IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Binding spirts, ok how do people?
BaronSameday
post Apr 20 2006, 04:23 PM
Post #1


Target
*

Group: Members
Posts: 20
Joined: 17-January 06
Member No.: 8,175



I read some post on these boards and see people binding fore 10+ spirts. How the hell do people do this ?

What have I got wrong? Twice the spirts force in dice for the binding? Need one Net hit?

Force 10=20 dice =6-7 net hits on avarage.

Caster has max 6dice+2+6 magic =14 dice=4-5 hits

And then there is A) the drain for the summon B) the drain for the bind ?


Go to the top of the page
 
+Quote Post
Kremlin KOA
post Apr 20 2006, 04:28 PM
Post #2


Shooting Target
****

Group: Members
Posts: 1,590
Joined: 11-September 04
Member No.: 6,650



foci
edge
Go to the top of the page
 
+Quote Post
BaronSameday
post Apr 20 2006, 04:50 PM
Post #3


Target
*

Group: Members
Posts: 20
Joined: 17-January 06
Member No.: 8,175



you going to need a big foci to help off set those hits!!!

If you use edge then cannot the spirt use it's ? It might not want to be bound ?


What about the drain ?
Go to the top of the page
 
+Quote Post
Tiger Eyes
post Apr 20 2006, 05:10 PM
Post #4


Moving Target
**

Group: Members
Posts: 732
Joined: 21-July 05
From: Seattle
Member No.: 7,508



We have strict rules in our game now that when our mage binds a spirit, a few of us are there with weapon foci and/or elephant guns.

Of course, that is because our GM always rolls more successes than our mage. But she's only not drained it once... still... (You wreck one house in a nice suburban neighborhood and no one ever forgives you.)

I don't think anyone in our game would attempt to bind such a large spirit. Spirits would definately use edge. And I think a force 10 spirit would do a lot of damage to you if you failed to drain it... But the good thing is that the NPCs in our game don't try to bind those big spirits either. Once our mage starts binding force 10 spirits, every NPC mage out there is going to have one or two of 'em standing by. :eek:
Go to the top of the page
 
+Quote Post
Apathy
post Apr 20 2006, 05:20 PM
Post #5


Running Target
***

Group: Members
Posts: 1,408
Joined: 31-January 04
From: Reston VA, USA
Member No.: 6,046



QUOTE (BaronSameday @ Apr 20 2006, 11:50 AM)
you going to need a big foci to help off set those hits!!!

If you use edge then cannot the spirt use it's ?  It might not want to be bound ?


What about the drain ?

Yes. The spirit can use edge regardless of whether the mage does; only dependant on how sadistic the GM is.

I don't see this as a bad thing; because I wouldn't want mages running around with monsterous bound spirits anyway - they can be overpowering even at lower levels.

[edit] T.E. beat me to it...
Go to the top of the page
 
+Quote Post
Shrike30
post Apr 20 2006, 07:51 PM
Post #6


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



I took edge away from critters in general.

Yes, this makes the higher-force ones easier to bind... but it also means that I don't have to deal with the "look, my freshly summoned pet has 6 more edge to burn in *this firefight*" effect. It was for the better, I think.
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 20 2006, 07:52 PM
Post #7


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



That destroys game balance; then you'll start out binding force 3 spirits.
Go to the top of the page
 
+Quote Post
James McMurray
post Apr 20 2006, 07:53 PM
Post #8


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Leaving the choice of burning edge to spirit instead of the summoner also works.
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 20 2006, 07:53 PM
Post #9


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



I'd only allow spirits to do that if they had Spirit Bane; otherwise, the metaplane as a whole has nothing against you, and it actually means something when someone gets spirit bane.
Go to the top of the page
 
+Quote Post
James McMurray
post Apr 20 2006, 07:56 PM
Post #10


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Being bound is being forced into slavery. The metaplane may not have anything against you, but anyone you try to force into slavery probably will.
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 20 2006, 07:57 PM
Post #11


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



Dah... GAME BALANCE!!!
Go to the top of the page
 
+Quote Post
James McMurray
post Apr 20 2006, 07:59 PM
Post #12


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Ok. Interesting point you make, if somewhat confusing in it's utter lack of points. :)
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 20 2006, 08:02 PM
Post #13


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



The only spirits they'll bind will be weak-assed ones; even if they could bind 3 or 4 of them at a time, they'll be completely useless anyway!
Go to the top of the page
 
+Quote Post
James McMurray
post Apr 20 2006, 08:09 PM
Post #14


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



How does that affect game balance?
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 20 2006, 08:10 PM
Post #15


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



The mages will be much, much weaker assets to the team. Unless you hate the way magic works in this game.
Go to the top of the page
 
+Quote Post
James McMurray
post Apr 20 2006, 08:14 PM
Post #16


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



A mage can go his entire career and never bind a single spirit and still be an asset to his team. Being able to yank in 4 force 4 air elementals at a moment's notice because ou've got them bound is an asset to the team.

The larger the spirits available are the worse game balance suffers because the mages begin to grossly outshine the people who can't summon.
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 20 2006, 08:17 PM
Post #17


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



Bah. That's the way it should be. :D
Go to the top of the page
 
+Quote Post
Shrike30
post Apr 20 2006, 10:46 PM
Post #18


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



Taking edge away from critters was a solution that worked for my game... YMMV. Rather than going round and round about when spirits use edge, if the player can order them to use edge, and dealing with the random issues caused by an on-the-spot summoned F6 spirit whipping out it's 18 exploding dice and beating something to death with them, it was easier to just say "hey, critters don't have Edge," and call it a night.

It also means that I don't run into horrendous overkill problems if I attack the group with a spirit... it doesn't have Edge, and therefore can't pull stupidly amazing rolls out of its butt.

Amusingly, the guy who was trying to bind force 6 spirits (and having a hell of a time doing it) is now working with force 9s, instead. One of these days, it's gonna roll well, and the drain is going to kill him. Should be interesting when DocWagon shows up to respond to his biomonitor and finds a force 9 spirit trashing the place. "Uh, Dispatch, patient is not extricateable, put us back on Active Duty, please."

A bunch of force 4 spirits is pretty close statistically to a bunch of angry mages running around... 8 points of armor, they know their preferred attack ability, have 4 stat and 4 skill... hell, they'll put up a pretty solid fight, and it's not like the number of successes a well-specced summoner would get on a binding test would make a swarm of these guys overly expensive per-service.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th October 2020 - 03:44 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.