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> Blood spillage, how brutal are you?
TheOneRonin
post Apr 20 2006, 03:54 PM
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Come on guys...you don't seriously think that a taser dart has the velocity to penetrate a 1/2" to 3/4" ceramic plate, do you?

And yes, if you happen to get a lucky shot and miss the ballistic insert, sure. But that's gotta be what...4-5 net hits at least? That is not going to be a common occurrence. Which abstractly means that good body armor should pretty much make you immune to taser hits.
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Kremlin KOA
post Apr 20 2006, 04:09 PM
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some new armors have triet titaniumalloysto replace ceramic

much more expensive, but more effective
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Azralon
post Apr 20 2006, 04:10 PM
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Aaaaabstraaaaact.

Just keep repeating it.

Aaaaaaabstraaaaaaaact.
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TheOneRonin
post Apr 20 2006, 04:27 PM
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Agree with "abstract".

But "abstract" doesn't mean that that a non-magical, non-augmented metahuman can outrun a Ferrari Enzo.

"Abstract" doesn't mean that if I spill my Dasani bottle, the water goes up instead of down.

And "abstract" doesn't mean that a smaller, lighter, slower projectile has a better chance of penetrating a ballistic plate then a larger, faster, heavier projectile.

Just because Shadowrun rules are an abstraction doesn't mean that it's okay to abandon reason, logic, and physics.

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Azralon
post Apr 20 2006, 04:44 PM
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I just posted this elsewhere mere moments ago:

QUOTE (me)

QUOTE (Kremlin KOA @ Apr 20 2006, 12:34 PM)
not a taser round, buildingignores stun damage

But, Krem! I shot it in the sprinkler system sensor, creating a short-circuit that lead to disruptive feedback across the security grid that caused every electrical junction box in the building to spontaneously ignite. The fire will consume the entire building shortly since the sprinklers are offline and the security guys can't even call for help.


So, yeah, I'm not advocating the abandonment of realism. I'm just saying that the game mechanics can't tell the whole story.
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Gorath
post Apr 20 2006, 05:34 PM
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Hmmm, just to make a new input into the lethal vs. non-lethal discussion.

As i read about minguns. What do you think about a minigun with gel ammunition used for surpressive fire. That knockdown effect could make things very worse for grunts that don't make their dodge... :D

Gorath
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TheOneRonin
post Apr 20 2006, 05:44 PM
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If you are going to suppress, regular ball ammo is better than gel rounds any day.

Gel rounds are 50% more expensive and the "knockdown" effect is suboptimal when compared to the "sucking chest wound" effect of ball ammo.

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James McMurray
post Apr 20 2006, 05:51 PM
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Unless you don't want to kill them. :)

Plus gel round ammo will drop them faster than ball ammo because it does better damage, often against lower armor.

You may not get the same psychological effect as you'd get when the guy explodes into red mist. :)
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Austere Emancipa...
post Apr 20 2006, 06:09 PM
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Why oh why would you use a minigun if you don't want to kill people? That's like using MLRS for crowd control.

Anyhow, M80 ball worked just fine for the Terminator.
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TheOneRonin
post Apr 20 2006, 06:11 PM
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QUOTE (James McMurray)
Unless you don't want to kill them. :)


Killing isn't the point of suppressive fire. Suppression is. Killing is just a nice bonus.


QUOTE
Plus gel round ammo will drop them faster than ball ammo because it does better damage, often against lower armor.


Too bad that makes absolutely zero sense, even though it is RAW. I think I'm going to go spill my milk and watch it go up...


QUOTE
You may not get the same psychological effect as you'd get when the guy explodes into red mist. :)


The Psychological effect is EXACTLY what makes suppressive fire work. You will keep your head down because you don't want to die. If the worst case scenerio is bruises and minor concussion, then people will NOT BE SUPPRESSED.
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James McMurray
post Apr 20 2006, 06:12 PM
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Maybe because you want to really hurt them and suppress the area well?

The terminator doesn't live in a world where gel rounds do more damage. ;)
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James McMurray
post Apr 20 2006, 06:15 PM
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QUOTE (TheOneRonin)
The Psychological effect is EXACTLY what makes suppressive fire work. You will keep your head down because you don't want to die. If the worst case scenerio is bruises and minor concussion, then people will NOT BE SUPPRESSED.

I would be. Gel rounds can kill too, especially if I'm a mook with a single condition monitor. If I'm a runner I'd probably rather be dead than captured, depending on how evil my GM is.
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TheOneRonin
post Apr 20 2006, 07:26 PM
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QUOTE (James McMurray)
QUOTE (TheOneRonin @ Apr 20 2006, 01:11 PM)
The Psychological effect is EXACTLY what makes suppressive fire work.  You will keep your head down because you don't want to die.  If the worst case scenerio is bruises and minor concussion, then people will NOT BE SUPPRESSED.

I would be. Gel rounds can kill too, especially if I'm a mook with a single condition monitor. If I'm a runner I'd probably rather be dead than captured, depending on how evil my GM is.

You aren't someone trained to deal with firearm threats. Most people I know who are would glady take the threat of severe bruising if it increases the chance of being able to neutralize your opponent.

To me, part of what makes Shadowrun enjoyable as an RPG is the ability to apply conventional wisdom to most in-game situations and have it work. As a player, you shouldn't have to "metagame" to be able to figure out what actions do/don't make sense. The whole "I'm a mook with a single condition monitor" or "actions determined by evilness of GM" is all metagame thinking which shouldn't really influence a character's behavior. Ducking from incoming fire makes sense IRL, and makes sense in the game too. Standing in the middle of it because "ZOMG i got 15 dice in my dodge pool FTW!!!!!!111!!!!1!1" is pure craptastic thinking and totally blows one's suspension of disbelief. You might as well play a boardgame at that point.

If that works okay in your games, then great. But I think plenty of Shadowrun players like to play a game where you don't have to metagame your way to victory.


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James McMurray
post Apr 20 2006, 07:30 PM
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I never said I was trained. Heck, I even specified that I was a mook. :)

I totally agree that you may as well play a board game if you're standing in the middle of a bunch of fire because you have a high dodge pool. Either that or a more cinematic game where that actually makes sense. :)
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Waltermandias
post Apr 20 2006, 08:10 PM
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We generally use lethal force for several reasons. First of all, the non-lethal options tend to feel a little munchkiny to us. We've house-ruled them to be less badass, but they still leave a poor taste in our mouths. Now, if a run calls for it (i.e. kidnap this guy) obviously we'll use it. Plus, we have no trouble using them against civilians. We figure that it doesn't matter if non-lethal weapons are overpowered when we are using them against folks with no combat skills whom we could dispatch easily anyway.

Our second reason for using lethal weaponry is to force surrenders. We feel that most cops and security guards are pretty eager to surrender once it becomes clear that they are outgunned and their very lives are on the line. After a few guards get several limbs broken by our bone-laced spinning Capoera death-dwarf and the speedy elf adept of critical strikey goodness, they generally start thinking that discretion is emphatically the better part of valor and lay down their guns. We are always happy to accept a surrender and carry plenty of zip-strips. This sometimes kills people, but more often just leaves a bunch of people in need of medical attention that we presume the corp provides. Or doesn't. We don't really care really as we are Shadowrunners, not good people.

Finally, we use lethal force since we are BAD PEOPLE. We commit crimes for money. Sometimes pretty terrible crimes. We lie, cheat, steal, kidnap, murder, and blow stuff up. People often suffer substantially as a direct result of our actions. Actions we take for the almighty Nuyen. It seems a bit disingenuous to have a character that is willing to do these things, yet strangely holds to a strict no-killing morality.
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James McMurray
post Apr 20 2006, 08:11 PM
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Not morality, belief in the goodness of having fewer people want you dead. :)
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TheOneRonin
post Apr 20 2006, 08:27 PM
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QUOTE (James McMurray)
I never said I was trained. Heck, I even specified that I was a mook. :)

I totally agree that you may as well play a board game if you're standing in the middle of a bunch of fire because you have a high dodge pool. Either that or a more cinematic game where that actually makes sense. :)



First off, I'd like to apologize. I decided to re-read the entire thread, and in addition to derailing it, my posts have come across pretty hostile. Not my intent, but it's just been that sort of day. :S

Secondly, I gonna harp on my disdain for the term "mook". It seems to be most often used to describe minimally statted opponenets that are nothing more than a minor roadblock for the runners. I firmly believe that this type of opposition should be the exception, not the rule. While sec guards may not be nearly as skilled as the runners, they should present a significant challenge...and do so if played properly. Now, I'm all for making the bookkeeping go faster, but I'll never use the word "mook" to describe opposition. I just think that paints the wrong picture for the runners.
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Piecemeal
post Apr 20 2006, 08:31 PM
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meh, if you use Stun Takedowns during a run with the objective of theft (as an example)... the owner of said yoinked item probably weighs the items theft far above any non-lethality incurred by his/her security contingent. and since 90% or more of the security contingent survives... you do indeed have more enemies to contend with later as they might be part of the recovery team.

six of one. half dozen of the other.
neither is the end all, be all.
use what you want; just be ready to accept the consequences.
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Azralon
post Apr 20 2006, 09:24 PM
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QUOTE (James McMurray)
Not morality, belief in the goodness of having fewer people want you dead. :)

So, ethics. 8)
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Waltermandias
post Apr 20 2006, 09:37 PM
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I certainly agree that leaving less bodies around is a good thing, I just feel that using "non-lethal" weapons isn't necessary. In our games, unless someone is an utter hard-ass, he falls down and stays down if he gets hit for any real damage. A security guard staring at 6-8 boxes of physical damage is hurt, and hurt bad. He needs medical attention, but he will probably survive if said attention is administered relatively quickly. In our games it is pretty rare for someone to take more then that in one go, so fatalities are usually avoided. Generally the only people who die are very unlucky people who take above average attacks and roll below average soaks, or fall off tall things, or what have you. And crazy hardcore types that don't surrender when they should. We shrug of the former as an unfortunate necessity of our line of work and the latter as people we would rather have dead than looking for us later anyway. The rest of our opponents are generally left lying on the ground either having surrendered in the place of superior firepower or after having received semi-serious but treatable injuries. In either case we have a low body count without resorting to tasers, gel rounds, and the like.
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hyzmarca
post Apr 20 2006, 10:39 PM
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QUOTE (James McMurray)
Not morality, belief in the goodness of having fewer people want you dead. :)

Between knocking a guy unconscious yet leaving him alive and killing the same guy, I'd say the former has a better chance of making him want you dead. Sure, there's always the possibility of family and friends, but there comes a point where it is far better to use lethal force.
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Shrike30
post Apr 20 2006, 11:55 PM
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Gel rounds, stick-n-shock, and tasers are all well and good, but they really suck when you find yourself trying to shoot through anything. For that matter, so do explosive rounds. The minute you get someone behind some glass, in a vehicle, or in some other random spot where I can generally rule there's an object between them solid enough to noticeably deflect a bullet, all of those ammo types largely become ineffective. Nothing quite like realizing you're about to get run down by a car, trying to punch off a couple of quick rounds at the driver before you dodge out of the way, and watching them go bang when that EX ammo hits the windshield. Startle the hell outta the driver, probably blow a big hole in the windshield, but a lot of this ammo is specifically designed NOT to penetrate hard surfaces... and I make people aware of that. Regular/APDS ammunition really does have it's place.
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hyzmarca
post Apr 21 2006, 12:35 AM
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Ex Explosive is just as good as APDS for shooting through barriers.
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kigmatzomat
post Apr 21 2006, 02:36 AM
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IMO the "smart" runners, aka the ones who do it professionally as a career vs. the ones who do it because they've got no other choice, tend to be big on flexibility. Gangers do what gangers do well and they really don't take jobs that don't hit their niche. A pro runner should be able to hit multiple job types without blinking. Carrying non-lethal ordinance is just as much a requirement as a good suit. Anyone remember the quote from the Ork Samurai archetype in the original Street Sam Guide? IIRC:

QUOTE (Ork Samurai Archetype)

I am very pleased to meet you.  Oh, I'm sorry, the tusks do tend to throw people off.  I've found that a nice suit, manners, and good grooming are better than firearms at getting into many places.  Although if you want I can play to form as the job requires.  Howsaboutit, whose legs ya wanna get smashed up?" 


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Kyoto Kid
post Apr 21 2006, 03:01 AM
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QUOTE (Waltermandias)
  Generally the only people who die are very unlucky people who take above average attacks and roll below average soaks, or fall off tall things, or what have you. 

...like being a mundane & getting hit by combat spells.
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