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> Armor in 4th., Can you layer?
30+coyote
post Apr 16 2006, 10:30 PM
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I know realistically you can layer armor, a vest with an armored coat for example, but how does that work in sr4?
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jklst14
post Apr 16 2006, 10:36 PM
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When you layer armor in 4th edition, you use whichever armor value is higher.

So a character in an armored jacket and armored clothes has ballistic/impact of 8/6, just like someone who only has an armored jacket.

-JKL
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30+coyote
post Apr 16 2006, 10:54 PM
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So layering is pointless?
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Konsaki
post Apr 16 2006, 11:09 PM
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Unless you house rule something else...
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30+coyote
post Apr 16 2006, 11:44 PM
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No, it just seems illogical.
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jklst14
post Apr 16 2006, 11:59 PM
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I like the idea of being able to take off an armored jacket but still have the security of armored clothing underneath. Otherwise, layering is not terribly useful.

However, if you like buying armor modifications, layering armor can help you save some money.

For instance:

Joe Samuari has a chameleon suit, a camo suit and an armored vest. He goes and spends a lot of money to upgrade all three of them to level 6 thermal dampening.

Jane Samuari has the same three armor outfits as Joe. Rather than upgrade all three with thermal dampening, Jane buys a single set of armor clothing underwear. She upgrades that one set with level 6 thermal dampening and then layers it with whatever outer armor she feels like using.


JKL

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hobgoblin
post Apr 17 2006, 12:32 AM
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hmm, thats a interesting take on layering...
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Glyph
post Apr 17 2006, 01:06 AM
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Also remember that things like helmets and shields add directly to your armor rating, although they also count when figuring out encumbrance penalties.
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hobgoblin
post Apr 17 2006, 01:31 AM
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hmm. hard to tell if thats intended, or just a bad case of wording.
still, it makes somewhat sense...
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Aku
post Apr 17 2006, 02:38 AM
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QUOTE (jklst14)
I like the idea of being able to take off an armored jacket but still have the security of armored clothing underneath. Otherwise, layering is not terribly useful.

However, if you like buying armor modifications, layering armor can help you save some money.

For instance:

Joe Samuari has a chameleon suit, a camo suit and an armored vest. He goes and spends a lot of money to upgrade all three of them to level 6 thermal dampening.

Jane Samuari has the same three armor outfits as Joe. Rather than upgrade all three with thermal dampening, Jane buys a single set of armor clothing underwear. She upgrades that one set with level 6 thermal dampening and then layers it with whatever outer armor she feels like using.


JKL

and as GM, i would rule that said armor for jane is only effective in hiding when she has the hots for joe.
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GrinderTheTroll
post Apr 17 2006, 04:51 AM
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QUOTE (30+coyote)
No, it just seems illogical.

Problem with prior versions was there where a lot of rules (movement, pool restictions, layerd armor effects) that it was a pain.

As stated early in SR4, the goal is not to mimic reality 100% and the margin of error here is minimal. Simple helps a lot more than it hurts IMO.
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Ophis
post Apr 17 2006, 09:18 AM
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Armour layering was only ever in 3rd IRC 2nd didn't allow it...
I just hope the do form fitting as a "helmet" typr set up, adding to you ratings rather than as an armour of its own (+2,+2 maybe for top level)
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captainwhizz
post Apr 17 2006, 01:49 PM
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QUOTE ( SR4 @ p149)

If a character is wearing more than one piece of armour at a time, only the highest value applies.
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Pyrius
post Apr 17 2006, 03:21 PM
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QUOTE
(SR4 p.149)
Too much armor, however, can slow a character down. If either of a character’s armor ratings exceeds his Body x 2, apply a –1 modifier to Agility and Reaction for every 2 points (or fraction thereof ) that his Body is exceeded. Note that this may affect Initiative as well. If a character is wearing multiple armor items, add their ratings together before comparing to Body.
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Voran
post Apr 21 2006, 09:19 AM
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QUOTE (Pyrius)
QUOTE
(SR4 p.149)
Too much armor, however, can slow a character down. If either of a character’s armor ratings exceeds his Body x 2, apply a –1 modifier to Agility and Reaction for every 2 points (or fraction thereof ) that his Body is exceeded. Note that this may affect Initiative as well. If a character is wearing multiple armor items, add their ratings together before comparing to Body.

That part only applies to weight tho. The armor effect itself doesn't stack, the impact it has on your A/R does tho.

I miss form fitting body armor.
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Oracle
post Apr 21 2006, 09:31 AM
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The 'armor higher than body' rule unfortunately does not stop players from building TANK-TROLL monstrosities. On a convention a month ago I played a game with a player whose character was a Troll maxed on body, wearing full body armor, a helmet and a ballistic shield. Altogether he had a ballistic armor rating of I think 15-17 and rolled 30+ damage resistance dice. However he had only a reaction of 1 and no dodge skill. I don't think it is necessary to give further details...well possibly this one is interesting: Of course IT used a composite bow, and the player insisted he could use the bow in combination with the shield. :sarcasm:
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Dissonance
post Apr 21 2006, 09:35 AM
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On the plus side? It looks like the kind of armor that Shadowrunners would wear in a running situation have higher armor ratings across the board.
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CONAN9845
post Apr 21 2006, 10:56 AM
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Even though I think that layering armor should have some sort of beneficial effects, I don't have a problem with the RAW.

Also, I don't allow thermal dampening unless it is on all layers.
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Aaron
post Apr 21 2006, 12:30 PM
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QUOTE (CONAN9845)
Also, I don't allow thermal dampening unless it is on all layers.

I bet you don't sleep with a sheet.
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Shrike30
post Apr 24 2006, 06:26 PM
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QUOTE (Voran)
I miss form fitting body armor.

I don't, really. The cheese that was "hey, here's 2 more points of ballistic armor that doesn't count towards layering in any way" was annoying. I'd much rather have my players wearing either full body armor, or figuring out some more interesting combinations (FFBA leggings and arm portions, put together with an armored, plated vest, usually got a 6/4 from me). As it was, it was a way for runners to squeeze in a couple more points of armor with no real disadvantage except for a few extra kilos.
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James McMurray
post Apr 24 2006, 06:31 PM
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After it's introduction I never saw a runner without FFBA. Why not just increase the prices and armor ratings across the board and save some room on the character sheets?
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Butterblume
post Apr 24 2006, 08:28 PM
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I didn't use FFBA. But then, i still use regular ammo, so I might be crazy :wobble:.
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James McMurray
post Apr 24 2006, 08:57 PM
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Yeah, you're definitely crazy. ;)
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Voran
post Apr 25 2006, 12:19 AM
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QUOTE (Butterblume)
I didn't use FFBA. But then, i still use regular ammo, so I might be crazy :wobble:.

Regular ammo, you mean EX EX? What's crazy about that?

:wobble:
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TBRMInsanity
post Apr 25 2006, 01:30 PM
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Layering comes into effect when you play with degrading armor rules (ie bullets make armor less effective over time). Having multiple layers of armor will mean you can sustain more damage to your armor over time.
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