IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Trolz R Stoopuhd, and orks are trouble
Munchkinslayer
post Oct 9 2003, 05:34 AM
Post #1


Moving Target
**

Group: Members
Posts: 114
Joined: 9-October 03
Member No.: 5,702



I've been out of the Shadowrun loop for a while, so excuse my ignorance if it's showing. But I remember trolls being mentally challenged, and now in third edition people just 'think' they're a bunch of delberts because of the shape of their pallets. "I'm not a doofus. I have a speach impediment." Has political correctness invaded Shadowrun? Do we have to worry about upsetting non-existent races too?

I also seem to remember that orks were a societal pain the the hiney. I don't see this in the SR3 stuff I've checked out and I think that sucks. It made total since that orks would be a problem. Remember when you were 14 and fully convinced you could kick anybodies ass? Full of piss and vinegar and suffering from testosterone poisoning. Now think about an ork. He reaches physical maturity at about 14 and physical maturity for an ork is like a human power lifter. Add to that the fact that orks as a race are undoubtably pissed off about the fact that they are likely to die from old age before the other races even reach middle age. Think about gangs of young orks prowling the streets. Big, angry, puffed-up and looking to impress their buds, filled with a since of apathy about tomorrow.

Anyhow, is this stuff still an issue in third edition? I don't notice it.
Go to the top of the page
 
+Quote Post
The White Dwarf
post Oct 9 2003, 05:44 AM
Post #2


Moving Target
**

Group: Members
Posts: 614
Joined: 17-June 03
From: A safehouse about to be compromised by ninjas
Member No.: 4,754



Not exactly sure what youre getting at. The game stats (int, cha penalty) as well as various supplements (New Seattle) both reflect those races with at least some slant towards your rather colorful description. So yea, that facet of the game is there, perhaps not as explicit as you wrote it however. Did you want an example, or a page reference for it or something?
Go to the top of the page
 
+Quote Post
White Knight
post Oct 9 2003, 05:53 AM
Post #3


Target
*

Group: Members
Posts: 45
Joined: 26-February 02
From: United Kingdom
Member No.: 195



Well, I haven't noticed any changes personally.

Trolls: Having a look at my trusty treasury-tag bound copy of SR1 I think the bit that may cover the issue is this (p38)

QUOTE ("SR1 p38 Metahumanity")
Expression from sapiens to ingentis adversely affets an individual's metal condition, often resulting in psychosis and aberrant behavioral patterns.  Individuals born as ingentis do not experience this trauma and usually socialize normally.


If this the relevant bit then keep in mind that SR3 is set 13 years after SR1. There are more born-Trolls (as opposed to goblinised-Trolls) than before.

If that's not it, you may simply be misremembering stuff. There's no mention of Trolls being naturally stupid beyond the -2 modifier to intelligence common to both SR1 and SR3.

Orks: They still are the underclass of the 2060s. I'm not sure where you get the impression otherwise. Ork gangs, Ork Underground, Ork Rights Activists all present and correct. The only 'elevated' Ork I can think of is the CEO of Yamatetsu, which part of plot progression rather than a PC-ified game world.

Trivial Note: The spell check objected to "I'm" but let "whish" (which) through without comment?!
Go to the top of the page
 
+Quote Post
kenny26
post Oct 9 2003, 09:29 AM
Post #4


Target
*

Group: Members
Posts: 46
Joined: 28-August 03
From: Denmark
Member No.: 5,549



i haven't played any other edition of SR but 3rd. so my knowledge here might be somewhat lacking. but here goes:

i think trolls have always had some mental disorders or simply underdeveloped brains (the rules state this black on white by adding a +2 penalty to int). but this penalty can have many forms.
one troll might simply be ilitterate (spelling? doh! this couldn't be more inappropriate...) or and have very little or no education, whilst another troll might simply be 'slow' and not very perceptive, but he could still be well educated.

so trolls are dumb, but they can be dumb in many different senses.
Go to the top of the page
 
+Quote Post
Abstruse
post Oct 9 2003, 09:53 AM
Post #5


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



You're also feeding into the stereotypes of the race, which FASA first and now FanPro are working against. Trolls are naturally strong and have longer reach, therefore they're usually melee specialists. Orks are less strong, but still obviously suited for combat and thus are typically street samurai or other combat types. Elves are quick and charismatic by nature and therefore are usually either the face, the pistols specialist/shartshooter, the mage (more elementals/spirits), or a combination of those. Dwarves are short and stumpy, but they have high willpower so they're usually riggers and deckers. These are what min/maxers usually play the different races as.

However, FASA and FanPro have been trying to break those stereotypes for a long time and push the game more into role-playing than roll-playing. Therefore, Orks and Trolls esp. (since their penalties generally mean they're just cannon fodder) are still treated that way generally, but the company is going out of its way to show that there are exceptions to every stereotype, esp. when it comes to something like race. So that's why you see an ork decker and a troll mage as the archetypes in the BBB.

The Abstruse One
Go to the top of the page
 
+Quote Post
John Campbell
post Oct 9 2003, 09:54 AM
Post #6


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



Note that the SR3 metatype descriptions, unlike the ones in previous editions, are written in-character by members of the metatypes in question. Do you think that they're really going to say, "Yeah, most members of my metatype are really dumb and aggressive. I'm just one of the small minority of exceptions, and even as exceptional as I am, I barely meet human average"? Even if that's just the plain truth?
Go to the top of the page
 
+Quote Post
Munchkinslayer
post Oct 9 2003, 10:12 AM
Post #7


Moving Target
**

Group: Members
Posts: 114
Joined: 9-October 03
Member No.: 5,702



Nice point Johnny C! I never even thought of that. Maybe I'm a troll.

SR3 p. 50 says that they have "... speach that sounds flat, uninflected, and therefore 'stupid' to the ears of humans and others." Page 40 says that trolls are "less acute (lower Intelligence) than humans." The Intelligence attribute deals with more than just smartz, it has to do with things like visual acuity, and they chose the words 'less acute' wich leads me to think they are not saying that trolls are a little shy in the brain-bucket. I seem to remember just about every adventure or novel I read made the trolls look like they were pretty dumb. The rule book seems to avoid this.

As for the orks, I seem to remember (and I'm just going on memory here, and admittedly mine ain't so good) the first edition rules pointed out that orks matured quickly and caused some havoc; that the race as a whole had something of a FTW attitude because they new they would grow old and die so quickly. All I see about this in SR3 is on page 47 in the Metahuman Characteristics Table, under Lifespan "35 - 40 years".

Thanks for your input one and all and Abstruse, I like that you know the difference between rollplaying and roleplaying.
Go to the top of the page
 
+Quote Post
Cray74
post Oct 9 2003, 10:15 AM
Post #8


Running Target
***

Group: Members
Posts: 1,428
Joined: 9-June 02
Member No.: 2,860



QUOTE (Munchkinslayer)
I've been out of the Shadowrun loop for a while, so excuse my ignorance if it's showing.  But I remember trolls being mentally challenged, and now in third edition people just 'think' they're a bunch of delberts because of the shape of their pallets.  "I'm not a doofus.  I have a speach impediment."  Has political correctness invaded Shadowrun?  Do we have to worry about upsetting non-existent races too?

Trolls are still dumb, just look at their -2 Intelligence.

Note the in-character description of races might contain an element of "social sensitivity" (isn't that the new, politically correct term for politically correct?) because it's tacky (and perhaps unhealthy) for someone who lives in the SR world to call trolls flat out stupid. Plus, those NPCs don't have a copy of the SR rule book to see troll stat penalties.

However, I don't think the rules or comments from writers (versus NPCs) portray trolls as "Dilberts." That -2 Intelligence is quite clear to players, if not PCs NPCs.
Go to the top of the page
 
+Quote Post
thunderchild
post Oct 9 2003, 12:00 PM
Post #9


Moving Target
**

Group: Members
Posts: 262
Joined: 26-February 02
From: A wreched hive of scum and villany.
Member No.: 1,479



QUOTE (Munchkinslayer)
Nice point Johnny C! I never even thought of that. Maybe I'm a troll.

SR3 p. 50 says that they have "... speach that sounds flat, uninflected, and therefore 'stupid' to the ears of humans and others." Page 40 says that trolls are "less acute (lower Intelligence) than humans." The Intelligence attribute deals with more than just smartz, it has to do with things like visual acuity, and they chose the words 'less acute' wich leads me to think they are not saying that trolls are a little shy in the brain-bucket. I seem to remember just about every adventure or novel I read made the trolls look like they were pretty dumb. The rule book seems to avoid this.

As for the orks, I seem to remember (and I'm just going on memory here, and admittedly mine ain't so good) the first edition rules pointed out that orks matured quickly and caused some havoc; that the race as a whole had something of a FTW attitude because they new they would grow old and die so quickly. All I see about this in SR3 is on page 47 in the Metahuman Characteristics Table, under Lifespan "35 - 40 years".

Thanks for your input one and all and Abstruse, I like that you know the difference between rollplaying and roleplaying.

changeling, by.... findley (i think, mines on loan to a mate)

portrays a troll who is realy quite sharp.

The way i figure, most trolls who are runners have one edge or another

They are either:
A. so hulkingly strong and tough that nobody can knock them down
B.very smart by troll standards and manage to stay alive
ones that walk the middleground have never seemed to work in games ive seen
Go to the top of the page
 
+Quote Post
Abstruse
post Oct 9 2003, 12:11 PM
Post #10


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



The troll in Nosferatu seemed like he wasn't a moron. Maybe not a Rhodes scholar, but definately not stupid.

The Abstruse One
Go to the top of the page
 
+Quote Post
Hot Wheels
post Oct 9 2003, 12:15 PM
Post #11


Moving Target
**

Group: Members
Posts: 731
Joined: 25-March 02
From: Rye, New York
Member No.: 2,470



The intell and charisma penalties mean that the average troll or ork still have those problems, but pc's can rise about this putting extra into intell. The part about the speech problem explains how a being with intell of 6 can still sound like he's from Brooklyn. In general the average troll is as dumb as a box of rocks with an intell of 1, 2 if they're lucky. :]
Go to the top of the page
 
+Quote Post
Cray74
post Oct 9 2003, 12:28 PM
Post #12


Running Target
***

Group: Members
Posts: 1,428
Joined: 9-June 02
Member No.: 2,860



QUOTE (Abstruse)
The troll in Nosferatu seemed like he wasn't a moron. Maybe not a Rhodes scholar, but definately not stupid.

No, not all trolls are morons. Trolls can certainly have above average (2-3) intelligence, reaching 4 or a bit higher. But they're definitely disadvantaged compared to other metatypes, taking a -2 hit to their base.
Go to the top of the page
 
+Quote Post
Ed_209a
post Oct 9 2003, 02:50 PM
Post #13


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



The troll int penalty might be rationalized using biology.

The Troll metatype has roughly 3-4 times the body volume to have to control and monitor. It might have been easier to borrow CCs from the higher thought processes for control purposes, than actually increasing brain size.

Evolution is based around the motto "just good enough is perfect".
Go to the top of the page
 
+Quote Post
Thanos007
post Oct 9 2003, 03:29 PM
Post #14


Moving Target
**

Group: Members
Posts: 369
Joined: 1-September 03
From: New York State
Member No.: 5,563



Hate sound all PC and everything but I don't allow any kind of intelligents modifier. Up or down. Haven't since 1st ed. For me it seemed like it legitimist racism, because one race was literally smarter than the others. Elves could treat humans poorly because the elven race is generally smarter than the humans. The humans could then turn around and teat the orks and trolls in the same manner with the elves putting them down as well. I think it makes for a much more interesting game if everyone has the same intellectual chances. Plus then the elves really are arrogent snobs and they get to have the bad racial stereotype.

Just for the record and to put everything in context, I am a white hetero male over 21. No real agenda just like to see people treated on there merits as an individual instead of some member of a stereotyped group. You know, like gamers.

Thanos

I'll even go so far as to say that goblinization can cause some small amount of brain damage and that's how all the stereotypes for orks and trolls got started. As most of them are now born it's not really a factor.
Go to the top of the page
 
+Quote Post
IcyCool
post Oct 9 2003, 03:59 PM
Post #15


Moving Target
**

Group: Members
Posts: 140
Joined: 26-February 02
Member No.: 164



QUOTE (Thanos007)
Hate sound all PC and everything but I don't allow any kind of intelligents modifier. Up or down. Haven't since 1st ed. For me it seemed like it legitimist racism, because one race was literally smarter than the others. Elves could treat humans poorly because the elven race is generally smarter than the humans. The humans could then turn around and teat the orks and trolls in the same manner with the elves putting them down as well. I think it makes for a much more interesting game if everyone has the same intellectual chances. Plus then the elves really are arrogent snobs and they get to have the bad racial stereotype.


You're kidding, right? You don't apply the intelligence modifier to trolls? Tell me, do you apply any attribute modifiers? If so, why? Arbitrarily getting rid of the negatives and leaving the positives (if that is what you do) is really not a good idea. As to the rest of your post, legitimate racism? Please, not all trolls are dim, and not all elves are super-intelligent (btw, elves don't have an intelligence bonus). I much prefer a game where not everyone has the same type of chances, it's more realistic that way (more interesting as well).
Go to the top of the page
 
+Quote Post
phelious fogg
post Oct 9 2003, 04:11 PM
Post #16


Moving Target
**

Group: Members
Posts: 555
Joined: 11-August 03
Member No.: 5,408



Just a note, Trolls and Orks have the penalties to mental attributes becasue they werent born that way, Thier body shifts and causes major havok with them. Now at the point you are born as a troll, you probably arent that stupid, but you are alwasy treated like you are so you accept it and dont try to accel, this has happened a lot in human history. Anyways the net result is you get trolls that dont try to be einstiens and thus they arent. -2 int protrays the lack of effort, and or mental changes that create the less acute troll, besides ive never seen a troll in one of my games with less than 3 int.
Go to the top of the page
 
+Quote Post
Ed_209a
post Oct 9 2003, 04:20 PM
Post #17


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



Racism would be giving one particular metatype a net total significantly above or below the usual.

Most metas get 2-3 net attribute pts and a few neat tricks in exchange for their priority selection. If someone came up with a "uberaryan" metatype that had a natural +1 to all stats, then that would be a problem.
Go to the top of the page
 
+Quote Post
phelious fogg
post Oct 9 2003, 04:25 PM
Post #18


Moving Target
**

Group: Members
Posts: 555
Joined: 11-August 03
Member No.: 5,408



Race: Uberaryan
Priority: E
Racial Advantages: +2 all stats (Including Magic and Essence)
Disadvantages: Nobody likes them, every non-Uberaryan gets 10 racisism points againts uberaryans. Hunted 6 point flaw, really, nobody likes them, they all have little square mustaches, very cliche. The Keeper on the Edge doesnt like them, they arent allowed on the metaplanes.
Other advantage: In fact the only people who like them, is themselves, -4 to all social tests with other uberaryans.
Go to the top of the page
 
+Quote Post
Ed_209a
post Oct 9 2003, 04:38 PM
Post #19


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



Heh, nobody likes them, but they don't care because they are <trumpet fanfare> Uberaryans!

Awakened fascists united in their destiny to rule the world. (and eliminate a few ethnic groups in the process.)

Back to pseudo-reality:

if it is acceptible that magic works now, then isn't psychoneurological regression also acceptible?
Go to the top of the page
 
+Quote Post
Velocity
post Oct 9 2003, 06:14 PM
Post #20


Moving Target
**

Group: Members
Posts: 745
Joined: 26-July 03
From: Montréal, QC, Canada
Member No.: 5,029



QUOTE
Thanos007 wrote:
Hate sound all PC and everything but I don't allow any kind of intelligents modifier. Up or down. Haven't since 1st ed. For me it seemed like it legitimist racism, because one race was literally smarter than the others.

Wow, thanks for posting this Thanos. I've been struggling with this same idea recently and the intelligence modifiers have been bothering me for exactly the same reason. With one race definitively and quantifiably more intelligent than another in Shadowrun, in-game racism is defensible. In fact, it's reasonable and the efforts of Ork Rights Campaign workers to reverse the dangerous trend toward anti-metahuman prejudice are useless and doomed to failure: science is against them.

Oh, and for the record: being committed to anti-racism doesn't make you politically correct, so you really don't need to apologize. :)

QUOTE
Ed_209a wrote:
if it is acceptible that magic works now, then isn't psychoneurological regression also acceptible?

Of course, but that's not my issue with these modifiers. My problem is that when an ORC activist tries to argue that orks and trolls aren't any dumber than anyone else, the game mechanics prove them wrong. Why does Yamatetsu have trolls in executive positions? The fact is that unless these trolls are exceptionally intelligent, they're probably not going to be able to compete with their human counterparts. A troll genius, at the peak of trollish intellect, is about as smart as a somewhat clever human.

In Shadowrun, the Intelligence attribute covers a host of mental faculties: perception, processing power, memory, capacity for logical thought, the ability think abstractly and to a certain degree one's wit (Reaction also plays into this last example). All of these characteristics are weaker and less well-developed in orks and trolls: they begin "dumber" than any other race and the average member of their racial subgroup is significantly "dumber" than the average member of any other subgroup. Finally, when they try to improve themselves, they'll find that their limits are much lower than their human, dwarven and elven peers. This can only serve to reinforce and justify racism within the game world.

Unfortunately, this is a game and the penalties are put there to maintain game balance. Has anyone experimented with other balancing factors? Maybe reinforcing the social penalties to being a troll? Everyone charges more for clothing and personal effects (troll-sized toothpaste costs 50% more at the drugstore), restaurants don't have a lot of seats that can hold a troll, cabs refuse service, etc.

I'm just thinking of other ways to penalize ork and troll characters to make up for their attribute bonuses...
Go to the top of the page
 
+Quote Post
GunnerJ
post Oct 9 2003, 06:57 PM
Post #21


Moving Target
**

Group: Members
Posts: 669
Joined: 25-May 03
Member No.: 4,634



QUOTE
Wow, thanks for posting this Thanos. I've been struggling with this same idea recently and the intelligence modifiers have been bothering me for exactly the same reason. With one race definitively and quantifiably more intelligent than another in Shadowrun, in-game racism is defensible.


Please enlighten me as to the ways of your "logic," how do definate differences in racial intellegence make racism "defensible?"
Go to the top of the page
 
+Quote Post
Velocity
post Oct 9 2003, 07:44 PM
Post #22


Moving Target
**

Group: Members
Posts: 745
Joined: 26-July 03
From: Montréal, QC, Canada
Member No.: 5,029



QUOTE
GunnerJ wrote:
how do definate differences in racial intellegence make racism "defensible?"

I admit I was jumping ahead a bit, but here's the problem I see:

In contemporary times, racism has been--and continues to be--justified by pointing to (unproven) differences in the abilities of various "races." The "evidence" (and I use that term loosely) supporting these assertions is, at best, circumstantial and usually tainted by the inherent prejudices of the self-appointed "scientific" observers.

In Shadowrun, this is not the case. With negative Intelligence modifiers built into the game system, trolls and orks are quantifiably slower on the uptake than humans, dwarves and elves. This is not a reflection of poor social conditions and lack of access to higher education. If it were, then trolls and orks wouldn't suffer an Intelligence penalty, they'd start with fewer Skill points (reflecting their lack of formal education).

With an average Intelligence of 1, trolls are dumber than homo sapiens sapiens. Any (in-game, PC or NPC) metahuman-rights activist who argues differently is simply wrong--the rules are against them.

This, in a nutshell, is my problem.
Go to the top of the page
 
+Quote Post
Ed_209a
post Oct 9 2003, 08:12 PM
Post #23


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



Hmm. I like -1 Int, but perhaps -2 is a bit extreme for Trolls.

Lots of Trolls would have an Int of 1, which to me would make them barely functional in society.

I think shifting the average 3-4 range to a 2-3 range gets the point across, without creating a race of morons.


Go to the top of the page
 
+Quote Post
Cain
post Oct 9 2003, 08:48 PM
Post #24


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE
In Shadowrun, the Intelligence attribute covers a host of mental faculties: perception, processing power, memory, capacity for logical thought, the ability think abstractly and to a certain degree one's wit

Actually, what the attribute covers is the ability to do so quickly, as opposed to doing so accurately. Skills are the representation of accuracy.

For example, when searching an area, a person with Int 6 vs Int 3 will have the better odds on a quick perception test, sure enough. However, if that guy with Int 3 also has Steath (Alertness) 6, they'll be pretty even. When trying to recall a word in Sperethiel, the human with Int 6 won't do nearly as well as the troll with Sperethiel 3.

The ability to reason correctly is a function of skills, not attributes.

Also-- one thing to keep in mind when creating cross-type characters: while trolls and orcs may not make the most maxed-out mages, they sure make for some nice, well-rounded ones. A mage with Body 6 and dermal armor has less to worry about in a firefight, and that can be a decisive advantage.
Go to the top of the page
 
+Quote Post
Velocity
post Oct 9 2003, 08:50 PM
Post #25


Moving Target
**

Group: Members
Posts: 745
Joined: 26-July 03
From: Montréal, QC, Canada
Member No.: 5,029



QUOTE
Ed_209a wrote:
Lots of Trolls would have an Int of 1, which to me would make them barely functional in society.

This is another good point: not only does the penalty justify the racism trolls and orks must face, but it makes it extremely difficult for the average "trog" to integrate into 21st century society.

I think that reducing the penalty certainly helps, but I'm wondering if there isn't a way around the entire idea of penalizing stats.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th December 2025 - 07:19 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.