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> Run nuyen payoffs?
Oracle
post May 2 2006, 11:09 AM
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There have been half-a-dozen threads about this. Try using search.
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TBRMInsanity
post May 2 2006, 02:32 PM
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As a rule of thumb for me I use the following:

No risk: > :nuyen: 100
Easy combat: :nuyen: 100 - 500
Average run: :nuyen: 500 - 2000
Hard run: :nuyen: 2000 - 5000
Modifiers:
SR can't kill: + :nuyen: 100 - 500
Vital mission: + :nuyen: 1000
Suicide mission: + :nuyen: 5000 - 10,000 (PC dread these ones)
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BnF95
post May 2 2006, 02:44 PM
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Hmmm ... I remember this mission we played once (SR1 back in 1990) the GM told the players to bring all their characters (we played multiple characters then so that teams can be customized depending on the job at hand) for a new campaign arc.

The game starts with the fixers calling up all the characters about this huge pay-off job. So hats in hand, all the characters showed up at the meet (go figure, 12 players each bringing 2-4 characters, I think there was about 40 characters there in total.)

Mr. Johnson was in the Blue Flame Tavern, well protected by his squad of goons, his offer was suicidally delicious, "I need a large group of runners to penetrate the Aztechnology pyramid and retrieve three people, two prototype devices, and some files. I will pay one million nuyen to the group, any attempt to negotiate will reduce that amount. Any takers?"

At which point some smart ass tried to negotiate ... Mr. J brought the price down to 960K :nuyen: still plenty of money, so we took the job. The survivors (7 of us) split the money and about 3 used it to get out of town to get surgery and come back later on with new faces and names. The other 4 got geeked by Aztechnology.

That is one way to avoid any form of negotiation, offer the big reward, up front and warn them about the consequences of negotiation.
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kigmatzomat
post May 2 2006, 03:01 PM
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I'd recommend you come up with your own average karma:nuyen ratio and let the players know what it is. A high karma:nuyen means that magic users, technomancers, and skill-bunnies will thrive. Low karma:nuyen is for games where the riggers and gear-heads rule.
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James McMurray
post May 2 2006, 05:28 PM
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I would never disallow negotiation at a meet. When someone makes a Face and then gets told he can't use his abilities it devalues his character. That isn't to say that there are never times when negotiation isn't an option, but runners and Johnsons are expecting to haggle over the price. Besides, if all the Johnson could afford was 1 mil, why didn't he offer 750k and go up from there, pocketing the rest?
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Shrike30
post May 2 2006, 06:30 PM
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There are some times that I've offered flat pay rates. The Johnson has a larger operating budget, but he doesn't negotiate the base pay. Often times, though, the terms, conditions, and expenses covered by the Johnson are negotiable.

If a J is offering a noticeable amount more than the job "is worth" and denying negotiation, it's usually because a) there's a time crunch and b) he's in a bad mood about something. Haggling is going to piss him off, since he knows you're already coming out ahead on this. If a J is offering a small amount of money and not negoitating, it's because a) he thinks badly of the group, or b) he knows he can get someone else to do it for the same amount of money. Haggling is going to make him walk, since he can get the gangers down the street to do it, and probably thinks they're more reliable.

I don't see how deciding there won't be negotiation at the meet devalues the face any more than the Johnson requiring this to be a "dry" (no fatalities) mission devalues the gunbunny. It's not like the meet is the only time the Face ever gets to use his skills, but if the sam is using his at the meet, I have a feeling I know why the Johnson isn't willing to negotiate... :grinbig:
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James McMurray
post May 2 2006, 06:33 PM
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The gunbunny can always load gel or stickshock rounds and still do everything his character was designed to do, just with less blood.
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Shrike30
post May 2 2006, 07:15 PM
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If I'd said "katana-toting death machine," would it have been a better example?
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Kremlin KOA
post May 2 2006, 07:20 PM
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hell I had a face char that had a simple policy on that

If the johnson EVER said non-negotiable at a meet, he would stand up and walk off.

Since the team expected him to negotiate the run, well the J either changed stance or the Gm changed job
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Geekkake
post May 2 2006, 07:35 PM
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QUOTE (Kremlin KOA)
hell I had a face char that had a simple policy on that

If the johnson EVER said non-negotiable at a meet, he would stand up and walk off.

Since the team expected him to negotiate the run, well the J either changed stance or the Gm changed job

That's generally a good policy, unless the J puts a viable, acceptable reason down on the table why negotiation isn't an option. If the J's not negotiating, it probably doesn't bode well for the runners.
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James McMurray
post May 2 2006, 07:44 PM
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QUOTE (Shrike30)
If I'd said "katana-toting death machine," would it have been a better example?

Nope. He could get himself a wooden katana and attack to subdue.
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Big D
post May 2 2006, 07:56 PM
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Subdue? With a bokken?

Don't you know that a bokken can cut through a tank with a single swing? :)
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James McMurray
post May 2 2006, 08:03 PM
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Only if you're running a SURGEd anime game. :)
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PBTHHHHT
post May 2 2006, 08:48 PM
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You mean not everyone does? :-P
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James McMurray
post May 2 2006, 08:50 PM
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Only if you're running a canon game. ;)

Besides, if I saw someone cut through a tank with a single swing from a wooden sword I would be well and truly subdued.
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BnF95
post May 2 2006, 10:47 PM
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QUOTE (Geekkake)
QUOTE (Kremlin KOA @ May 2 2006, 02:20 PM)
hell I had a face char that had a simple policy on that

If the johnson EVER said non-negotiable at a meet, he would stand up and walk off.

Since the team expected him to negotiate the run, well the J either changed stance or the Gm changed job

That's generally a good policy, unless the J puts a viable, acceptable reason down on the table why negotiation isn't an option. If the J's not negotiating, it probably doesn't bode well for the runners.

I suppose it was because it WAS a million nuyen, split 40 ways it'd be 25K each. Mr. J was willing to throw in some light security armor and weapons (miniguns on gyro mounts included) as well as appropriate transportation to the job site.

Alternatively it could be because the GM got sick and tired of our "negotiators" spending whole sessions "dealing" with Mr. J. (Too be honest, so did most of us back then.)
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James McMurray
post May 2 2006, 11:24 PM
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That's what die rolls are for. Eventually you just say "ok, you've presented your case, roll the dice."
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BnF95
post May 3 2006, 03:33 AM
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We tried that, but we had a couple of deep immersion players (out of 12) who once spent 3 whole sessions negotiating a 500 :nuyen: increase in pay for a run where we were already each getting 5K.

These are also the players who used to frag us up in BTech by demanding to "role-play" their bar scenes when they just were going to get drunk.

Mind you, they are good players, but sometimes they got overboard.
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BnF95
post May 3 2006, 03:35 AM
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I hate double posting --- sorry.
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Geekkake
post May 3 2006, 05:05 AM
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QUOTE (BnF95)
I hate double posting --- sorry.

Don't apologize, just fix the size of your signature.
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BnF95
post May 3 2006, 07:52 AM
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QUOTE (Geekkake)
QUOTE (BnF95 @ May 2 2006, 10:35 PM)
I hate double posting --- sorry.

Don't apologize, just fix the size of your signature.

Is that better?
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Oracle
post May 3 2006, 08:12 AM
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Not really.
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Aaron
post May 3 2006, 02:08 PM
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QUOTE (BnF95)
Alternatively it could be because the GM got sick and tired of our "negotiators" spending whole sessions "dealing" with Mr. J. (Too be honest, so did most of us back then.)

I had a player like that once. I told him that if he wanted to role-play out the negotiations, he'd have to show up to the game early to take care of it.

Actually, it worked out pretty well. He and whoever would accompany him to the meet would show up early and we'd play it out. Sometimes we'd actually meet in a restaurant or a bar or a cafe or someplace.
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Geekkake
post May 3 2006, 05:28 PM
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QUOTE (BnF95)
QUOTE (Geekkake @ May 3 2006, 01:05 PM)
QUOTE (BnF95 @ May 2 2006, 10:35 PM)
I hate double posting --- sorry.

Don't apologize, just fix the size of your signature.

Is that better?

Absolutely. Thanks.
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BnF95
post May 4 2006, 06:21 AM
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QUOTE (Aaron)
I had a player like that once. I told him that if he wanted to role-play out the negotiations, he'd have to show up to the game early to take care of it.

Actually, it worked out pretty well. He and whoever would accompany him to the meet would show up early and we'd play it out. Sometimes we'd actually meet in a restaurant or a bar or a cafe or someplace.

In my current group though, the only "talker" among the players is using a troll "face" with a CHA of 3, Intimidate and Negotiation 5 (both with specializations of Mental and Bargaining respectively.) She (and her hubby who plays the only "pure" magician) show up on a different day of the week to role-play the negotiations.
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