Ares Alpha and gas vents |
Ares Alpha and gas vents |
May 4 2006, 03:57 AM
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#1
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Target Group: Members Posts: 8 Joined: 4-May 06 Member No.: 8,526 |
Is it possible to mount a gas vent system in the Alpha? According to the letter of the rules, it seems like it can:
Pg 308, the Ares Alpha states that it has a special chamber design that gives 2pts of recoil compensation. Pg 311, Gas vent systems cannot be added to a weapon with built-in gas vent systems. Pg 301-302, internal accessories do not take up a mount point. What says everyone? |
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May 4 2006, 04:05 AM
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#2
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
Except that the 2 points of recoil compensation don't come from gas vents; they come from a chamber design. Therefore, Gas Vents are allowable. Keep in mind I don't have SR4, but these are my thoughts. |
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May 4 2006, 04:07 AM
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#3
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
I agree.
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May 4 2006, 04:41 AM
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#4
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Moving Target Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 |
That's the way that I read it, which gives the Alpha a distinct advantage over other ARs.
Or you can slap on a sound suppressor and a bipod instead, for long range stealthy covering fire. |
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May 4 2006, 04:52 AM
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#5
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Yes, the Ares Alpha gets two extra points of recoil compensation - it is intended to have an advantage over other assault rifles.
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May 4 2006, 06:44 AM
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#6
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
I guess the balancing factor is that when you pull that out, you increase your chances of being focused on as a primary target. After the mage, of course.
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May 4 2006, 07:34 AM
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#7
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Yup, you might become a target, hopefully they will remember to duck from the full auto storm of bullets heading their way before they try to shoot you though. :D |
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May 4 2006, 08:08 AM
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#8
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Heh, or just send their drones at you :)
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May 4 2006, 02:15 PM
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#9
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Running Target Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
Not really. When you are under fire, you aren't going to care (or likely even notice) that one of your opponents has an Ares Alpha, while the rest have M-23s or Ingram Smartguns. Having the sec team focus fire on you just because you have an Alpha is poor form, and not even close to how such a team would react under fire. Having them focus on the 9' tall, 400kg troll, yes. Having them focus on the guy with light pouring from his eyes and fire engulfing his hands, yes. Having them pickout a target because it's got a different AR than the rest is bullshit at best, and a ruiner of "suspension of disbelife" at worst. |
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May 4 2006, 04:00 PM
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#10
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Moving Target Group: Members Posts: 100 Joined: 26-February 02 Member No.: 389 |
If, of course, you drop two or three of their companions with well-aimed bursts, while the huge troll is vainly trying to break their ork friend and the glowy-handed freak is scattering spells across their mage's spell defense; well, then you stand a good chance of becoming target number one.
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May 4 2006, 04:43 PM
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#11
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Running Target Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
Being an accurate shot and the only un-engaged target will make you a priority. Not the weapon you carry (in this particular case).
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May 4 2006, 08:21 PM
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#12
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Moving Target Group: Members Posts: 271 Joined: 18-April 06 Member No.: 8,481 |
The way that the alpha is balanced as the very best AR is that it's harder to get, more expensive, and forbidden rather than just restricted so there's a stiffer penalty if you're caught with one. That said, the grenade launcher and extra recoil make any other rifle essentially worthless in comparison.
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May 4 2006, 08:26 PM
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#13
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Why geek the mage first? So he can kill you with one blast; so can a gun, with higher frequency.
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May 4 2006, 08:27 PM
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#14
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jacked in Group: Admin Posts: 9,040 Joined: 26-February 02 Member No.: 463 |
The GL is actually why it's forbidden. Without that it would only be restricted.
Bye Thanee |
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May 4 2006, 08:42 PM
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#15
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Moving Target Group: Members Posts: 530 Joined: 11-June 05 Member No.: 7,441 |
Actually security teams to have a good reason to geek the guy with the Alpha "sooner" rather than later -- the grenade launcher.
Anyone with a grenade launcher is pretty high up on my target priority list, and I expect the same goes for any SecForce you may run into. |
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May 4 2006, 09:27 PM
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#16
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Killing is one of the weaker things a mage can do to you. summon a high force spirit that's immune to your weapons is bad, and mind controlling people to start killing each other is also pretty scary. |
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May 5 2006, 12:51 AM
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#17
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Moving Target Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 |
Yup... a mage can potentially dish the most out (especially with spirits or mind control) and take the least. That pretty much equates to highest-value target.
Plus, then your mage has a free shot with *his* mind control spells. |
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May 5 2006, 03:23 AM
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#18
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
....tell me about it. Especially getting the guards or grunts to shoot each other up. As GM, that one really chafes my hide. I hate the idea of having to put a mage or two in nearly every encounter just to keep the PC mages from running amok on the poor mundanes. |
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May 5 2006, 03:32 AM
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#19
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
You could ban mind control. Other than that most of their combat tricks can be duplicated by mundanes, sometimes better, sometimes worse.
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May 5 2006, 03:43 AM
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#20
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
I've been toying with doing that, not only with mind control but MindRape..er...Mindprobe as well. |
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May 5 2006, 03:52 AM
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#21
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Target Group: Members Posts: 20 Joined: 26-February 02 Member No.: 1,986 |
I think that if the people realized that one of the runners had an AA that would give them a reason for them to shoot you over the guy with a less lethal gun. The problem is realizing this. I have a feeling that in most fast combat, especially when much of it may happen with poor vision, people will never realize what kind of guns people have.
Granted, if you start shooting off grenades, they'll probably shart shooting at you, but that's because you're launching grenades, I doubt it's because it occured to them you have an AA.... |
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May 5 2006, 03:58 AM
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#22
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I agree, in an otherwise balanced firefight, the guy with the scarier gun will become the primary target. Most firefights aren't balanced equally between the participants, and most security gaurds wouldn't have the perceptiona nd knowledge skills to recognize an alpha compared to an AK.
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May 5 2006, 05:04 AM
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#23
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Target Group: Members Posts: 8 Joined: 4-May 06 Member No.: 8,526 |
Not to mention in a good firefight with cover on both sides, your going to take shots at whomever steps out from cover, regardless of the weapons involved. Why shoot at the guy with the AA behind the corner that you can't hit, when the dwarf with the Pred just stepped out from behind his tree?
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May 5 2006, 06:05 AM
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#24
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Mind Probe + alter memory for Teh Win
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