My Assistant
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May 8 2006, 02:31 AM
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#51
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Swat team snipers surrounding them with medium to high (4+) force spirits to harass them and weaken them. High armor drones along with the spirits, but spirits are cheaper to replace when damaged. A lot of it would depend on where the runners were when they were found. If they're smart they headed left the city, preferably for a place the the Star (or Kinght Errant if that's who they killed) doesn't have any legal powers.
If the offended agency doesn't have legal powers they may end up with just a runner and/or elite cop team on them. It's possible to get out of the situation, but it'd require a lot of smarts, roleplaying, and firepower used in the right ways. Sometimes hammers miss the nail or just hit it enough to bend it without actually driving it home. |
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May 8 2006, 03:02 AM
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#52
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
How would you handle t3h advanced riflemen? Just have the PC start resisting shots? Have the PCs roll perception and if they fail they get hit? Tell the PCs there are riflemen and have the PCs get shot at when they poke their heads up from behind cover, but in so doing let them use pool and crap to avoid dying?
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May 8 2006, 03:30 AM
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#53
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I'd probably just have the first one miss or roll poorly, because dying from a sniper shot with little to no chance of living is no fun for anyone. Maybe they'd be looking to capture and so use gel or stick shock rounds.
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May 8 2006, 03:35 AM
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#54
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Hmm. T3h gel rounds could be funny. Maybe I could make it standard police procedure to use gel rounds. That would actually mess with the players more because they couldn't just cast treat or heal to recover quickly. They'd have to actually rest. |
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May 8 2006, 03:42 AM
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#55
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Standard police procedure probably should be gel rounds. Accidental killings are bad for business. :)
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May 8 2006, 03:46 AM
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#56
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
It does make sense. I guess it just never occured to me since the first GM I ever played with would kill the PCs off with ruger thunderbolts all the time. But, if you think about it, the po po gel rounding you is more potentially amusing than them simply shooting you dead on scene, since they could then arrest you and do all sorts of stereotypical things to you. |
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May 8 2006, 03:58 AM
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#57
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Yep, and a live PC is usually funner than a dead one.
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May 9 2006, 02:30 AM
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#58
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Yes, and in that order. :) They arrived to a dock structure lined by warehouses via minisub. This is after they had evaded their "intended" demise once already. Having planned for such craftiness, their "employer" (the intending to kill your team rather than have to pay you type) had hired a team of twin snipers to lay in wait as a backup plan. Upon landing at the docks, the mage got on the phone to their fixer, and had enough time to say "Terrence, we're in trouble" before the first shot rang out, taking down the rigger. (just had the PCs start resisting shots) I gave the standing PCs a perception test to have noticed the flash, and a couple of them saw it. (have the PCs roll perception; didn't do the fail and hit them thing because they reacted) They dove behind some shipping crates for cover. (tell them there are riflemen while they poke their heads up from behind cover) Between the two shamans, they managed to get through it. The adept kept the rigger alive with karma pool dice, and they stole the snipers' car to leave after killing them off.
Meh. Depends on your group. Mine loved it. It was a great fight. Even the guy that got taken out before the fight even started enjoyed the scene. (the target was rolled randomly by me) |
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May 9 2006, 03:21 AM
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#59
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Yeah, some groups don't mind that sort of thing, but we like to at least think we have a chance of avoiding instant death. ;)
Why didn't they have a chance to notice the sniper before he fired? Even if he was invisible and hidden there would still be resistance rolls + perception rolls. Although, if you've let them start a combat with an undetected sniper shot then they're just getting a bit of the "turn about is fair play" treatment for not having you roll perception for their victims in the past. :) |
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May 9 2006, 07:33 AM
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#60
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Bah. Instant death is always possible. :D Why didn't they have a chance to notice? Sniper, spending hours picking a spot several hundred yards away on top of a warehouse roof, having his twin sniper brother on the ground in various places trying to see him with various methods and devices until they had found a "perfect" spot. They weren't invisible, they didn't need to be. Perception test? Hundreds of yards away, in the dark, with hours of setup time and pictures of the team. A very large docks complex littered with shipping containers and machinery. Roll against a target number of frulgrugliantubbly. And yes, they had used the "undetected" shot too, but that had less bearing on my not giving them warning than the simple fact that there was no effing way that they could have noticed the sniper. |
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May 9 2006, 07:45 AM
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#61
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
I fail to see how under those circumstances, a sniper with enough time to get off a shot in an area full of cover will be that much harder to spot given that in SR runners often have cyberware which would make them more capable to perceive their sniper than your average joe today. What else are they going to be doing as they walk through, anyway, if not look for danger? Stare at their shoelaces?
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May 9 2006, 02:47 PM
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#62
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
That's what the stealth skill is for: being stealthy. Oddly enough, the perception skill is for being perceptive. Generally the two work against one another. A boost to the TN or more dice should be available from having so much time and help, but nothing's completely undetectable. What if the helper botched his perception roll or just rolled poorly? Did you roll it out with opposed stealth and perception?
Yeah, instant death can happen at any time. Given the power the GM wields, anything and everything can cause instant death. We just don't care for that sort of game. It's not as "realistic" but we're happy to drop realism in favor of fun. Obviously YMMV, and that's cool. :) |
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May 9 2006, 05:48 PM
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#63
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
James is right in that this depends *completely* on your group. If your group doesn't mind instant death at any turn, go for it. And if your group has just pissed off too many high-level people, it's probably kinder than a cow from space (althouhg less amusing than a pair of Apaches shooting in every window and demolishing the entire building).
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May 10 2006, 01:45 AM
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#64
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Nobody said they never spotted the sniper. Stop front loading your arguments. They knew the sniper's position after the first shot, when a few of them made their perception tests to see the muzzle flash, which I'll say again was from a location a few hundred yards away. Also, nobody said they were walking through the cover that was present when the shot occurred. They were, in fact, standing in the open at the end of one of the piers, two of them watching the mage talking on his phone, and the remaining two staring out at open water as the sub slipped out of sight. I love it when people invent their own scenario and then argue about it though, so feel free to continue.
Nope. I didn't. I listened to them tell me what they were doing when the got onto the pier, and shot one of them after they said "standing there watching Romero" and "watching the sub leave" and "calling Terrence. To me, it made no sense that they would somehow magically look not only in the perfect direction, but they would activate every little toy they have in their heads in an attempt to see something that they didn't know or even remotely suspect was there. You might run perception that way. I don't. Just like I wouldn't let someone roll driving to make their car do a barrel roll, or to fly their F-18 through a really narrow alley without banging it up. I know that Dumpshock Dogma states that the GM is never allowed to just rule on something. I don't subscribe. Besides. This guy James told me:
;) |
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May 10 2006, 01:52 AM
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#65
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Well, the thing about letting them have the Perception test is more about the tingle on the back of your neck that tells you something's wrong. If they scored a success against the sniper's Stealth TN + Cover + Darkness (that's a TN of 16, if the sniper rolled a 2) on the test, they get a tingle the moment before the sniper shot - and at best that means they can knock off the +2 ambush modifier from the Surprise test. If they got two successes it means they saw something odd, a flash of movement, a reflection of light off the scope, etc.
Sure, you can forgo it, but would you forgo it for the NPCs? I know I wouldn't. |
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May 10 2006, 02:19 AM
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#66
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Hmm, this discussion actually gives me an idea. If the PCs set up a sniping their initial targets get no chance to do anything but resist the damage without pool
-Mr. Miyagi However, the flip side is that they can't complain if they have any sort of predictable daily routine and *they* get sniped out in the same manner. |
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May 10 2006, 02:37 AM
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#67
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
This is why my street sam lives in an underground bunker.
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May 10 2006, 02:38 AM
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#68
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Does it have only one entrance? If so, they could just set up a drone sniper there and have it kill him.
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May 10 2006, 04:09 AM
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#69
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
No...perception is whether you pick up on something that you could physically perceive with one or more of your five senses. You can run perception the way you've described. I don't. Also:
And I would, if the situation I have described were to be reversed. Different strokes.
Yes, if my players spent a couple of hours in game setting up a position, double checking it, making sure they couldn't be seen, etcetera, I would simply give them the shot. They would roll to hit (as did the sniper in the game I have been talking about), and if they got a success, the target would roll to resist damage (as did the player that was shot by the sniper). |
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May 10 2006, 04:34 AM
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#70
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
So, why even have skills then? I'm just going to take several hours and make sure my virus program can hack a host. I'm just going to take several hours to program my drone for every conceivable combat situation. The Stealth skill roll could be modified in the positive direction to include extra preparations, but what if the sniper sneezed? A glitch on the Stealth roll represents these unknown quantities. Rolling super high on a Perception test could mean that they spotted the sniper's shadow due to a passing blimp with its blinking safety lights.
I'm not saying it's not derived from the five sense. The feeling that someone is watching you comes from your subconscious picking up ques from your five senses. |
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May 10 2006, 05:25 AM
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#71
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Now you're getting away from "specific situation" and into the "what if this, what if that" stage. Discussion from here on out will be pointless, as all it will do is show that we have different ways of using the skills in the game.
That said, if the snipers had crawled up on the building while the PCs were standing there, I would have rolled stealth for them and perception for the PCs. They didn't, however. By the time the PCs got there, all they had to do was lay there and shoot at them. Therefore, no perception test until the first shot. Given the distance, conditions, and situation, I did not have the PCs roll perception in this particular situation. Why do you seem as though I've mortally offended you by insulting your ancestors? Want your PCs to have the chance to notice something like this in your game? That's fine, have them roll. I don't use perception when I don't think it's possible to perceive the target. |
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May 10 2006, 06:03 AM
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#72
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
If you can see someone, they have a chance to see you unless you're watching them remotely. That chance is probably astronomically low (represented by a really high TN and/or dice pool penalties). It's still there. Obviously your group differs, since it works that way from both sides of the GM screen. As long as the rules function the same in all directions and people are enjoying themselves it's all good.
When I said to not roll it if it was impossible to detect I wasn't referring to stealth tests vs. perception. If something requires a stealth test, it should (IMO) allow a perception test. My post was more about things that can't physically be detected no matter what: visual stuff behind walls, etc. |
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May 10 2006, 06:37 AM
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#73
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Because you have no sense of tone over the internet. |
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May 10 2006, 02:22 PM
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#74
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Keep in mind, the big question here isn't so much whether the PCs should have a reasonable chance to dodge/spot/whatever, but whether your PCs are heroes, or just another group of people on the street.
If they're heroes, the rules are a bit different. They are somehow special, and they don't die from silly things like hidden snipers. If this is your game, you should roll perception against a reasonable number and, in fact, the GM should consider spending the PCs' karma pool secretly on their behalf to reroll failed perception modifiers (this completely depends on your group. I bring this up because I run online games where no one wants to see the mechanics, so it's valid. Table top groups may not like that idea so much.) The GM should also consider fudging, letting the PCs roll their dodge anyway, so on and so forth, because the idea is heroes don't fall into such silly traps. If they're just 'another group of people on the street', they follow the same rules as everyone else. That means they're more likely to die in the gutter, alone and ignoble. Sucks to be them. They may get a perception check against some astronomical number, but no rerolls, no dodge. They can use karma pool on their damage resistance and perhaps HoG, but that's it. More than likely they're dead (or short a HoG). A simple trap like a well placed C4 mine or a group of snipers will kill the entire party quickly and cleanly, and there really isn't a whole lot they can do about it once they're in place. So argue about perception tests all you want, both sides are 'right'. The important detail is what advantages do the PCs have over the rest of the world. |
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May 11 2006, 12:15 AM
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#75
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Hmm. I'm a bit concerned about even letting people roll perception vs really high numbers, since you'll end up rolling a lot of dice if you roll for each party member and furthermore people might karma reroll the perception test if they're nervous. My gut feeling is that even if you give them a TN like 25 or something they will hit it every now and then. :/
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