My Assistant
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May 8 2006, 05:55 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
I was looking at the "Scorched" negative quality that gies you a -2 Willpower to resist Black IC, BTL addiction and the like. I was wondering if BTLs actually had any game mechanics in SR3, because in SR4 I can't imagine a character ever having to make a roll to avoid BTL addiction. With the other street drugs you get an actual mechanical advantage or a plethora therof. BTLs in the SR4 book just seem to force you to roleplay being a chiphead.
Seems like a Godchip or a Personafix could give you Charisma or HPT. A Dreamchip might lower your Perception rolls while increasing your Logic, something like that. |
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May 8 2006, 07:07 PM
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#2
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Target ![]() Group: Members Posts: 80 Joined: 9-January 06 Member No.: 8,143 |
unless you override the RAS (sp?) you won' be doing anything while chipped... no perception tests at all :P
Scorched combos ice with Addiction BTLs (Mild) though... but yeah, atm they're fluff afaik... |
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May 8 2006, 07:13 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
Yeah, RAS override. I wonder what that stands for.
If you force your way into acting in VR and overcoming the RAS override, you get a -4, but on Dreamchips and Personafixes and stuff it says the RAS is disabled, so I don't think you get any automatic minuses, it would depend on the beetle you're slotting. |
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May 8 2006, 07:17 PM
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#4
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
reticule activation system (or something like that). basicly the RAS override triggers the same brain function that stops your body from moving about (tyo much) based on your dreams...
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May 8 2006, 07:21 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
Yep, Reticular Activating System. Shoulda looked it up on the real Wikipedia instead of the Sixth World Wiki. |
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May 8 2006, 09:18 PM
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#6
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
BTLs usually offer no in-game bonus. However, there was a TSS item in Issue 19 about an "Aztechnology Sub-Zero Personality-Fix Chip" that eased stressful condition modifiers.
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May 8 2006, 09:35 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
Neat-o, Kanada.
So in SR3 they actually had a set of stats for addiction, prices for individual drugs and chips, an that "fix factor" thing? Was that in the SR3 core book? |
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May 8 2006, 09:57 PM
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#8
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
sounds more like what was in cannon companion iirc. including stuff like rewriting someones memory of events and more...
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May 8 2006, 10:01 PM
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#9
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Yep, Cannon Companion. That system is replaced by the Addiction Quality, for the most part.
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May 8 2006, 11:15 PM
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#10
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Target ![]() Group: Members Posts: 10 Joined: 15-April 06 Member No.: 8,468 |
I'd say in most cases the effect of what BTL does is down to your GM.
During one run we ran into an ex-street sam Troll who had become a BTL chiphead and was currently addicted to a personachip based on Jack the Ripper... that run got real messy. But yeah, BTL effects will depend on what kind your addicted to and it might be possible for a persona chip to totally overwrite your mind if your unlucky. |
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May 8 2006, 11:19 PM
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
That's almost assuredly one of those things that was tossed in for future growth. We can probably expect to see better rules for BTLs in unwired or a tech book.
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May 9 2006, 06:56 PM
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#12
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Target ![]() Group: Members Posts: 20 Joined: 9-May 06 Member No.: 8,539 |
BTLs are all in how you use them. The ones with the real potential are the Personafix BTLs. For instance, I've got a runner drawn up with some wicked hardware skill, but really no other particularly useful skills. However, the RAS override can be disabled in the chips with a little hardware skill, allowing the character to walk around while under the influence. Let's say he loads up a Personafix BTL we'll call Sniper. The character now believes he's a sniper, but has no such skills; not very useful. Now say that each time the character's commlink loads up the Sniper BTL, it also loads Longarms and Inflitration skillsofts into his skillwires...
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