My Assistant
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Apr 16 2006, 10:30 PM
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#1
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Target ![]() Group: Members Posts: 21 Joined: 28-February 06 Member No.: 8,317 |
I know realistically you can layer armor, a vest with an armored coat for example, but how does that work in sr4?
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Apr 16 2006, 10:36 PM
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#2
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CosaNostra Deliverator ![]() ![]() Group: Dumpshocked Posts: 346 Joined: 29-January 05 From: Philadelphia, PA Member No.: 7,034 |
When you layer armor in 4th edition, you use whichever armor value is higher.
So a character in an armored jacket and armored clothes has ballistic/impact of 8/6, just like someone who only has an armored jacket. -JKL |
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Apr 16 2006, 10:54 PM
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#3
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Target ![]() Group: Members Posts: 21 Joined: 28-February 06 Member No.: 8,317 |
So layering is pointless?
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Apr 16 2006, 11:09 PM
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Unless you house rule something else...
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Apr 16 2006, 11:44 PM
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#5
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Target ![]() Group: Members Posts: 21 Joined: 28-February 06 Member No.: 8,317 |
No, it just seems illogical.
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Apr 16 2006, 11:59 PM
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#6
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CosaNostra Deliverator ![]() ![]() Group: Dumpshocked Posts: 346 Joined: 29-January 05 From: Philadelphia, PA Member No.: 7,034 |
I like the idea of being able to take off an armored jacket but still have the security of armored clothing underneath. Otherwise, layering is not terribly useful.
However, if you like buying armor modifications, layering armor can help you save some money. For instance: Joe Samuari has a chameleon suit, a camo suit and an armored vest. He goes and spends a lot of money to upgrade all three of them to level 6 thermal dampening. Jane Samuari has the same three armor outfits as Joe. Rather than upgrade all three with thermal dampening, Jane buys a single set of armor clothing underwear. She upgrades that one set with level 6 thermal dampening and then layers it with whatever outer armor she feels like using. JKL |
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Apr 17 2006, 12:32 AM
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#7
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, thats a interesting take on layering...
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Apr 17 2006, 01:06 AM
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#8
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Also remember that things like helmets and shields add directly to your armor rating, although they also count when figuring out encumbrance penalties.
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Apr 17 2006, 01:31 AM
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#9
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm. hard to tell if thats intended, or just a bad case of wording.
still, it makes somewhat sense... |
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Apr 17 2006, 02:38 AM
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#10
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
and as GM, i would rule that said armor for jane is only effective in hiding when she has the hots for joe. |
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Apr 17 2006, 04:51 AM
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Problem with prior versions was there where a lot of rules (movement, pool restictions, layerd armor effects) that it was a pain. As stated early in SR4, the goal is not to mimic reality 100% and the margin of error here is minimal. Simple helps a lot more than it hurts IMO. |
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Apr 17 2006, 09:18 AM
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#12
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Armour layering was only ever in 3rd IRC 2nd didn't allow it...
I just hope the do form fitting as a "helmet" typr set up, adding to you ratings rather than as an armour of its own (+2,+2 maybe for top level) |
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Apr 17 2006, 01:49 PM
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#13
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Target ![]() Group: Members Posts: 34 Joined: 10-April 06 From: Essex, England Member No.: 8,449 |
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Apr 17 2006, 03:21 PM
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#14
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Target ![]() Group: Members Posts: 12 Joined: 7-September 05 From: near Cologne Member No.: 7,705 |
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Apr 21 2006, 09:19 AM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
That part only applies to weight tho. The armor effect itself doesn't stack, the impact it has on your A/R does tho. I miss form fitting body armor. |
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Apr 21 2006, 09:31 AM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 |
The 'armor higher than body' rule unfortunately does not stop players from building TANK-TROLL monstrosities. On a convention a month ago I played a game with a player whose character was a Troll maxed on body, wearing full body armor, a helmet and a ballistic shield. Altogether he had a ballistic armor rating of I think 15-17 and rolled 30+ damage resistance dice. However he had only a reaction of 1 and no dodge skill. I don't think it is necessary to give further details...well possibly this one is interesting: Of course IT used a composite bow, and the player insisted he could use the bow in combination with the shield. :sarcasm:
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Apr 21 2006, 09:35 AM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
On the plus side? It looks like the kind of armor that Shadowrunners would wear in a running situation have higher armor ratings across the board.
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Apr 21 2006, 10:56 AM
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#18
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Target ![]() Group: Members Posts: 65 Joined: 30-May 02 From: South Jersey Member No.: 2,798 |
Even though I think that layering armor should have some sort of beneficial effects, I don't have a problem with the RAW.
Also, I don't allow thermal dampening unless it is on all layers. |
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Apr 21 2006, 12:30 PM
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#19
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I bet you don't sleep with a sheet. |
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Apr 24 2006, 06:26 PM
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I don't, really. The cheese that was "hey, here's 2 more points of ballistic armor that doesn't count towards layering in any way" was annoying. I'd much rather have my players wearing either full body armor, or figuring out some more interesting combinations (FFBA leggings and arm portions, put together with an armored, plated vest, usually got a 6/4 from me). As it was, it was a way for runners to squeeze in a couple more points of armor with no real disadvantage except for a few extra kilos. |
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Apr 24 2006, 06:31 PM
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#21
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
After it's introduction I never saw a runner without FFBA. Why not just increase the prices and armor ratings across the board and save some room on the character sheets?
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Apr 24 2006, 08:28 PM
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
I didn't use FFBA. But then, i still use regular ammo, so I might be crazy :wobble:.
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Apr 24 2006, 08:57 PM
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#23
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Yeah, you're definitely crazy. ;)
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Apr 25 2006, 12:19 AM
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Regular ammo, you mean EX EX? What's crazy about that? :wobble: |
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Apr 25 2006, 01:30 PM
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
Layering comes into effect when you play with degrading armor rules (ie bullets make armor less effective over time). Having multiple layers of armor will mean you can sustain more damage to your armor over time.
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