similar but opposite to the other poll, what "type" of character so you like to |
similar but opposite to the other poll, what "type" of character so you like to |
Apr 17 2006, 05:39 PM
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#1
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Moving Target Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 |
just to see what eople actually play
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Apr 17 2006, 05:44 PM
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#2
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
Faces and Hacker-Sam Hybrids are probably my two favorites to play, though I have tried quite a few other types out.
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Apr 17 2006, 06:51 PM
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#3
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Hackers.
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Apr 17 2006, 07:00 PM
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#4
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Mages kill EVERYTHING.
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Apr 17 2006, 07:36 PM
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#5
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Moving Target Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
Its good to be a sam. you get guns, armor, and boosted stats and abilities. fast gunfights and kungfu battles, abilities beyond that of mortal men.
sure, an adept can be better than a sam, but only at one thing. the sam is good at a half-dozen things, and can serve a number of different roles on the team. Theres nothing to stop a sam from being a face, a hacker/rigger, or such. The sam is defined not just by his gear, but by his skill as well. And while a true sam will be able to fight very well, he will have other skills. personaly, i favor backing up my combat skills with some decent hardware skills. plus one rank in a few skills with no default that im gonna need (automotive mechanics, electronic warfare, ect). |
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Apr 17 2006, 07:46 PM
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#6
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
.... Including themselves. |
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Apr 17 2006, 07:56 PM
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#7
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
SammiFaceSkillMasters.
Needs a lot of Karma, though ;) |
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Apr 17 2006, 08:00 PM
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#8
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I never got into rigging or decking. My characters are almost always faces on top of whatever else they do. Sams/adepts are both good, as well as shamans. So far I think I've done an almost equal number of those three (plus riggers, actually).
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Apr 17 2006, 09:37 PM
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#9
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I think my group is skewed... I have a hard time getting people to NOT play Adepts and Mages.
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Apr 17 2006, 09:40 PM
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#10
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Target Group: Members Posts: 31 Joined: 2-April 06 Member No.: 8,425 |
Am I missing the poll option for Hackers?
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Apr 17 2006, 11:28 PM
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#11
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Target Group: Members Posts: 3 Joined: 11-April 06 Member No.: 8,452 |
I'm the only person so far to have clicked the Face option - Thats quite worrying, but not suprising considering how few faces I find in games I play in.
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Apr 17 2006, 11:30 PM
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#12
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Then I'm face two...
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Apr 17 2006, 11:37 PM
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#13
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Moving Target Group: Members Posts: 433 Joined: 28-March 06 Member No.: 8,412 |
I've only created two characters so far and only played one (until later today), but so far I've thoroughly enjoyed playing a phys adept stealth asassin bunny that's also a hacker. Weird combo but very handy when you're the best one to go into a tight security facility nd need to do some hacking to get past security stuff, etc.
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Apr 17 2006, 11:56 PM
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#14
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
actually, i dont tihnk its all that uncommon, especially in these days of mmo's, everyone tries to create the "perfect" team, and in most cases, only 1 face is "needed", and a backup really doesnt help ("ahh shit, Jim,i just f;d up with the johnson, you wanna go in and see if you can get a better deal than i got?" doesnt quite work) While many of the other archetypes DO benifit to having a backup |
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Apr 18 2006, 12:45 AM
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#15
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Moving Target Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 |
sorry I fragged up the poll...I thought I had the hacker/technomancer type in there.
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Apr 18 2006, 08:49 AM
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#16
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Moving Target Group: Members Posts: 158 Joined: 10-April 06 Member No.: 8,448 |
Yay for ape-shaman/face/rigger/hackers! You would not expect it work, but it does. My character is around 40% shaman/30% face/20% rigger/10% hacker, if you want it in numbers. No weaknesses, and he still is a very good spellslinger and a superb face(increased charisma sustained by a bound force 8 spirit - good luck banishing this. :D).
I voted for face, though, since my first idea was a face, then I found out how well this combines with a shaman, especially with an ape, which I wanted to play one of for quite a long time. When I had money left over, I bought some drones, an agent, and some programs... That's it. |
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Apr 18 2006, 08:55 AM
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#17
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Running Target Group: Members Posts: 1,000 Joined: 17-November 05 From: Halifax, Canada Member No.: 7,975 |
UndeadPoet's a one-man Shadowrun team! :)
Yeah, definately goofed up missing Hacker/Decker/Otaku/Technomancer (I'm being SR3 friendly) Which would have been my pick. They make pretty good riggers too, so I guess I'll let you say hello to my leetle friends. :grinbig: |
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Apr 18 2006, 07:10 PM
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#18
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Moving Target Group: Members Posts: 158 Joined: 10-April 06 Member No.: 8,448 |
I like how a bit of riggery fits(GP-wise ;)) into any character. I mean, you get a really cool spider drone for 1000 nuyen(1/5 GP), and a wider variety for just one single GP. With five GP you have a drone armada with programs and all that fun.
I would understand if he had not included riggers in the poll because of this fact(that no "pure" riggers can't exist anymore), but hackers/technomancers... Yeah, weird. :( Being a one-man-shadowrun-team is quite cool for everyone in the group, by the way. The gamemaster can keep in realistic(no "there is a maglock... oh, noone in the group can handle that? Okay, the door is just open for no obvious reason.") and the players can play any archetype they want, because we are in no particular need of a certain archetype. Did I mention they all play streetsams and killer-adepts? :sleepy: |
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Apr 20 2006, 10:00 AM
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#19
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
The humble magic user for me!
:D |
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Apr 20 2006, 04:39 PM
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#20
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
If the group is so poorly equipped that they don't even have a maglock passkey, much less someone who can actually make an attempt at opening a maglock, there's no way I'm going to have the door be magically open for them :P Maglocks are such a staple piece of terrain that it's kinda ridiculous for that to be the case.
What I might do, though, is have the Johnson make a low-level passkey available to them during the meet... "This dongle should be able to take care of any of the locks you may encounter on-site, but I'm sure you've got someone to take care of any really tricky ones, right?" After a while of occasionally setting off alarms with their low-rating loaner passkeys, I'm sure the group would get sick of it and learn/chip/get-their-own-passkey the issue. |
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Apr 20 2006, 04:44 PM
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#21
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
How do you handle passkeys? Is it just rating vs. rating, or do you roll rating vs. rating?
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Apr 20 2006, 05:59 PM
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#22
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Target Group: Members Posts: 43 Joined: 18-April 06 From: midwest Member No.: 8,478 |
i usually do a hybrid. a gunmonkey skillhole with some social. i'd rather leave myself 'capable' in various situations than to be extraordinary in one aspect and hosed everywhere else. i've never been big on caster in any genre, deckers used to need such special attention i avoided them, and the secured away rigger running drones risking only cost of replacement toys never did a thing for me.
right. its a new SR. maybe i'll venture down a new path for a change. |
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Apr 20 2006, 06:02 PM
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#23
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
My current character is a street sam with rigging skills. A front line combatant with a few drones to back him up. So far it's been a blast, even though the first combat my doberman spent waiting outside a fence, and the second one I went down in a hail of bullets. :)
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Apr 21 2006, 03:25 AM
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#24
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...it is a actually somewhat a tossup between Adepts & Skill Masters.
I broaden Adepts to include the total Bio character. (all Bio enhancement) Granted the resource cap does mess with getting to 3 IPs (160,000 for Synaptic boost 2) but it is way more elegant and usually much harder to detect than Wires. The same goes for the traditional magic (or KI, depending on your take) based Adept (can't wait for the martial arts rules to come out again). Either type can pretty much freely walk through say an airport or Corp HQ scanner and not trip any sensors as long as you are not packing a firearm or metal blade. For offence: Unarmed combat with Several levels of Bone Density or Improved Critical Strike, and possibly Thrown Weapon skill as well. For defence: a couple levels of Mystic Armour or Orthoskin underneath an Actioneer business suit. (they also need to bring back Formfit) BTW, One character type totally missed in this poll is the Deck...er...Hacker. (I still prefer the old term) |
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