

Edward
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ShadowDragon8685
post Apr 6 2006, 12:47 PM
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Then again, if your players are corpse-legging, chances are they're dissatisfied with the rewards of their current work.

Or they really like harvesting every single :nuyen: they can out of your game world. Try asking them what their problem is, and ajusting.


Generally, hawking the bodies is a sign of a problem/
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child of insanit...
post Apr 6 2006, 01:05 PM
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most of the characters are broke, and after food fight needed a little cash. all of them are newbies and one of them remembered that you can sell bodies and cyber. another had a contact with some organ leggers. so they threw 2 of the bodies into the trunk, called their contact and had a meet. i just pulled a random number out of the air for the amount, and it was apparently _way_ too much.
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Platinum
post Apr 6 2006, 01:33 PM
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QUOTE (child of insanity @ Apr 5 2006, 10:39 PM)
black market organs and "used" cyber is a large profitable market so... how much to give the players when they sell bodies to them? extra for awakened flesh? and how much for 'ware?

Black market organs have a huge cost now because we just cannot grow them like in shadowrun. A grown replacement organ costs 15,000 :nuyen: retail and costs roughly twice that on the black market now. If you can get a brand new one for less and have a much lower chance of rejection why wouldn't you? Bio-labs would grow a template being with neutral tissue and no antibodies so the rejection chances would be much smaller. They can sell all of the parts of the body, so I cannot see organ legging being a huge business over generic parts. Harvested organs still have a process to go through before they are distributed. Organ legged parts retail 40% of cost. (shadowtech p.12) A legit clinic would probaby offer 5-10% for the parts that it can immediately sell. It would not be able to sell the whole body, so probably in the neighbourhood of 1000-1500 for a legit body, and within an hour of death. Other than that it is worth scrap costs 50 :nuyen: . (that is what they pay for a scrap car that doesn't run) Illegit bodies if you can somehow get them to take them, would be worth scrap costs at most.
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Grinder
post Apr 6 2006, 01:33 PM
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Considering the overcrowded sprawls of the 6th world, it can't be too difficult for organ-leggers to get fresh dead bodies. A city like Kalkutta with today 20 millions inhabitants "produces" some corpses every day. Taking in account increasing numbers of SINless people and a more dangerous life (due to poverty and violence) Tamanous probably pay only for bringing corpses directly to them ;) and not much for body itself.

But they're great when you need to get rid of a body. Or ten. :D
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Kagetenshi
post Apr 6 2006, 03:07 PM
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QUOTE (ShadowDragon8685)
Generally, hawking the bodies is a sign of a problem/

If you consider "not having infinite nuyen" to be a problem. Or would you consider selling off a car you have access to to be a problem as well? Cashing in a credstick?

We use the costs for clonal replacements, knock down the cost for the non-matching tissue, and then apply the standard fencing modifiers.

~J
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hyzmarca
post Apr 6 2006, 04:18 PM
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QUOTE (Edward @ Apr 6 2006, 07:45 AM)
The problem with the organs is they must be harvested buy somebody with suitable skill quite quickly after death. And packed in appropriate containers. Cyber wear on the other hand will still be good when the body has been lying in the ditch for a weak002E

Edward

Not if you sell to ghouls by wieght. They are carrion eaters so the rotting is good for them.

Search-Fu
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DocMortand
post Apr 6 2006, 05:20 PM
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I generally don't have a problem with organ-leggers in my game because they like white phosporus. :)

But I'd go with 150 per body, and 10% for cyberware.
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Findar
post Apr 6 2006, 07:10 PM
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The biggest problem with organ harvesting is the proper removal and storage of the organs. Probably not possible in the middle of your run. Organs must be harvested immediately after death. You threw the bodies in the trunk then drove over here? Those bodies are ghoul chow now chummer. The 150 :nuyen: per body is probably quite reasonable for ghoul chow. My mage developed a spell to transform dead flesh to water to allow rapid harvesting of used cyberware. Yes the bioware is dissolved to but given you must begin removal immediatley after death how do you know what bioware the sammie has? Cyberware shows up as black areas in someone's aura but bioware doesn't at least in our game. If you want to sell organs for transplant the best way would be keep the donor alive until your street doc is ready to harvest. Ever seen the movie Coma? Someone else here pointed out that if your runners are driven to selling the enemy bodies for ghoul food they aren't getting paid enough. This is a big problem in SR3. Loot can be worth way more than the run itself pays. Cyberdecks and magical foci are worth big money as well as being highly portable. Keep that in mind when you consider how much a run should pay. If the nature of the run will prohibit looting the run should pay a lot more than say a smash and grab run. Let's say Corp A wants wants some data from Corp B's secret research facility in the Barrens stolen. If smashing the facility and looting the security decker's deck, the security mages' foci, etc. is allowed our group will take the run for next to nothing if Corp A has good intel on the facilities security. If the goal is to break in, copy the data and get out without Corp B knowing their data was stolen the price will be quite high. I'd say 75%-90% of the money we have made has been from loot.
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Kagetenshi
post Apr 6 2006, 07:25 PM
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You're assuming the individual in question is dead at the time of sale.

~J
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Platinum
post Apr 6 2006, 07:32 PM
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99% of the time they are .... oops, we shot up some corp sec, or you have to drop some gangers/other runners, now it is time to have them harvested.

most of the time people are not willing to slap a trauma patch on an enemy they are planning to have recycled.
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