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> Knowsoft Question, Short and to the point.
Kremlin KOA
post Apr 23 2006, 03:26 PM
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QUOTE (Glyph)
QUOTE (ronin3338)
Well, memory is infinite, but there should be a limit to how many you can access at once...

I don't have a BBB in front of me, but in the absence of RAW I would limit it to Logic, or something like that.

I don't see many situations coming up where you would really need a lot of knowsofts active at once. Maybe one to use a language the character isn't fluent in, and another one to give expertise in whatever is being discussed. I could see the characters switching knowsofts around a lot, though:

"But enough about astronuclear physics! How 'bout them Portland Lords?"

*Pause*

*Upload*

"The Mariners kicked their asses last Tuesday, and you're really bad when the Mariners can beat you!"

SEADOGS!!!! SEADOGS!!!!!
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hobgoblin
post Apr 23 2006, 05:27 PM
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QUOTE (coolgrafix)
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SR4, pg 321... Linguasoft: Linguasofts replicate language skills, allowing the user to speak a foreign language as fluently as her native language. Linguasofts may also be used as real-time translation programs. Linguasofts must be accessed with a direct neural link (either a sim module or datajack).

People tend to forget, or not realize, that all human behavior is really nothing more than software. In 2070 the technology exists to directly interface with the brain, so what is there in this game to make one doubt Linquasofts would be less than completely natural human language interaction?

its not so much software as its correct and incorrect trigger patterns for neurons.

still, it may well boil down to the same thing.

thing is tho, that a human can at will adapt his thinking to a new situation. thats why a chipped skill cant use edge, edge is a indication of ones ability to think creatively on the spot (so in theory, macgyver would be a human with maxed edge).

therefor a chipped language may be linguisticaly perfect, but will be totaly dry. any kind of creative use of a language will basicly not work...
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coolgrafix
post Apr 23 2006, 05:32 PM
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I don't buy that, though. The creative center of the brain is divorced from the part that stores language. The creativity doesn't happen in the Linguasoft, so there's no reason to assume no creative use of languages acquired through them. Thus, plug in a Linguasoft and wax poetic at will in your new language. =)
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hobgoblin
post Apr 23 2006, 05:42 PM
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another angle then, how much of the brain is overridden. does the linguasoft just grant the skill, or does it directly work the throat and mouth based on the words a user wants to speak...

basicly im starting to think that allowing linguasoft under the same rules as knowsofts makes the linugasofts way to powerfull in their aplication. the knowsofts are more like a schoolbook or similar that you can search at will. language is so much more...
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coolgrafix
post Apr 23 2006, 05:55 PM
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The key here, I think, is in reconciling the fact that the brain's API is known in the year 2070. To my mind, there would be little, if any, physical difference between Linguasofts and Knowsofts. Neither requires skill wires. Each is, for all intents and purposes, tacking on an additional portion of the brain with new information; the new portion/info interfaces with the rest of the brain just like previously existing portions of the real brain, providing the brain's higher functions (creativity, etc.) will all the tools as if they were real.
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Big D
post Apr 23 2006, 06:13 PM
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It's ASSIST. Same interface used in everything else that talks to your brain.
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coolgrafix
post Apr 23 2006, 06:28 PM
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Just to clarify, ASIST involves artificial sensory induction, which is not involved with Knowsofts or Linguasofts. It still uses the brain's API, though.
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Geekkake
post Apr 23 2006, 06:54 PM
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QUOTE (coolgrafix)
Just to clarify, ASIST involves artificial sensory induction, which is not involved with Knowsofts or Linguasofts. It still uses the brain's API, though.

Don't Knowsofts and Linguasofts require a sim module to function? That may involve some level of ASIST functionality, or the requisite would be pointless.
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coolgrafix
post Apr 23 2006, 08:50 PM
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Skillsofts do not require a sim module. Activesofts require skillwires, Knowsofts and Lingquasofts only require a DNI, which is the API mentioned above. None of these technologies use ASIST. ASIST is only for VR applications.

As an aside, ASIST is only mentioned a couple of times in fourth addition at all. Do a search on the PDF for ASIST and you'll see what I mean. Twice in the history, once in the Jargon dictionary, once under the description of Sim Module, and once in the index.
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TBRMInsanity
post Apr 23 2006, 09:01 PM
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You can still see a Activesoft through a commlink without a sim module but you would not be able to feel the active soft. This means magically active characters that shun technology can still see what it looks like to say fire a gun but wouldn't know how it feels like to fire a gun.
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hobgoblin
post Apr 23 2006, 09:04 PM
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ASIST was the old VR protocol, and is most likely still used when going full VR.

im guessing that AR however uses a kind of simsense with feedback posibility. hmm, i kinda recall those simsense "movies" having a kind of limited interaction ability, diffrent plots based on choices made by the "viewer".

activesoft is a full overide via the skillwires. basicly it reads inputs via your senses and sends outputs via the skillwires. so in many ways a activesoft is similar to a drones autosoft (scary thought in a way).

but given that knowsofts and linguasofts only need DNI one can start to wonder how they work. are they just books that you can access mentaly, or are they something more?

knowsofts are easy to be seen as a kind of book. the problem is linguasoft, given that it gives you a kind of active skill, even tho its just for verbal interaction with the world.

edit:

ugh! i just read the text covering linguasofts in the equipment list, and it looks like a rating 5 linguasoft would more or less be equal to a native language skill. looks like all the problems attributed to linguasofts are now gone. remind me to get a subscription for the worlds languages to my comlink...
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coolgrafix
post Apr 23 2006, 09:10 PM
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QUOTE (hobgoblin)
but given that knowsofts and linguasofts only need DNI one can start to wonder how they work. are they just books that you can access mentaly, or are they something more?

knowsofts are easy to be seen as a kind of book. the problem is linguasoft, given that it gives you a kind of active skill, even tho its just for verbal interaction with the world.

I thought I did a good job of explaining this here...
QUOTE
The key here, I think, is in reconciling the fact that the brain's API is known in the year 2070. To my mind, there would be little, if any, physical difference between Linguasofts and Knowsofts. Neither requires skill wires. Each is, for all intents and purposes, tacking on an additional portion of the brain with new information; the new portion/info interfaces with the rest of the brain just like previously existing portions of the real brain, providing the brain's higher functions (creativity, etc.) will all the tools as if they were real.
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hobgoblin
post Apr 23 2006, 09:12 PM
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check my edit...

looks like another thing changed between versions. its not the major changes that gets me, its all those small ones...
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coolgrafix
post Apr 23 2006, 09:14 PM
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QUOTE (hobgoblin)
ASIST was the old VR protocol, and is most likely still used when going full VR.

It's the new VR protocol, also, it's just that the new edition doesn't bother to really talk much about it.
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hobgoblin
post Apr 23 2006, 09:14 PM
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so AR is basicly ASIST, but modified?
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coolgrafix
post Apr 23 2006, 09:42 PM
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QUOTE (hobgoblin)
so AR is basicly ASIST, but modified?

The easiest and most common way to experience AR is through a simrig using ASIST. However, SR4 goes to lengths to convey that a simrig is not required for the basic AR experience (a visual overlay of AROs).
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hobgoblin
post Apr 23 2006, 10:35 PM
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ugh, i have a feeling that whoever is writing the unwired book have a real job to do...
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Dranem
post Apr 24 2006, 07:48 AM
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According to the book, you don't need simsense to see AR. All you need is a display device or image link. AR is a 3D computer interface, much like your desktop is today, only more advanced.
Interacting with the AR world can be done through voice command, AR gloves, a rollout keyboard or thought - for those lucky enough to have a datajack or simsense net. (ware, trodes, paste, etc)
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De Badd Ass
post Apr 24 2006, 08:38 AM
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QUOTE (Big D)
Simple? The systems used in the DARPA Grand Challenge were anything but simple.

The DARPA Grand Challenge is more about SR Pilot Programs than Knowsofts or Skillsofts.

The part of the challenge most relevant to Shadowrun is that in 2004, the best system only completed seven miles of the course; in 2005, the top five systems all completed the 132 miles. Makes me wonder how good these Pilots could be by 2070.

The same question applies to activesofts, autosofts, knowsofts, linguasofts (, programs, hacker tools, IC, etc). How good will these be by 2070?
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De Badd Ass
post Apr 24 2006, 08:44 AM
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QUOTE (coolgrafix)
QUOTE (hobgoblin @ Apr 23 2006, 04:04 PM)
ASIST was the old VR protocol, and is most likely still used when going full VR.

It's the new VR protocol, also, it's just that the new edition doesn't bother to really talk much about it.

Augmented Reality is NOT Virtual Reality. Visit http://en.wikipedia.org/wiki/Augmented_reality and follow the links to learn about AR in RL.

You can also try googling "Augmented reality RFID". Don't soil your pants.

How good will AR be by 2070?
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Rotbart van Dain...
post Apr 24 2006, 11:37 AM
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QUOTE (coolgrafix)
Skillsofts do not require a sim module. Activesofts require skillwires, Knowsofts and Lingquasofts only require a DNI, which is the API mentioned above.

Know/LinguaSofts specifically require either a Sim Module or a Datajack.

QUOTE (coolgrafix)
None of these technologies use ASIST. ASIST is only for VR applications.

Everything of those is based on ASIST - especially cyberware. :|
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Edward
post Apr 24 2006, 01:43 PM
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I would impose a similar penalty to what was in SR3. -2 dice on social tests made when using a linguasoft.

You can have as many as you want, even if they need to be put in threw a chip jack (why) you can store any number on a chip.

It dose say the GM may declare that a devices memory is full if truly ridicules amounts of data are involved. I would say a standard chip can hold 100 rating points of know soft per point of device rating, just to put some limit on it,

Edward
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coolgrafix
post Apr 24 2006, 02:02 PM
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QUOTE (De Badd Ass)
QUOTE (coolgrafix)
QUOTE (hobgoblin @ Apr 23 2006, 04:04 PM)
ASIST was the old VR protocol, and is most likely still used when going full VR.

It's the new VR protocol, also, it's just that the new edition doesn't bother to really talk much about it.

Augmented Reality is NOT Virtual Reality.

Not sure if you were addressing me specifically but just to be clear, I was not stating that AR is VR. =)
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coolgrafix
post Apr 24 2006, 02:48 PM
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QUOTE (Rotbart van Dainig @ Apr 24 2006, 06:37 AM)
QUOTE (coolgrafix)
Skillsofts do not require a sim module. Activesofts require skillwires, Knowsofts and Lingquasofts only require a DNI, which is the API mentioned above.

Know/LinguaSofts specifically require either a Sim Module or a Datajack.

QUOTE (coolgrafix)
None of these technologies use ASIST. ASIST is only for VR applications.

Everything of those is based on ASIST - especially cyberware. :|

ASIST is a technology whose only application is the induction of fake sensory information into the brain... making you see/feel/hear/taste/smell something that isn't really there in the real world. This is wholly and completely divorced from cyberware as a technology. In fact, cyberware isn't even required to experience ASIST-based experiences; and ASIST is not used in ANY cyberware other than sim modules (e.g. smartlink technology does not use ASIST even though it feeds a weapon's camera feed to the user's visual overlay).

Regarding the requirement of a simrig or datajack, the exact wording is:
QUOTE
Activesofts must be accessed with a skillwire system (p. 335); the rating of the activesoft is limited by the skillwire system’s rating.
...
Knowsofts must be accessed with a direct neural link (either a sim module or datajack).
...
Linguasofts must be accessed with a direct neural link (either a sim module or datajack).

The parentheticals are a well-intentioned, though incomplete, list of avenues to a DNI. For example, a cranial commlink also provides a DNI and can store and execute purchased skillsofts.
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hobgoblin
post Apr 24 2006, 02:52 PM
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or in other words, ASIST is the prosess of using simsense as a interface to computers. this is done by interpeting normal actions like picking up a virtual object and putting it into a virtual pocket as a computer command to downloading a file.

simsense again builds on top of the DNI tech of cyberware.
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