My Assistant
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Oct 8 2003, 09:42 PM
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#1
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Target ![]() Group: Members Posts: 13 Joined: 7-March 03 Member No.: 4,218 |
No, not the lottery. :)
It dawned on me the other day just how powerful this spell is, especially if cast against an area that doesn't have spell defense up. Take a starting mage with 6-6-6 for Sorcery-spell pool-willpower Cast powerball at 1D using 12 dice Drain is 3D, with 6 dice usually taking a moderate stun. With 12 dice, a Body 4 person will likely be dead- okay so far. But with 12 dice, the mage will on average roll at least one 10 which means *every* object within the area of effect takes deadly damage. No resistance roll. Gone. Every gun, grenade, knife, piece of armor, sidewalk, drone, deck, whatever! :eek: Perhaps even cyberware if you rule that that gets a separate save from the Body of the person with the cyber. Is this how you folks play it? |
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Oct 8 2003, 10:07 PM
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#2
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Actually, they'll only get a 10 about 2/3 of the time on 12 dice. Still pretty sick, admittedly.
~J |
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Oct 8 2003, 10:08 PM
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#3
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The force of the spell must be at least half the OR to affect an object. Page 183 SR3.
And Powerball only affects things that the mage can see. So the desk is dust, but the gun in the drawer is untouched. |
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Oct 8 2003, 10:29 PM
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#4
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Target ![]() Group: Members Posts: 13 Joined: 7-March 03 Member No.: 4,218 |
Ah. I have an old SR3 main book and this was added in the errata. :grr: At least this makes the mage cast at 5D which has a draincode of 5D meaning a likely Serious stun and often a knockout. That's a bit better than getting the effect for a moderate stun. Casting at 5D means that the Body 5 living things will also probably die and sometimes the Body 6 also. In terms of visibility, would you add visibility targets for cover? e.g. if the object is half hidden, would you add +4 to the TN? |
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Oct 8 2003, 10:30 PM
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#5
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Mages tend to be better off with manaballs (or stunballs) than powerballs. If only because the mages should be targeting the mundanes and let the sammies target the enemy mages.
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Oct 8 2003, 10:32 PM
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#6
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Yes. I think that is canon ruling. |
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Oct 8 2003, 11:35 PM
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,311 Joined: 26-February 02 From: Calgary, Alberta Member No.: 2,062 |
I believe (I could be wrong) that the target of the spell must be in LOS, and not neccicerily those that are effected by it. So, the mage would have to see where the powerball would 'detonate', not what it would hit. Imho, bolt vs. ball is the same arguement as bullet vs. grenade. For the case of the gun in the desk, I think that would hold true with a Powerbolt, (although now that I think about it, I can't logic the contents of the desk being completely untounched, after all, there is a desk being shredded around them. But that's another post altogether), but not Powerball. |
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Oct 8 2003, 11:41 PM
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#8
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Nope, by canon if a magicuser casts powerball force 6 on the target at the end of the 1 meter wide hallway, and there are fifteen other people with all sorts of heavy weapons just around the corner outside of sight but well within 6 meters, they aren't touched by the spell in the slightest.
~J |
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Oct 9 2003, 12:31 AM
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
I believe the FAQ was just updated for this where they stated that stuff like that doesn't work. If the guards are in the radius, they're blasted whether the mage can see them or not. This comes from an old rule abuse whereby someone would cover a teammate or someone else they wish to keep alive with their hand, thus "not seeing them" and casting an area effect spell.
The way I believe it should be and the way I play it is that LOS means you must see the target you're aiming for. If you're casting a manabolt, you must be able to see the target you're casting against. Just like you have to be able to see someone in order to shoot them for the most part. However, you don't need to see someone around a corner to blow them up with a grenade if you throw it right, and the same goes for an area effect spell. You can play it however you want, but if you think about it, this whole "I can't see it, I can't effect it" it pretty damn stupid. "I can't see it, I can't TARGET it" is the rule, as it should be. The Abstruse One |
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Oct 9 2003, 12:43 AM
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#10
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The "I can't see it, I can't affect it" bit was one of my favourite parts. Not only did it provide one of the coolest differentiations from other games, but also it provided more of a reason to actually take area-effect elemental manipulations.
~J |
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Oct 9 2003, 12:47 AM
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#11
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
A combat spell will not affect things the mage cannot see. The FAQ simply states that mages "playing with their minds" by putting a finger over the eye should face consequences for doing so, such as higher drain. |
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Oct 9 2003, 03:58 AM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 26-February 02 Member No.: 2,137 |
I know its not canon, but I would think a powerball, yes would affect the gun or people around the corner, the manaball no. The powerball, after all, is physical damage... Just kinda makes sense to me.
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Oct 9 2003, 04:28 AM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 897 Joined: 26-February 02 From: TIME OUT Member No.: 1,989 |
powerball doesnt effect the guys around the corner, but fireall sure does
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Oct 9 2003, 12:46 PM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Why is it stupid? Because I'm thinking about it, and it's making perfect sense to me.
A Manaball is physical damage, too. It just can't affect non-living things. |
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Oct 9 2003, 01:12 PM
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#15
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Yeah, I think you've (Abstruse) mistaken "physical effect" with "physical damage". If you think the spell has a concussion like effect, that's an Elemental Manip spell (a common one actually, most games seem to house rule a Concussion/Stun Elem Manip spell even). Powerball is your willing objects to fall apart basically. Nothing explosive-like about it. You're just trying to remove the cosmic elements that hold objects together on everything you can see, that which you can't see isn't effected.
Sphynx Sphynx |
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Oct 9 2003, 02:25 PM
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#16
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Target ![]() Group: Members Posts: 5 Joined: 27-January 03 Member No.: 3,961 |
So, if a mage pulverized a car with darkened windows with a powerball, the driver would fall flat on his @ss but be otherwise unharmed (assuming he wasnīt driving very fast)?
While I donīt have any concrete examples I have a feeling that such a rule would lead to trouble and/or abuse. I suggest the following: If a non-translucent barrier gets obliterated by the spell, so that the mage can see whatīs behind it, that stuff is affected too (provided itīs still in the spells radius, of course) |
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Oct 9 2003, 02:37 PM
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#17
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Yes, that's precisely the rule. :P Don't forget, to effect a car, the Force of the spell has to be at LEAST equal to the Armour (easy to do on most cars) and the TN is 8+Body+(Armour/2). Not an easy task. Sphynx |
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Oct 9 2003, 07:15 PM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 751 Joined: 7-June 02 From: Hamilton.LTG.on.ca Member No.: 2,853 |
Do you know what is even more sick?
Casting Multiple spells cause the ruling sez you can so blast a poor group of bastards with a 4S Power ball, then use those split dice and blast the bastards with a 4s Mana ball. Results are sick. :nuyen: |
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Oct 9 2003, 07:25 PM
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#19
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Not really when suffering the conswquences... when splitting dice liek that on one action you have to divide your dice between the 2 spells, and you suffer +2 to the TN and +2 to the DRAIN TN on both spells. Prepare to fall down.
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Oct 9 2003, 08:46 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Page 182, SR3 main book:
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Oct 9 2003, 08:55 PM
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#21
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,278 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
Not quite, according to page 182 (Sorcery test) all spells (with the exception of elemental manipulations) use the visual perception modifers (p. 232) instead of the modifiers for ranged combat (p. 112). And the visual perception modifier for partially hidden objects is only +2 ... |
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