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> Gambling, How do handle it?
Buzzed
post Oct 11 2003, 10:08 PM
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This way would be alot more entertaining for everyone:

Blackjack: Whip out a deck of cards and be the dealar.

If the player wishes to use a gambling skill to predict the card, have them make an opposed test. The GM rolls 2 dice for each deck being used at the casino table in the game, regardless of how many decks there are IRL. Increase the amount of dice per deck as much as you wish.

Example:
If the player has a gambling skill of 4 and the dealer is using 6 decks at the table, the player would roll 4 dice and the GM would roll 12 dice.


If the player wins or loses, the GM always looks at the card in question. If the player wins the opposed test, the GM tells him that he predicts that card. If the player loses, the GM tells him that he predicts some other card.

Example:
The GM looks at the card on top of the deck. It is a 10 of clubs. If the player wins, the GM tells him, "You predict a 10." If the player loses, the GM tells him, "You predict a 3."


If the player wants to cheat, well then that is where the GM can have some real fun with this.

Be creative! Use a deck of cards!
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Mightyflapjack
post Oct 12 2003, 12:01 AM
Post #27


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Total break of topic here..

But I always heard that "baccarat" was the best odds for a gambling game.

I have only the knowledge imparted by a few "Vegas" specials on TV and by talking to a few gambling friend.

Of course... Whenever we say "odds" it always favors the house.
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Abstruse
post Oct 12 2003, 11:14 AM
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Craps on the line or don't pass with odds is better than mini-bac, but only slightly. The reason mini-bac is so popular is that you don't have to actually play unless you want to. But it's purely a guessing game. You pick player or dealer and put your money out. The odds are about 50.1% for dealer and 49.9% for player, but betting on the house costs a small percentage of your winnings. You can also bet that the two hands will tie, which pays something like 8:1. The cards are drawn based on specific rules which I can't for the life of me remember, and the winners are paid. And you have to settle up your commision bets before you leave the table. The other problem is that mini-bac usually has a high buy-in or high minimum bet -- $25 or $50 a bet depending on the tables at the casinos around here. You might find cheaper tables in Vegas, I don't know. They give you little slips of paper so you can keep track of who wins what at the mini-bac table, but it doesn't mean shit when it's 6-8 decks of cards shuffled very well.

Pure chance, damn near 50:50 odds, and free alcohol. You'll probably end up a little ahead or a little behind depending on how your luck runs, but you'll be at the table for a while if you bet conservatively and you'll have plenty of time to get totally wasted on free booze.

But if you REALLY want to just suck up free alcohol, the game for you is Pai-Gow Poker. You're dealt 7 cards and have to make two hands -- one 5 card hand (low hand) and one 2 card hand (high hand). Your high hand has to beat your low hand, and both your hands have to beat the dealer's for you to win. However, the dealer has to beat both of yours for you to lose. So if you play correctly, 9 out of every 10 hands will be a draw. You can seriously sit at a Pai-Gow Poker table for round about 8 hours playing every single hand and walk out of the casino dead even. You won't make money at it most likely, but you won't lose your ass either. And again, there's the free alcohol. And all that time on the table counts for your casino comps too :P

The Abstruse One
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Shockwave_IIc
post Oct 12 2003, 11:49 AM
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QUOTE (Abstruse)
And all that time on the table counts for your casino comps too :P

Then your lucky cos in the casinos in this country it's all based on your "drop"

Now granted the casinos here are smaller then the ones in Vegas/ USA.

Oh and as a side note don't try and launder money unless theres Loads of u (ie 25+) doing it, you'll get spotted. wheather or not the government can be bothered to follow it up is a different story.
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Abstruse
post Oct 12 2003, 01:34 PM
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I can't speak for any other casinos, but the relatively small riverboat casinos in Lake Charles, LA and I presume the others owned by Harrahs and Isle of Carpi around the country use a combination of how much you buy in for, how long you play, and your average bet to come up with some sort of point value. Then the pit boss determines, based on that figure as well as if you're with any friends who happen to drop a lot of cash what comps you can get. For example, I tend to play craps and blackjack playing the table minimum, but I usually end up wandering off after a couple of hours and just hanging around the bar. I do this once every week or two. My friend, though, goes two or three times a week, buys in for between $200 and $500, plays for 4-8 hours straight on the mini-bac tables betting between $25 and $100 a hand. Therefore, when I went up to get my meal comp, it was upgraded because they saw me with my friend and knowing that if they forced someone of his stature to eat at the buffet rather than the nice restaurant just because his friend was a few points too short, he might want to take his money elsewhere.

The Abstruse One
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Shockwave_IIc
post Oct 12 2003, 09:22 PM
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Fair point, but here (where i work) generally you won't get upgraded based on who yours friends drop is (and it the computer that works out the comps, tho mangement needs to authorised and top end comps). The only time it would be different is with the chinese, where cos they drop so much money (read: launder) that they somewhat take the piss in realation to comps.
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Rajaat99
post Oct 13 2003, 04:55 PM
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QUOTE (Bira)
The way I'd do it is to make Gambling a Knowledge Skill, since it's mostly mental and wouldn't be important enough in a game to cost the same as an Active Skill. I'd also rate the casino the character is playing at, and make an opposed test between his Gambling skill and the house's Rating.

If the house gets more successes, the characters looses 10% of his starting amount for every extra success. If the reverse happens, the character wins 5% of his starting amount for every extra success he gets. Nice, fast, and simple. Probably not very realistic, but that isn't really an issue unless gambling is central to the campaign.

That's the sort of thing I'm looking for. Thank you, that's a wonderful idea.
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