IPB

Welcome Guest ( Log In | Register )

12 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Why do you Shadowrun?, What do you look for in a game?
Quix
post Apr 25 2006, 03:33 AM
Post #26


Moving Target
**

Group: Members
Posts: 109
Joined: 28-October 03
From: End of Earth 2mi. Home 4mi
Member No.: 5,764



I've got to agree with Straw Man on this one: "The best and most memorable runs I've been on were astounding failures...."
I love the planning, I hate seeing the best laid plans of mice go to pieces, but the most memorable runs have been the ones where our crew was just trying to make it to next week.

Yeah Jack Frost if you see this I mean you.
Go to the top of the page
 
+Quote Post
eralston
post Apr 25 2006, 03:45 AM
Post #27


Moving Target
**

Group: Members
Posts: 225
Joined: 1-November 05
Member No.: 7,917



I would first like to say that you play one high velocity game of Sr if you think it's conceivable for a runner to two runs a day. The logistics alone might make sense; however, Shadowrun just doesn't work that way. No one is professional enough to not get involved and no one is skilled enough to not get killed.

On the grander scheme, I must say that, in general, I run for "the good runs" that are told around dork tables for years. "Good runs" are generally characterized as high risk. THAT DOESN'T MEAN HIGH DANGER, it means high risk. It means that characters dying, especially NPCs, would mean the loss of not just a life, but a reordering of lives around them. I'm talking about getting players so attached to characters that they do not consider walking away (which is something that would happen a lot if there were only danger).

The ability to apply pressure to create risk instead of danger is the real dividing line between "good" and "bad" (though potentially still viscerally enjoyable) Shadowrun, and I play for the good runs.
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 25 2006, 03:46 AM
Post #28


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



Oh, I'll have good runs. Wait and see.
Go to the top of the page
 
+Quote Post
Valentinew
post Apr 25 2006, 02:37 PM
Post #29


Moving Target
**

Group: Members
Posts: 207
Joined: 3-November 05
From: KCMO
Member No.: 7,922



QUOTE (SL James)
Assuming...

Yeah... Assuming a lot of rather improbable things, I guess it could work.

I guess it all depends on how your game is run. Improbable in your world might not be so much in someone else's....
Go to the top of the page
 
+Quote Post
Dog
post Apr 25 2006, 03:29 PM
Post #30


Moving Target
**

Group: Members
Posts: 903
Joined: 7-February 03
Member No.: 4,025



It seems to me that one of the better things about this game is that it combines a highly developed game world with a variety of possible campaign styles. Street punk, carribbean pirate, global corporate espionage. The list goes on. (I do, however, recommend that the GM and players figure out what sort of a campaign it's gonna be before characters are made; Otherwise: train-wreck.)

As far as the character role-playing-ness of it, one of my favourite themes is trying to stay the good-guy in a dark world. Like seeing your buddy sell out and move to a condo on the beach, while you live in a roach-motel because you don't want to answer to the Yaks, or Ares, or whatever.

And remember, kids. Just 'cause what I like ain't what you like, doesn't mean one of us is wrong.

Great thread, Emo.

I like your comments, Eralston. I'll have to give them some more thought.

Also, I love the tongue-in-cheek social satire of it all. There was a lot more of this in earlier editions, and I miss it. It's great when the guy in the next office cubicle has turned into a zombie, but between the flourescent lights and overtime, nobody notices for a week.
Go to the top of the page
 
+Quote Post
ArchXL
post Apr 25 2006, 08:42 PM
Post #31


Target
*

Group: Members
Posts: 6
Joined: 22-March 04
Member No.: 6,179



QUOTE (Dog)
It's great when the guy in the next office cubicle has turned into a zombie, but between the flourescent lights and overtime, nobody notices for a week.

:| :dead: :rotfl:
Go to the top of the page
 
+Quote Post
SL James
post Apr 25 2006, 09:58 PM
Post #32


Shadowrun Setting Nerd
*******

Group: Banned
Posts: 3,632
Joined: 28-June 05
From: Pissing on pedestrians from my electronic ivory tower.
Member No.: 7,473



QUOTE (eidolon @ Apr 24 2006, 08:10 PM)
QUOTE (Kagetenshi)
You're just threatened because he's right.


"Threatened".

Yeah. That's the word I'd use.

There there... It just happens sometimes.
Go to the top of the page
 
+Quote Post
mintcar
post Apr 25 2006, 10:09 PM
Post #33


Karma Police
***

Group: Dumpshocked
Posts: 1,358
Joined: 22-July 04
From: Gothenburg, SE
Member No.: 6,505



Shadowrunners can stay street level even though they earn lots of money. If you look at movies, and real world criminals too, a lot of them still live in the hood. It's just easier to do buisness there, and they feel more at home. They get tons of respect for their fancy cars and what not, while they would be frowned upon in fancier neigborhoods. I could also see a posh face character living in downtown asociate with lowlifs to get a job done. They may be payed the same amount, but they won't necessarily spend it the same way or change their lifestyle because of it.

I GM, and the characters of my players shadowrun because it's what they're good at. At one point they got into a life of crime, and that's part of the background of the characters.

ATM though. We are playing that background instead, and so they haven't even begun shadowrunning. They're gangers and SINless scum, is the reason this time.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Apr 25 2006, 11:04 PM
Post #34


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (emo samurai)

There also seems to be a consensus against powergaming; it's bad to have stuff that is too good, to have players that are too powerful and effective. I construe this to mean that may people want good role-playing. At the same time, there seems to be a constant pressure to conform to this monochromatically dark standard; people seem to like and even require "mundane hitman/detective/hacker/gangster with a mercenary heart/chip on his shoulder/bad conscience/religious devotion to 'professionalism'" type characters; requisite cliches contrasting with a stated desire for "creativity."

No, Mr. Bond, I expect you to die!



What I want out of a game is a strong tactical aspect along with the unique silly humor that only the 80s can deliver. The last character I played was a melee-only ninja who was designed in a somewhat weak way so that I could maximize both my personal level of tactical challenge in the game as well as continuing "Revenge of the Ninja" references and jokes.

I guess I'm kind of like a milkshake of very serious battles/confontations with hopefully a lot of death and then ridiculous humor in between at the expense of the 80s and usually referencing ninjas.
Go to the top of the page
 
+Quote Post
ChuckRozool
post Apr 25 2006, 11:59 PM
Post #35


Moving Target
**

Group: Members
Posts: 176
Joined: 7-September 05
From: Austin, TX
Member No.: 7,706



I Shadowrun because it's fun and I can hang out and bullshit with my friends.

The MCP says...
---End of Line---
Go to the top of the page
 
+Quote Post
eidolon
post Apr 26 2006, 04:22 AM
Post #36


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



Never mind.
Go to the top of the page
 
+Quote Post
Kremlin KOA
post Apr 26 2006, 04:27 AM
Post #37


Shooting Target
****

Group: Members
Posts: 1,590
Joined: 11-September 04
Member No.: 6,650



Why? because I need the money
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Apr 26 2006, 05:07 AM
Post #38


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



In a game, or maybe I should say when I'm running a game, I look for anything that will provoke an emotional resposnse form players. I love having players sweat, or get anxious, anxiety attacks, anything! I've ran games where literally the entire group was near, or at tears. I look for excitement, fun, and andventure.

The style doesn't matter, as long as it;s tun right. WE've played games where we only picked up dice a few times, and onew where we almost never sat them down. Games from starting gangers trying to get in to gun running to games with PC free spirits and young dragons.

I prefer ones with balanced rules. In answer to emo's question about people harping on him for ideas, I don't like some of the things that you use because they throw off the balance. Even a dragon, eve na great dragon, is within the balance of the game because it is within the rules. If you stay consistent within the system, everything works. I don't like some of your suggestions to overpower things because, IMP, it's like cheating. I only use video game cheats after I've beaten the game. I don't use that sort of stuff in SR because you can't "win".

I'm not in anyway trying to say that I'm right and you're wrong. These are jsut my preferences and my reasons. Sometimes it;s great to have this just totally out there, but you have to keep some sort of in-balance/in-context leash on it. Otherwise things spiral out of control. Like the adventure Paradise Lost. There's something in there that basically completely protects against Black IC. But within a few months the corps compensate and it's worthless. A series of checks and balances keep things from getting to far afield, to where the GM no longer has the control he/she needs to keep the game world within the balance.

You're looking for a different balance, and that's fine because it's your game. I'm just throwing in my two cents. Thank you, come again.
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 26 2006, 04:19 PM
Post #39


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



What do you mean by cheating? What do I do? I consult the Bug City rules for insect spirits and abide by the book rules as much as possible; what do I do wrong?
Go to the top of the page
 
+Quote Post
James McMurray
post Apr 26 2006, 04:24 PM
Post #40


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



And awaaaay we go. ;)

Remember, anything you do that is outside the rules (like removing chargen caps) is cheating. Not necessarily wrong, but cheating in the "deliberately violating the rules fo the game" definition of the word.

Of course, given that there are rules that contradict one another it's really hard for someone to play a game for any length of time without being forced to cheat. :)
Go to the top of the page
 
+Quote Post
hyzmarca
post Apr 26 2006, 04:36 PM
Post #41


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (James McMurray)
Remember, anything you do that is outside the rules (like removing chargen caps) is cheating. Not necessarily wrong, but cheating in the "deliberately violating the rules fo the game" definition of the word.

No, it isn't cheating. It nothing is outside the rules because the rules explicitly allow themselves to be changed at GM whim. The GM can chage and rule he doesn't like. That's a rule. The GM can make up any new rule if the old rules don't cover them. That's a rule.

It isn't cheating to change the rules if the rules explicitly allow themselves to be changed.

Go to the top of the page
 
+Quote Post
emo samurai
post Apr 26 2006, 05:24 PM
Post #42


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



WOOHOO!!
Go to the top of the page
 
+Quote Post
James McMurray
post Apr 26 2006, 06:29 PM
Post #43


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (hyzmarca)
QUOTE (James McMurray @ Apr 26 2006, 11:24 AM)
Remember, anything you do that is outside the rules (like removing chargen caps) is cheating. Not necessarily wrong, but cheating in the "deliberately violating the rules fo the game" definition of the word.

No, it isn't cheating. It nothing is outside the rules because the rules explicitly allow themselves to be changed at GM whim. The GM can chage and rule he doesn't like. That's a rule. The GM can make up any new rule if the old rules don't cover them. That's a rule.

It isn't cheating to change the rules if the rules explicitly allow themselves to be changed.

I agree. I was giving the definition of cheating that makes people call someone who does things like remove char gen caps a cheater.
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 26 2006, 06:58 PM
Post #44


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



CHEATING IS FUN FUN FUN!!!

If K can have a sam with 9 agility and synaptics 3, then I get a cyberzombie with steampunk cyberlimbs and a blood spirit as a hidden life thingie. That's only fair.
Go to the top of the page
 
+Quote Post
James McMurray
post Apr 26 2006, 07:47 PM
Post #45


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Because K is so much better than you that you need the leg up just to feel adequate? :D
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 26 2006, 07:48 PM
Post #46


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



I will never feel inadequate compared to his character because I let him have 450 BP; no matter how awesome he gets, it will always be due to my magnanimity, nothing else.
Go to the top of the page
 
+Quote Post
ronin3338
post Apr 26 2006, 08:07 PM
Post #47


Moving Target
**

Group: Members
Posts: 314
Joined: 25-February 06
Member No.: 8,307



I play because it's a blend of sci fi & magic. Few games even attempt this, and I like the SR mechanics best. I've played since SR1, and I love nearly everything about it.

For style, we play a little gritty and a little cinematic. As has been pointed out, you can play it however you like. If you enjoy the game, then RAW and anything posted here doesn't really matter. If you and your players enjoy high-powered, over-the-top adventures, then do it! If it means bending/re-writing the rules, that's what the GM is for!
Go to the top of the page
 
+Quote Post
Unrest
post Apr 27 2006, 03:06 AM
Post #48


Target
*

Group: Members
Posts: 22
Joined: 9-April 06
From: Ca
Member No.: 8,442



You know I just like the game system and enjoy playing with it. The only thing I look at in a game is the GM. If their some pompous ass who is going to spend their whole time either trying to kill my character or punishing them unless I have a perfect flawless run every session, then I'm out.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Apr 27 2006, 03:20 AM
Post #49


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Unrest)
You know I just like the game system and enjoy playing with it. The only thing I look at in a game is the GM. If their some pompous ass who is going to spend their whole time either trying to kill my character or punishing them unless I have a perfect flawless run every session, then I'm out.

Ha ha, is this a reaction to recent threads on DSF?
Go to the top of the page
 
+Quote Post
emo samurai
post Apr 27 2006, 03:41 AM
Post #50


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



A lot of people seem like hardasses. It really annoys me.
Go to the top of the page
 
+Quote Post

12 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st November 2025 - 05:46 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.