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> SR4 martial arts, the new rules in arsenal
olddogtree
post Apr 20 2006, 03:28 AM
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Has anyone seen a copy of the new rules for martial arts that will appear in arsenal?
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SL James
post Apr 20 2006, 03:30 AM
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hahaha

No one that's telling, assuming they're even written down at this point. That itself is a fucking huge assumption.
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blakkie
post Apr 20 2006, 03:46 AM
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The mind of the Amazing Keskin sees all. Things that hasn't been written down yet. Even things that the eventual author doesn't know yet. So if you want to know this and more about the contents of Arsenl please send money order or a certified cheque made out to "4889434 Alberta Company" and mail it to:
The Amazing Keskin
C/O Your Mom
#66 Swordfish Mustardball Estates
Calgary, Alberta, Canada

For prompt service make sure to have that cheque drawn up in Newfoundland Pesos.

P.S.

As a teaser Amazing Keskin will let you know the actual title and tagline the book will be released under: "'LeeT Lewtz; Overpowered Gear And Optional Powergaming Rules For The Everyday Munchkin"
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Adam
post Apr 20 2006, 04:05 AM
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Can we avoid the thread-crapping when a new member asks an honest question, blakkie? Thanks.

Arsenal's martial arts rules are in playtest, and thus, have only been seen by the authors/playtesters at this point.
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Rotbart van Dain...
post Apr 20 2006, 07:45 AM
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Given the basic design of SR4, one can at least hope that they won't incorporate gazillions of new skills like in Cannon Compendium.

Going from that point, it seems likely that it will be a modular system, allowing to purchase 'special maneuvers' to tailor the style presented, perhaps like mentor spirits or spells.
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blakkie
post Apr 20 2006, 01:55 PM
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QUOTE (Adam)
Can we avoid the thread-crapping when a new member asks an honest question, blakkie? Thanks.

Arsenal's martial arts rules are in playtest, and thus, have only been seen by the authors/playtesters at this point.

Boooo, buzzkill! ;)

Sorry 'bout that. Thanks for the info.
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stevebugge
post Apr 20 2006, 03:09 PM
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My two cents on martial arts. Please do not include a skill that completely eliminates the advantage of superior numbers like Whirling in SR 3. I understand that people want to be like Jackie Chan and take on odds of 30 to 1 and barely get a scratch, but it just ruined hand to hand combat. It essentially made it so that grunts were completely worthless, uninteresting in combat, not particularly worrisome in planning, basically they became a time wasting speed bump in the run.
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NightHaunter
post Apr 20 2006, 03:21 PM
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Splitting Unarmed Combat down into various martial arts isn't a bad idea, as long as they're easier to combine than buying a whole new skill.
Some of the maneuvers were cool though. Kip up and ground fighting were my fav's.

Hey how about a martial art skill learning web!?
:rotfl:
Now that would be cool.

Seriously though, i like the idea of the martial arts maneuvers system, maybe something a bit more freeform and build it yourself?
Similar to magical traditions.
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Azralon
post Apr 20 2006, 03:27 PM
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The maneuevers were indeed nifty.

I guess "maneuver packages" are still going to be the way to go, since technically we can't have multiple martial arts Specializations.
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hobgoblin
post Apr 20 2006, 03:28 PM
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ugh, i can allready see the powergamers going gleefully insane over the posibility of building the ultimate martial art style. i have a feel that most will label it "true ninjitsu" :silly:
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Kremlin KOA
post Apr 20 2006, 03:32 PM
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Nah I will label it
"Way of the Intercepting Fist"

*receives paperwork from lawyer*
"Oh"
Okay that one has been used
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NightHaunter
post Apr 20 2006, 03:36 PM
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QUOTE (hobgoblin)
ugh, i can allready see the powergamers going gleefully insane over the posibility of building the ultimate martial art style. i have a feel that most will label it "true ninjitsu" :silly:

Ok, Back to the Martial Arts Skill Learning Web (MASLW) it is then!

Any other ideas for Martial Arts?
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Shrike30
post Apr 20 2006, 05:05 PM
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It would seem like they could just take a note from Spells, and allow people to buy maneuvers for a minimal karma cost, with them largely functioning like the SR3 ones did (allowing special moves, or bonuses in some situations).

Honestly, linking the number of maneuvers you could know to the level of the skill seemed kinda pointless.

Hopefully, we'll also see the various "traditions" as guidelines for maneuver picks, rather than packages or "buy from" lists...
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Voran
post Apr 21 2006, 09:08 AM
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I hope they'll add something that help integrate armed/unarmed stuff of certain styles. At the moment my char is an eskrima specialist, which kinda works out as the 'close combat skill group' as it covers the blade, club and unarmed portions :P I was wondering tho, if I were to use actual SR4 specialization rules, would it be....

Blades 6 (eskrima +2)
Clubs 6 (eskrima +2)
unarmed (eskrima +2)

?
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Konsaki
post Apr 21 2006, 01:07 PM
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Only problem with that is that "Unarmed" means nothing is in your hands, therefore you would never get the spec bonus if you were using eskrima from unarmed. It would automaticly go to blade or club skill.
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Rotbart van Dain...
post Apr 21 2006, 01:48 PM
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QUOTE (Voran @ Apr 21 2006, 11:08 AM)
I was wondering tho, if I were to use actual SR4 specialization rules, would it be....

SR4 specialisations are fixed, and mutually exclusive.

Basically, 'simulating' Escrima with the curent rules would result in specializing in the chosen weapons for the weapons skills and the chosen aspect for the unarmed.
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neko128
post Apr 21 2006, 03:36 PM
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QUOTE (Shrike30)
It would seem like they could just take a note from Spells, and allow people to buy maneuvers for a minimal karma cost, with them largely functioning like the SR3 ones did (allowing special moves, or bonuses in some situations).

Honestly, linking the number of maneuvers you could know to the level of the skill seemed kinda pointless.

Hopefully, we'll also see the various "traditions" as guidelines for maneuver picks, rather than packages or "buy from" lists...

So you think it should be possible for a guy with level 1 in the skill to have every potential maneuver?
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Moon-Hawk
post Apr 21 2006, 03:44 PM
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Sure. He'll just fail to execute all of them. :-)
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Shrike30
post Apr 24 2006, 06:36 PM
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QUOTE (neko128)
So you think it should be possible for a guy with level 1 in the skill to have every potential maneuver?

Why not? Someone barely trained in a martial art may still have exposure to throws, kip-ups, kick-attacks, and all that other nifty maneuvering goodness. But at level 1, that means he might have spent a few days at the dojo in the mall being shown how to do them, which means the odds of him being able to successfully execute one of his maneuvers against an opponent with any actual skill is pretty minimal.
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Moon-Hawk
post Apr 24 2006, 07:08 PM
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Of course, that's all well and good for maneuvers that still require an attack roll. For maneuvers that just work (i.e. like whirling) they could just include a skill prerequisite.
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juggertroll
post Apr 26 2006, 02:31 PM
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hi, i am new in the forums

i like very much the maneuvers point of view.

i am a big fan of boxing styles of fight, so maneuvers like haymakers punches are welcome
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Shrike30
post Apr 26 2006, 04:50 PM
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Welcome!

I'm a fan of anything that makes melee combat more interesting, and allows people to develop a "style" for their character. Boxing would certainly be one of those :)
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Wounded Ronin
post Apr 27 2006, 02:46 AM
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*sigh*

I really hate the concept of buying a martial art. That's kind of artificial. The way I see it unarmed combat ability is broken down by skills and that's the most realistic way martial arts could be modeled. I wrote up a SR3 melee system that was more "realistic" in my opinion a while back.

Nevertheless, I will always remain pessimistic that SR martial arts will never get any better and I will always have to ignore them so as to not make my head hurt.
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juggertroll
post Apr 27 2006, 11:20 AM
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well, so i think you dont like gurps ehehhehe.

pc: i want to fight jeet kune do like bruce lee

gm: you can do that but you will have to buy 3000 skills to fight jeet kune do like i girl. To fight like bruce lee you will have to buy the 3000 skills with a DX 20
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TBRMInsanity
post Apr 27 2006, 04:30 PM
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I have always been a fan of martial arts being a specialization of Unarmed Combat. And maneuvers being qualities associated with that particular martial art. The idea would be that a martial art specialization would give you points (like magic gives an adept) to learn manovers and in melee combat you would use your matial art specialization instead of unarmed combat skill. This means you would need multiple specilizations to learn different manovers.
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