IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> SR PnP rules in an SR Video Game?
How important is it to preserve the rules of an RPG while movie it to a video game?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 44
Guests cannot vote 
James McMurray
post May 3 2006, 03:11 PM
Post #26


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Drain is easy: when you cast a spell the system rolls your drain. If you fail to soak it all you take damage.

Edge is slightly more difficult because of some of it's retroactive uses. One way to do it would be to have it be something you trigger conditionally based on health of self, health of enemy, margin of failure, etc. Then also have a button for "use edge on next roll."
Go to the top of the page
 
+Quote Post
eidolon
post May 4 2006, 07:21 AM
Post #27


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



QUOTE (James McMurray)
That's the second time I've seen "VGoP." I'm guessing "video game on paper?" If so, then all I can say is that you get that effect when you go looking for that effect. It's quite possible to lplay any PnP game with a video game feel to it, just like it's possible to play it witht he exact opposite feel.

Yes, video game on paper.

IME, you get that effect when you play d20 systems with players that know nothing else. See: M:tG, and how its designers, the same that work on d20, have created entire swaths of "roleplayers" that only care about how many effects they can stack onto one sword.

I can't find a group of people that want to play D&D using the d20 system, and doesn't expect it to be "just like a video game". The VG aspect I'm talking about is the assumption that because there are 5k rules, you must use them all, all the time. You're supposed to boil the game down to "13+3-7+11/3*2+4", and somehow that's what constitutes "fun". IMO, in trying to cover all situations, they've ruined the feeling of flexibility (and therefore fun) that I look for in games. This has led me to have no small amount of disdain for the system, but I retain the (thus far misguided) notion that I'll someday play in a d20 game that doesn't have that feel. (Or at least, I tell myself that I'm holding out for that, so that I won't feel so bad for buying tons of the books while trying to make myself like it.)

YMcertainlyV, I'm talking about me.
Go to the top of the page
 
+Quote Post
Brontal
post May 4 2006, 11:24 AM
Post #28


Target
*

Group: Members
Posts: 7
Joined: 1-May 06
Member No.: 8,515



Something else that came to my mind

QUOTE
Is necessary to make sure it is actually Shadowrun (or D&D, or Exalted, or...)

OR

Is it really just futile. Will everyone just complain about your holes and you'll ultimately fail to satisfy to the point of it hindering the final product?

OR

Are the rules not necessary as long as you have a workable set of rules? Is the experience of SR completely decoupled from its game mechanics?


An actual example for PnP conversion to a mmorpg is D&D online.

I have not played it but as far as I read about it the gamerules are :

- partly 1:1 converted from pnp
- partly more or less drastic modifications of the pnp rules
- partly completly left out
- I do not know if they created new rules

Is it a workable set of rules ?

As far as i could read, yes the rules are working ( it is a playable game ) .

Will everyone just complain about your holes and you'll ultimately fail to satisfy to the point of it hindering the final product?

As far as I have read, some people are complaining others like it.

Is the experience of D&D completely decoupled from its game mechanics ?

At this point i express my opinion :
If I want to play D&D then I want to play D&D including for example character alligment beeing meaningfull, caster characters beeing powerfull but limited cos of the need to memorize spells, npc using the same rules as player characters .

In my view the experiance of a game is very close connected to the gamemechanics.
I think it creates a very different feeling for a player if for example in D&D his wizzard cast a fireball spell at a group of goblins and annihilates them or if the the same wizzard casts the same spell at the same group but the rules are changed / modified and the goblins ( all goblins by default ) simply have more hitpoints and survive , other examples are that monsters in D&D online are modified to have resistances / high regeneration rate / additional abilities ( slimes beeing able to cast heal on themselfs) .

As a conclusion I think gamerules are a very complex building, each part depending on each other, aiming for the result to create a specific atmosphere for a game.
Changing, modifying or ignoring those rules will lead to a different result, the experiance will be different.
This is not meant to be a comment about ddo beeing good or bad or fun to play or not.

Finally I think that it is not a good idea to write D&D or Shadowrun on the box and then deliver something different.



QUOTE
You're supposed to boil the game down to "13+3-7+11/3*2+4", and somehow that's what constitutes "fun".


Yes, I see this problem too, but as long as nobody forces a player to min/max it is a decission which only each player can make for himself.
Go to the top of the page
 
+Quote Post
Kagetenshi
post May 4 2006, 02:32 PM
Post #29


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 16,898
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (eidolon)
You're supposed to boil the game down to "13+3-7+11/3*2+4", and somehow that's what constitutes "fun".

I have no idea how anyone could consider that fun. I mean, there's nothing more complicated than basic arithmetic! To be fun, it needs at least some exponentiation, a few logarithms, and the summation of an infinite series.

~J
Go to the top of the page
 
+Quote Post
Valentinew
post May 5 2006, 12:04 AM
Post #30


Moving Target
**

Group: Members
Posts: 207
Joined: 3-November 05
From: KCMO
Member No.: 7,922



Personally I'd love to see somebody do for SR what Neverwinter did for D&D.

(No, I'm sorry. I didn't read the rest of the thread. I normally do, but I don't have enough computer programming knowledge in rl to follow the mechanics of what gets discussed. Sorry if I derailed the direction of the thread.) :D
Go to the top of the page
 
+Quote Post
Wounded Ronin
post May 5 2006, 12:14 AM
Post #31


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (eidolon)

I can't find a group of people that want to play D&D using the d20 system, and doesn't expect it to be "just like a video game". The VG aspect I'm talking about is the assumption that because there are 5k rules, you must use them all, all the time. You're supposed to boil the game down to "13+3-7+11/3*2+4", and somehow that's what constitutes "fun".

I thought that was just D&D 1st edition mentality, not video game mentality.
Go to the top of the page
 
+Quote Post
James McMurray
post May 5 2006, 12:56 AM
Post #32


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Nah, that's just "VGoP" mentality. It has nothing to do with which game you're playing, only how you're playing it.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 03:02 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.