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#1
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 ![]() |
I summon a force 4 spirit of man and order him to cast a force 8 power bolt, but he says he can't because he doesn't have a spellcasting sskill.
As a gm I was thinking that I'd give spirits of man a spellcasting rating at force, up to the limit of the summoners skill. I would also rule that consistently asking spirits of man to overcast would have the same effect as having them sustain a spell for extended periods of time.... not in the reduction of force but in that the process is painful and therefore the character runs the risk of getting the spirit bane flaw. Overcasting is by definition a painful process since it usually causes physical damage. |
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#2
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
Spirits of Man have the Spellcasting Skill at a rating equal to their Force by default. It's right between Perception and Unarmed Combat.
As to telling spirits to overcast spells on your behalf - I would think it would be a lot like telling water elementals to go into burning buildings. Sure, they'll do it, but they won't appreciate it. Or you for that matter. -Frank |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 ![]() |
Does everyone have the spirit resist the Drain of the spell? The rules don't explicitly state it, however:
It goes on to say that they can be Counterspelled, but I'm extrapolating from the fact that if spells cast by a Spirit "work" the same as if they were cast by a Magician, then the Spirit would have to resist Drain. Secondly, I have always had the house rule that if a Magician falls unconscious due to drain (or dies for that matter) then the spell doesn't occur. This fixed a problem with Magicians doing an all out "death strike" with one massive spell and just saying, "Screw it, I'll take the Deadly Drain" I also like the idea of the Spirit Bane developing if a Magician consistently asks the same type of Spirit to "sacrifice" themselves. Imagine what your Hacker/Rigger would do if every time they went full VR you yanked out their cable and giggled happily as they writhed in dumpshock. |
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Yep. It's a spell they cast, so they take drain. They seperated abilities in SR4 so that now creatures with spell-like powers (flame breath for instance) have an ability to match it. Anything with Innate Spell is actually casting a spell.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 10-April 06 Member No.: 8,447 ![]() |
One solution is to force them to make a control check if they try to have the spirt overcast. If they fail the spirt basically tells them "No fragging way." and is relased from a service.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 ![]() |
I like that idea too. Spirits must have some form of self-preservation. Otherwise you have mages doing the spirit-spell "tacnuke" of summoning a Spirit of Man with F = Magic x 2, then asking the spirit to cast a spell at Force x 2. Thus, getting a spell at Force x 4... ugh...
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#7
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 ![]() |
I looked and didn't see the skill listed under the spirit of man listing. But obviously I didn't lok close enough.
This ability seems pretty open to abuse. My mage could summon one , give it the incr reflex spell have it cast it and then sustain it until sundown/up. THe spirit wouldn't even have to remain physical to do so, gnarly. I definitely like the idea of making the mage do a control test whenever tehy ask the spirit to do something they wouldn't normally do it makes it more like a negotiation with the spirit descrined in some of the shamanic traditions. |
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
That part isn't so bad. You're effectively getting a 12-hour sustaining focus that can potentially give you drain every time you reuse it, and can be detected/destroyed/stolen from astral space. |
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
For that example you'd be using your one spirit available for it, so it isn't quite so bad as it might seem. An actual spirit in combat can be a very useful thing as well. But yeah, there are definitely ways to abuse spirits, and they probably shouldn't put up with it for long.
One way to curtail abuse is to not allow such specific commands. No book handy, but "combat" counts as a service. If you restrict the command for that to "kill / subdue those guys" then you leave it entirely in the hands of the spirit to decide if he wants to overcast or not. It also helps add something to the spirit friend quality, because the ones you have a kinship with will be more likely to push the limits when fighting for you. |
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
With spirits being potnential portable tacticle nukes, I always remind my players smart NPCs can always adopt the same policies they do with regards to spirit-nukes, APDS ammo and hacked-comlinks.
If nothing else, it helps emphasize the importance of counterspelling for more than just yourself. |
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
We have a very strong policy of "whatever you do, they can do" in my gaming grou. That policy alone has turned hundreds of possible rules abuses into nothing more than something funny someone mentions as being a possibility that will never happen.
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
I've been mulling over that (non)mechanic on and off. Initially I love it, as it puts much of the spirit (im)balance back in the hands of the GM. Plus, my players are mature enough to be able to stomach it. My only reservation is that it'll be more work for the GM, especially if you've got a binding addict amidst the PCs. Right now it's sort of an "invisible hand" to not have too many spirits running at once because I have the players controlling their little helpers; if I say that I'll adopt the maintenence on their disposable armies then they'll have less reason to hold back. A somewhat selfish reservation, I admit, but I'd prefer to spend more mental energy running my bad guys than someone else's spirit brigade (plus the bad guys). I still haven't decided if the tradeoff would be worth it. |
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#13
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Can the players handle knowing that what the spirit does it up to it but still running the spirit? i,e, you only jump into the hotseat if they try to do something unreasonable with it.
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
I see what you mean and that isn't bad; it runs into possible inconsistency concerns, though.
Example: Bob Player runs his fire spirits as wanton balls of destruction, while Steve GM tends to have them act as more flighty and capricious critters. Not that inconsistency of spirit personality is altogether a bad thing, but it becomes undesirable (to me anyway) when it becomes a reason to stop everyone's game and have a sidebar discussion over "how my/your spirits should really be acting." It doesn't matter if it's a mature discussion or not, it's an interruption that I'd prefer to avoid. So, bottom line is that I'd probably want to run it as an all-or-nothing kinda deal. Either it's all the player, or all the GM. |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 ![]() |
Same thing in my group! Shadowrun is littered with all sorts of munchkin bullshit that we just don't tolerate in my group. If the PCs can have it, so can the NPCs. We have some very strict player-imposed limitations to keep things from getting out of hand. If a player couldn't obey such simple, common-sense limitations, we'd just kick him out of the group. Here are some examples of the rules we obey:
As you can see, we're pretty close to eliminating all of the rule abuses in SR4 just by policing ourselves. If everyone else would embrace this play style, FASA wouldn't have to issue errata or do play testing. Why? Because there's no such thing as bad rules, just bad GMs. Anyway, then FASA could write more books and wouldn't that be great? |
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#16
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
No one should; every skill is capped at 4 except for the option of two 5's or one 6. As for the rest, Modesitt, that's way too fascist for my tastes. To the point where I have to wonder if you're joking. :) Oh. You were. Thank goodness. You honestly had me going for a minute! |
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#17
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I'm not talking about the roleplaying stuff, that can be covererd just by saying that not all fire spirits are alike. It's probably best to say that anyway, as you really don't want the Fire Spirit's guild harassing you for racism. :)
I just meant that if the player did something unbelievable or unwarranted (like tossing out a Force x 2 spell) then you step in and askf or the spirit's justification. After all, the runners are actually getting paid to do the things they do, and it's probably pretty rare that they dump Magic x 2 into a spell. Or you could just have free spirits start harassing summoners who develop a reputation for unfairness. After a while the more cautious summoners may even begin finding ways to pay their "allies" just to avoid the possible repercussions. |
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#18
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Modesitt: That's an awful lot of typing. You could have just said "I disagree with that line of reasoning, would you care to hear a laundrey list of absurd things that could happen if it was taken to extremes?" :)
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
I heartily condone the pimpslapping, though. Can we integrate that part into the 1.4 errata?
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Bitchslapping is always part of our plans.
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#21
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 ![]() |
I PLAN on adopting all your rules.
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
SLAP! (you knew it was coming)
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#23
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 ![]() |
as far as persaonalities go, i kind of like having the spirits personality be a bit of an extension of the players modified by type of spirit.
But I think that making the mage do control tests for having the spirit do things it wouldn't like (GM's discretion) is a good idea. |
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
:rollin: |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 ![]() |
actually a character can start with a skill at 7 kit just requires aptitude in that skill and costs double the build points.
Thank you siur may I have another |
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