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> Knife fighting in SR3 or SR4
James McMurray
post Apr 29 2006, 11:28 PM
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That's just crap. Ninjitsu should get every maneuver available and be able to apply it to any weapon they want except guns.
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Glyph
post Apr 29 2006, 11:51 PM
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If you want a knife fighter in SR3, then you definitely want the ambidexterity Edge, which essentially increases your skill by a multiplier of 1.5. Also, in SR3, adepts tend to outshine nearly everyone else in combat, since they can start out with +6 dice at char-gen, to use in an opposed dice contest. For real nastiness, you can make an adept of the magical way, so that you start out with a weapon focus, too. Speed is relatively unimportant, but Strength matters a lot (orks, dwarves, and trolls are very effective, especially a troll, with the reach bonus), since it is a major factor in determining the Target Number your opponent resists. A dikoted Katar is about the best - (Str+4)M, Concealability: 7.


In SR4, sammies can come a lot closer to adepts. Adepts can actually start the game with bound weapon foci, though, so they might still get the nod if you commonly run into things like spirits. Agility becomes as important as skill, and specialization is a must (yeah, it's a lot cheaper after char-gen, but two extra dice from the get-go is worth 2 measly build points). Ambidexterity is cheaper, but no longer a must-have. For your Dodge skill, specialize in ranged, since you will probably be using Parrying for melee combat. Speed becomes more important, since you can only defend, not counterattack, when it isn't your action. Strength is slightly less important - it lets you do more base damage, but if you are winning at both attack and defense, you can whittle your opponent down eventually.
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James McMurray
post Apr 29 2006, 11:56 PM
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I disagree about strength not being as important. Every point of strength will negate three points of body / armor on average as opposed to the one point of armor it would have negated in SR3.
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Findar
post Apr 30 2006, 12:13 AM
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Definetly want to an adept. I would think a knife fighter would possibly be a ganger backround. An orc would be good. If you want a maxed character in SR3 would would throw some bioware in to your adept. Throwing knives are definetly competitive against psitols at short range until you come up against heavily armored targets. The APDS ammo wins over blades. Now if you play an adept a weapon focus wins against spirits which in our game are much more common opponents that opponents in heavy armor.
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James McMurray
post Apr 30 2006, 12:24 AM
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No books handy, so I'm assuming that a knife in SR4 is Str + 1P. If so, then a strength of 5 or 6 would be able to overcome the immunity of a force 3 spirit. Every two net successes would increase the force of the spirit you're beating, so if you get 4 net successes you can hurt a force 5 spirit.

Maybe play an adept with improved ability (knives): 3, blades (knives) 6 (8), and agaility 6 (8). The +2 agility would be from muscle toner. That would give you 19 dice to throw. I'd have a good edge as well (at least 4). You'll want it if someone does show up with a force 6 or higher spirit. Also be sure to get a gun skill. Assault Rifles have decent damage and range, with the range making up for the shortcomings fo the knife.
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Glyph
post Apr 30 2006, 12:28 AM
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Strenth in SR3 mattered a bit more, to me, because it helped determine the TN that the target would use to resist the entire attack. Strength is still good in SR4, but I don't personally consider it quite as important as it was in SR3. A Strenth of 3 in SR4 means that your opponent doesn't have as much damage to resist, and is likelier to be taking stun damage. A strength of 3 in SR3 means that an opponent with any kind of impact armor at all will be rolling their resistance roll against a TN of 2.
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Glyph
post Apr 30 2006, 12:35 AM
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By the way, on the spirit thing, you definitely want a weapon focus for an adept, even if it is Force: 1. Sure, enough successes let you affect a spirit, but a weapon focus negates immunity to normal weapons. In other words, if you are fighting a Force: 5 spirit, that's 10 dice that it won't be rolling to resist your attack.
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James McMurray
post Apr 30 2006, 01:13 AM
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True, and a Force 1 focus for a reach 0 weapon is really cheap.
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mfb
post Apr 30 2006, 03:23 AM
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eh? i thought that in SR4, you could get killing hands for melee weapons. doesn't that apply to spirits any more?
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Kanada Ten
post Apr 30 2006, 04:23 AM
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Killing hands overcomes Immunity, and it's worth 5BP. A rating 1 focus (with reach or not) costs 11BP in SR4. The highest rating weapon focus for chargen is 2 due to avalibility. However, killing hands only works with unarmed combat.
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mfb
post Apr 30 2006, 04:30 AM
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ah, so it does.
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Squinky
post Apr 30 2006, 06:24 AM
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I thought of making a Brock Samson clone once in SR4, but it never really turned into anything. Still though, he is the man.

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Glyph
post Apr 30 2006, 08:35 PM
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QUOTE (Kanada Ten)
Killing hands overcomes Immunity, and it's worth 5BP.  A rating 1 focus (with reach or not) costs 11BP in SR4.  The highest rating weapon focus for chargen is 2 due to avalibility.  However, killing hands only works with unarmed combat.

Where are you getting 11 build points from? A force one weapon focus costs 10,000 Nuyen (2 build points) plus one build point to bond it - that's a total of 3 build points. A force: 2 weapon focus would cost 6 build points.

They are both good. Weapon foci generally have better base damage (and sometimes reach), and give bonus dice to your attacks. Killing hands, however, don't need to be concealed and can't be stolen, and adding the critical strike power can make them extremely effective in combat.
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Wounded Ronin
post Apr 30 2006, 11:33 PM
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I think that IRL there are very few "knife fighters" because dueling with blades is insanely risky. My testicles crinkle just thinking about it. So from a role playing perspective I think that someone who was really knife-centric would have to be a bit nihilistic or mentally unhinged.

I actually know a guy who trained silat a lot and once went to jail after cutting up some guys with a broken bottle. He described the moment and the thing is that at the time he was doing this he was in assertive rage mode. He was being attacked by multiples and he was focused on not letting them get him. He wasn't in a blind rage because he was cautious, but he was definitely in the mental state of self preservation/standing up for the self at all costs no matter what.

I'd also recommend looking for Dog Brothers clips. The Dog Brothers are the closest people get to the best of my knowlege to sparring all out with live weapons. Maybe you can pick up certain mannerisms or physical postures from them.

Just to clarify, I've been a pretty serious martial arts hobbyist for almost 8 years now. Unlike a lot of McFlippy lite martial arts hobbyists I like to get hit. As of right now I do full contact sparring twice a week using only gloves, mouthpiece, and shinguards. No cup, no headgear, none of that extraneous stuff. I enjoy getting bruised.

Nevertheless, my testicles positively crinkle at the thought of trying to fight someone who is armed with a knife. Because knives are that deadly.
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TheHappyAnarchis...
post May 1 2006, 04:47 PM
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Actually, the thing I like about SR3 is that skill is the most important factor.

Really, as long as your strength is decent (4-5) the power on the knife, particularly dikoted variants, will usually be enough to make their resistance test tricky.

Bioware, particularly the increased skill type, Quickness Intelligence and Will to have a high combat pool, high initiative so that you can close to close quarters quickly.

Still, you won't find many knife-fighters outside of gangers as knives are not a combat weapon per se. They are mainly for stealth kills.
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Kagetenshi
post May 1 2006, 04:55 PM
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Knives are good for self-defense because the best way to defend against a knife is to move away from the knife-wielder. In contrast, the best way to defend against a club or other blunt weapon is to move closer to the club-wielder. When one is defending oneself, anything that makes someone else back away is preferable to something that induces them to advance.

As always, individual technique errors, etc. can shift the most favoured response.

~J
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Lindt
post May 1 2006, 05:30 PM
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Pretty much as above. As I learned at one point in my limited martial arts education, if 2 people get in a knife fight, one is going to the hospital, the other is going to the morgue.
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BnF95
post May 1 2006, 05:37 PM
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One of my players started making a Battusai clone ... which later morphed into the Elven (3-Star Michellin) chef with a rating 2 weapon foci (meat cleaver).

He took Adept, Exceptional Attribute (Agility), and Aptitude (Blades), maxed out on Agility and Blades (w/ specialization to Knives) for 17 dice. Plus his foci and his Improved Ability: Blades 4. Grand total of 23 dice pool when slicing and dicing. Somehow he was even able to fit in Artisan (Cooking) 4 (+2) in the character design. Too bad he forgot to learn to speak English. :rotfl: :grinbig:
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mfb
post May 1 2006, 05:39 PM
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he can cut people. who needs more communication than that?
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BnF95
post May 1 2006, 05:43 PM
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Well considering that he works in a Seattle hotel as a chef ... and all he speaks is French and Chinese ... I've been making him role-play trying to get into the shadows, the other players have already been in three runs this past 4 months and he still can't join them. :D :grinbig:
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James McMurray
post May 1 2006, 06:22 PM
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Why doesn't he just buy a French-English dictionary for his commlink? Sure, it'll be annoying, but after his first run he can use the karma to learn the language.
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BnF95
post May 1 2006, 06:31 PM
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QUOTE (James McMurray)
Why doesn't he just buy a French-English dictionary for his commlink? Sure, it'll be annoying, but after his first run he can use the karma to learn the language.

I'm waiting for the player to realize that. :P

I'm just having fun watching him attend the sessions and not be able to do anything because he thought that everyone speaks French and/or Chinese, after I specifically stated that the game was set in Seattle.
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Kanada Ten
post May 1 2006, 08:15 PM
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And people think I'm mean.
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Shrike30
post May 1 2006, 11:59 PM
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QUOTE (Dog @ Apr 29 2006, 09:05 AM)
I've always been amazed at the number of people I've met who carry a knife around with them to "protect" themselves.

*shrug* It's not about stabbing every yahoo who takes a swing at you, it's about having options when you need them. I can't legally carry a firearm into a bar, into a federal building, on a schoolyard, or into a whole bunch of other places that I might care to go to. A 3.5" folding knife, though, is legal pretty much everywhere I go, since it doesn't qualify as a weapon here. Asides from the day-to-day handiness of having a knife on-hand, I also know I'm never going to end up in a situation where, should I feel the need, I don't have a knife on-hand.

Some guy takes a swing at me in a bar? I'm better off leaving. Some guy gets out of his car with a tire iron after he's been tailgating me for three blocks? Better off leaving. I find myself in a situation where I don't have a firearm, and I either don't have a solid exit route, or I'm with people who can't make the exit with me? I'd rather have the option of my knife than only have my fists.

I don't see knives as the weapon of an assassin, I see them as a weapon of last resort.
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mfb
post May 2 2006, 12:05 AM
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indeed. you use your knife to fight your way to your pistol, which you then use to fight your way to your gun.
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