Blocking a Technomancer |
Blocking a Technomancer |
Apr 25 2006, 03:47 PM
Post
#1
|
|
Target Group: Members Posts: 68 Joined: 16-August 05 Member No.: 7,558 |
How do you keep a technomancer from using is abilities?
Other than killing them or keeping them knocked out that is. |
|
|
Apr 25 2006, 03:53 PM
Post
#2
|
|
Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Jammer?
Foil hat? Or would it have to be a full-body foil wrap? |
|
|
Apr 25 2006, 03:53 PM
Post
#3
|
|
Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Anything that would stop someone from using a commlink should also stop a technomancer. The easiest method for that is a room without wireless access and/or a jammer.
|
|
|
Apr 25 2006, 03:53 PM
Post
#4
|
|
Moving Target Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
Firewalls.
Really, it's pretty much like dealing with hackers. If they can't get at a device, or within signal range of it or something networked to it, they can't hack it. And if they can, regular security measures will have to do. But as far as I know, there is no "off switch", nor are there "Otaku-jammer" grenades. Edit: Too slow, it seems, for my smartass comment to come first. Woe is me. |
|
|
Apr 25 2006, 04:20 PM
Post
#5
|
|
Moving Target Group: Members Posts: 108 Joined: 12-March 06 From: TX Member No.: 8,363 |
They still need to be able to process the wireless traffic around them, so a jammer should keep them inactive in an area and a head-jammer should be as effective as it would be against someone with a cranial commlink.
|
|
|
Apr 25 2006, 04:24 PM
Post
#6
|
|
Moving Target Group: Members Posts: 152 Joined: 29-March 06 From: UCAS Member No.: 8,420 |
Any sort of physical effects going to manifest over jamming a TM?
|
|
|
Apr 25 2006, 05:04 PM
Post
#7
|
|||
Moving Target Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
Nothing other than psychosomatic RP effects. |
||
|
|||
Apr 25 2006, 05:09 PM
Post
#8
|
|
Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Not to derail the thread, but what about this:
Rather than blocking them, what about the opposite? It might make for an interesting plot device if there were a drug or something that prevented a TM from going offline, either to sever their wireless link or to reboot. Maybe even a side-effect of an existing drug, like Hyper. Just a thought for the sadistic GMs. |
|
|
Apr 25 2006, 05:28 PM
Post
#9
|
|
Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
The best way to block a TM is with Wifi blocking paint in paintball guns
|
|
|
Apr 25 2006, 05:30 PM
Post
#10
|
|
Moving Target Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
Why would a TM want to sever his wireless link? If a TM wants to hide from someone, he can use Hidden mode, Stealth, or Spoof. If those measures aren't enough and he's really desperate, he can always go to a dead zone, where it's impossible to get a connection. Also, how do you reboot your own brain? Anyway, I'd expect that a TM would be happy with such a drug.
|
|
|
Apr 25 2006, 06:07 PM
Post
#11
|
|
Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Isnt a TM's brain always in Hidden mode? Its not like the TM is broadcasting a "Hi. I'm Bob the TM." profile cause he isnt a commlink per say. I would figure that most TM's would need a dummy commlink just to have all the normal data displaying that your street sam would just so he fit in.
|
|
|
Apr 25 2006, 06:38 PM
Post
#12
|
|
Moving Target Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
Actually, p.233 of SR4 says that few TMs get commlinks, and those who do only get them because they're "retro." Since TMs can switch from AR to VR easily, I can imagine that they're equally able to change modes from Active to Passive to Hidden as well. Also, the only functional differences between a TM's brain and a commlink that SR4 points out are that TMs don't have Condition Monitors or file storage, and are therefore incapable of installing programs into their brains.
Going back to the "rebooting" question, I suppose that you could "reboot" a TM's brain. . .but I'd imagine that the only ways of doing so would be by 1) jamming and then unjamming him, 2) taking him into a dead zone and then out again, or 3) knocking him out and waiting until he regains consiousness. |
|
|
Apr 25 2006, 07:30 PM
Post
#13
|
|||
Target Group: Members Posts: 6 Joined: 22-March 04 Member No.: 6,179 |
pg. 221
|
||
|
|||
Apr 25 2006, 07:33 PM
Post
#14
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, how does a technomancer sever his matrix connection...
|
|
|
Apr 25 2006, 07:37 PM
Post
#15
|
|
Running Target Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
I want to express an opinion here: A technomancer with a shitty commlink full of innocuous programs has ULTIMATE deniability. They get tracked and busted, arrested, and their commlink confiscated, the people detaining the TM will go through the comm and say "Shit, there's nothing in here!"
When I make a TM, I always go for the Novatech Airware w/ Iris Orb OS. Straight 3's, which makes it a nice middle-of-the-road comm. Put some games on it, some porn, maybe pictures of your family, and when the authorities are rifling through it because you hacked one of their hosts they'll be puzzled. Technomancers without commlinks? Sure, I can dig it. A technomancer running the shadows without a commlink is just a retard. |
|
|
Apr 25 2006, 08:14 PM
Post
#16
|
|
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
That's a great idea!! Now I have to find a way to exploit it when FanGirl uses it.
|
|
|
Apr 25 2006, 08:59 PM
Post
#17
|
|||
Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...go into a WiFi proofed area. The rules mention about WiFi blocking paint & structural materials that companies & corps can use to keep outsiders from hackling into an area. Beyond that, a Predator round to the brain works well too, but that severs the link permanently. |
||
|
|||
Apr 25 2006, 10:16 PM
Post
#18
|
|
Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Predator to the brain only severs the link permenantly if you don't have a first aid guy standing by. If you do he can stop the major bleeding and then you can sleep the wound off.
|
|
|
Apr 25 2006, 11:02 PM
Post
#19
|
|||||||
Moving Target Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
Or I could just not use it. . .and get busted anyway. Damn you, Emo!
Actually, anywhere that doesn't have a wireless connection, such as the wilderness or a "feral area," would work. I should mention that TMs get very agitated when they can't get meshed. SR4 recommends:
I plan to handle this in a very fun way if my character should have to spend a long time in a dead zone: Teammate: (notices that FanGirl's eyelid is twitching) Hey, are you okay? You need those sedatives we got for you? FanGirl: (trying to sound reassuring) No thanks; I'm sure I'll be fine. (Three hours later. . . .) FanGirl: GIMMIE THOSE FRAGGING SEDATIVES NOW, YOU GODDAMN SONOFABITCH! Teammate: Okay, okay, just calm down. . . breathe. . . put down the taser. . . . FanGirl: I said NOW! (ZAP!) |
||||||
|
|||||||
Apr 25 2006, 11:07 PM
Post
#20
|
|
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I could see simsense chips designed to simulate VR being useful - both for containing captured technomancers and for easing matrix isolation.
|
|
|
Apr 25 2006, 11:16 PM
Post
#21
|
|
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
You could also carry a satellite uplink.
Just make sure you don't attack C's character or Johann; those guys will smack you down. |
|
|
Apr 25 2006, 11:17 PM
Post
#22
|
|||
Moving Target Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
I'd imagine that 2-second delay would be aggravating. |
||
|
|||
Apr 25 2006, 11:23 PM
Post
#23
|
|
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Yeah, probably.
|
|
|
Apr 25 2006, 11:26 PM
Post
#24
|
|
Moving Target Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
Either way it's fun for everyone! :D
|
|
|
Apr 26 2006, 02:00 AM
Post
#25
|
|
Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Fangirl, I would like to recommend a way to relive your matrix isolation aggravation.
Hack Johann’s COM link, smart link, gun, cyber wear, when you have run out of team-mates stuff to hack start modifying structures to make them more efficient and when you get bord of that demand the drugs from Johann with your tzer, he tyres to attack you back, well you already have control of his cyber wear. Edward |
|
|
Lo-Fi Version | Time is now: 29th March 2024 - 10:51 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.