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> Shadowrun . . . alas, it fades
Witness
post May 11 2006, 04:36 PM
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QUOTE (SL James)
You've never had your imagination co-opted by sourcebook retconning, have you?

:|
I understand all the words in that question, without actually understanding what you're getting at!
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Witness
post May 11 2006, 04:39 PM
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QUOTE (fistandantilus3.0)
not everyone wants to go through all the hassle, or appreciate the ideas given to them as tools to work with. Besides, you can always go off canon, or just run your game in an area not covered by a sourcebook. But at least with the book in front of you (or on the shelf) you have the option to use it or not. Without it, your option is simply... not.

Fair point. Personally I get a bit anal and want everything to fit together just so. So if a new book comes out and doesn't fit with what I've done before, it irritates me!
Is this what SL James was getting at?
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Kyoto Kid
post May 11 2006, 04:44 PM
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QUOTE (SL James)
QUOTE (Witness @ May 11 2006, 06:04 AM)
Feels to me like having fewer sourcebooks means having more room to play with the setting using your own imagination. That's a bad thing?

You've never had your imagination co-opted by sourcebook retconning, have you?

...happened when the old TT sourcebook came out. Had a well detailed setting worked up for Portland, the Government wasn't run by a bunch of paranoid IEs & Spikers, and mercy me, there was no bleedin' GD involved at all.

Even had some interesting local flavour like a family of Dwarves that ran a chain of Brewpubs (the MacTarnahans), The MAX Tram (there is no subway never has been never will be - too much unstable sandy soil), The Boehmian Hawthorne District, and the Ritzy district was still Old Laurelhurst (where some michevious slot of a mage quickened confusion spells on a number of the intersections as a joke - mind you Laurelhurst has streeets that nearly go in circles on themselves).

...then someone got the TT book. Needless to say, the campaign ended very quickly after that, though it did give ma a decent plot device and a neat NPC (of my own concept) for a possible future arc but not set in the TT.

...Ohh yeah, and there was no "Berlin Wall" around Portland.
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Witness
post May 11 2006, 05:00 PM
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Yeah that's a bummer. Can see it happening to my Vancouver setting. Of course it should just be nothing more than a minor bummer. Like fistandantilus3.0 said, you could ignore it. Wouldn't have thought it reason enough to end a game and dump a load of ideas that you love!
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James McMurray
post May 11 2006, 06:39 PM
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Why couldn't you just continue playing in your version of TT? It's pretty easy to tell the person, "that's a great book, but it ain't how it works in this world."
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Shrike30
post May 11 2006, 06:51 PM
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QUOTE (Snow_Fox)
It's worse than that. They abandoned 3rd ed. Those of us who won't switch are just going on with the stuff we have and no incentive to go to 4th ed.

Man, I was so pissed off when SR2 came out. They abandoned 1st ed! Those of us who wouldn't switch were just going on with the stuff we had and no incentive to switch over to 2nd ed... :wobble:

Can you name another gaming company that's continued producing products for an older version of a game after they made a new version? Because I can't come up with any, off the top of my head.
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Shrike30
post May 11 2006, 06:53 PM
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QUOTE (James McMurray)
Why couldn't you just continue playing in your version of TT? It's pretty easy to tell the person, "that's a great book, but it ain't how it works in this world."

Hey, the CZ around chicago stayed up for the longest time in my campaigns... i mean, years and years.

Well, maybe not. Chicago had always been swarmed by bugs "a few months ago." Not quite the same thing.
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James McMurray
post May 11 2006, 07:09 PM
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Sword and Fist: 01/2001
Defenders of the Faith: 05/2001
Tome and Blood: 07/2001
Song and Silence: 12/2001
Masters of the Wild: 02/2002

Now their sourcebooks are pouring out at one or more per month. Shadowrun will most likely never reach that level of production, but it could definitely support a one per month schedule for the first three or four books in SR4 (Guns and Gear, Magic, Matrix, and Vehicles).
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blakkie
post May 11 2006, 07:24 PM
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QUOTE (James McMurray @ May 11 2006, 01:09 PM)
Sword and Fist: 01/2001
Defenders of the Faith: 05/2001
Tome and Blood: 07/2001
Song and Silence: 12/2001
Masters of the Wild: 02/2002

So 5 months till the first one, 18 months till the last one. Fanpro is most definately behind that schedule, it'll likely be at about 10 months or so that Street Magic comes out. If they then manage to get out the rest in 4-5 month intervals they'll wrap up at around 2 years. Probably would have been better if they had gotten Street Magic out earlier this year at around 8 months, or even earlier. *shrug* Not exactly the end of the world.

What was the spread for SR3?

QUOTE
Now their sourcebooks are pouring out at one or more per month. Shadowrun will most likely never reach that level of production, but it could definitely support a one per month schedule for the first three or four books in SR4 (Guns and Gear, Magic, Matrix, and Vehicles).


For one thing WotC is in some ways bringing out those books under multiple lines under the D&D umbrella. They are trying to keep them spread broad so they don't compete with themselves. SR has never seen that sort of production level. WW tried to pull that crap like that and were drowning themselves in dilution.

Oh, and I don't see myself dropping $120 over 4 months on just SR so I'm guessing there are quite a few people even here that would have a hard time just coming up with that money let alone rationalizing the expendature.

P.S. I think the actual breakdown is Magic, Gear/Guns/Vehicles, Cyber/Bio/Nano, and Matrix.
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James McMurray
post May 11 2006, 07:38 PM
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You don't need to have all the people spending money the instant the book hits the shelves, just a good portion of them. I know almost everyone in my group would buy them the instant they hit, at least the ones that fit their character(s).
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the_dunner
post May 11 2006, 08:50 PM
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QUOTE (blakkie)
P.S. I think the actual breakdown is Magic, Gear/Guns/Vehicles, Cyber/Bio/Nano, and Matrix.

While Matrix isn't on the release schedule, that supposition is definitely consistent with what's listed in the 2006 FanPro Catalog.
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Kyoto Kid
post May 11 2006, 08:55 PM
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QUOTE (James McMurray)
Why couldn't you just continue playing in your version of TT? It's pretty easy to tell the person, "that's a great book, but it ain't how it works in this world."

..it was dealing with the Canon junkies. Got tired of the debates on what is "correct" holding gaming sessions hostage.

In a spectacular finale, I had Prince Dugan abdicate from the Council, close her company, blow up her Laurelhurst Park estate (and take the PF installation at Hayden Island out as well just for kicks), move to the kingdom of Hawai'i, adopt her birthright and her true name ("Princess Kam" - her full name is rather long as most Hawai'ian names are). She has since re-established her innovative technology company (Aeon) and just loves pushing the envelope to some extremes that would have even Mr Spock from ST TOG call, "Fascinating".

The only writeups on the Island Kingdom are in Paradise Lost (now somewhat outdated) and a brief mention in SoA, so there is a lot of room left open compared to the TTSB.
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Synner
post May 11 2006, 08:58 PM
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QUOTE (James McMurray @ May 11 2006, 07:09 PM)
Shadowrun will most likely never reach that level of production, but it could definitely support a one per month schedule for the first three or four books in SR4 (Guns and Gear, Magic, Matrix, and Vehicles).

LOL. Let's see:
WotC (before trim down this year and RPG only): 5 line developers, 6 full time editors, 4 art directors, 4 production managers, inhouse layout and outsourced art and writers.

Shadowrun: 1 line developer/editor/art director/production manager, everything outsourced.

Right. I can see where you would expect ever seeing the same sort of output level.
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Shrike30
post May 11 2006, 08:59 PM
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QUOTE (Kyoto Kid)
..it was dealing with the Canon junkies. Got tired of the debates on what is "correct" holding gaming sessions hostage.

... wow.

That's the kind of situation that'd have me telling players to take a walk. If you've got months or years of this setting already developed in a game, that's a hell of a lot of work and a hell of a lot of familiarity that's going to go straight down the drain if they're going to insist that the "book version" is correct.
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James McMurray
post May 11 2006, 09:15 PM
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Synner: I didn't say I expect it, nor that staffing levels would allow it. I said that the market for Shadowrun books could handle that release schedule, if only for the first three or four books that everybody will want.

Kyoto: A simple "shut the hell up, that book doesn't exist in this world" couldn't fix things? My sympathies. My general stance is that if I don't own the book the things in it don't exist. Generally I can borrow the book and then decide what exists, or we can drop certain things in (like new gear or spells).
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Kyoto Kid
post May 11 2006, 09:15 PM
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QUOTE (Shrike30)
QUOTE (Kyoto Kid)
..it was dealing with the Canon junkies. Got tired of the debates on what is "correct" holding gaming sessions hostage.

... wow.

That's the kind of situation that'd have me telling players to take a walk. If you've got months or years of this setting already developed in a game, that's a hell of a lot of work and a hell of a lot of familiarity that's going to go straight down the drain if they're going to insist that the "book version" is correct.

...That's kinda what I did by pulling the plug. Got tired of trying to Crowbar my Canon into FASA'a Canon.

Of course, as I alluded to in my original comment, it has left a very interesting situation that is leading to a new campaign arc entitled "Enemy of the Tir"

Unfortunately It won't be ready to run until Street Magic and the Hacker/Rigger supplement is out (need those bleedin' vehicle design rules).
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Snow_Fox
post May 12 2006, 02:48 AM
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QUOTE (Synner)
QUOTE (James McMurray @ May 11 2006, 07:09 PM)
Shadowrun will most likely never reach that level of production, but it could definitely support a one per month schedule for the first three or four books in SR4 (Guns and Gear, Magic, Matrix, and Vehicles).

LOL. Let's see:
WotC (before trim down this year and RPG only): 5 line developers, 6 full time editors, 4 art directors, 4 production managers, inhouse layout and outsourced art and writers.

Shadowrun: 1 line developer/editor/art director/production manager, everything outsourced.

Right. I can see where you would expect ever seeing the same sort of output level.

Sleep, it's overrated!
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Snow_Fox
post May 12 2006, 02:52 AM
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QUOTE (James McMurray @ May 10 2006, 09:12 PM)
There's no such thing as having a new edition without "abandoning" the old. Doing that would leave two Shadowrun lines competing with one another. The game has a hard enough time competing witht he rest of the world without a civil war int he print house.

I understand that, but my point is they ended the 3rd ed line, but the 4th ed line has not really been picked up. Like they laid down one sword without taking up a new one, but forgetting to quit the fight. Or Tarzan, swinging through the jungle lets go of the vine that falls behind him and kind of forgets to grab the one ahead of him. (Watch out for that TREE!)
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Rajaat99
post May 12 2006, 03:04 AM
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QUOTE (Shrike30)
Man, I was so pissed off when SR2 came out. They abandoned 1st ed! Those of us who wouldn't switch were just going on with the stuff we had and no incentive to switch over to 2nd ed... :wobble:

I hated SR2 too. They should've stuck to SR1, it was perfect Shadowrun. The only reason I switched to SR3 is because all my SR1 stuff got stolen. SR3 was an attempted fix at a broken SR2. SR4 is (pardon my expression) dumbed down. That's why I don't play D&D 3.5 (whatever they're on), or WW.
So, that's what I'm doing with SR3, holding on to it until it falls apart (or gets stolen).
But anyway, I would like to see some back history books (2065-2070) and more current events (What is Karl Kombatmage up to in 2070?).
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Rajaat99
post May 12 2006, 03:11 AM
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QUOTE (Synner @ May 11 2006, 08:58 PM)
QUOTE (James McMurray @ May 11 2006, 07:09 PM)
Shadowrun will most likely never reach that level of production, but it could definitely support a one per month schedule for the first three or four books in SR4 (Guns and Gear, Magic, Matrix, and Vehicles).

LOL. Let's see:
WotC (before trim down this year and RPG only): 5 line developers, 6 full time editors, 4 art directors, 4 production managers, inhouse layout and outsourced art and writers.

Shadowrun: 1 line developer/editor/art director/production manager, everything outsourced.

Right. I can see where you would expect ever seeing the same sort of output level.

I'm failing to see why that's our problem? Hire more people and take our money!
Get all those stupid rules books out of the way (but wait, if SR4 is so perfect, why do you need more rule books, won't it just complicate things?), and get to making setting books.
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Dog
post May 12 2006, 03:49 AM
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I've been taking my sweet time picking up SR4 looking it over, sharing and discussing with my buds, etc. I finally have formed an opinion.

I'm in the same camp as Rajaat99. I'll play SR3 until I can't play no more. If SR4 isn't impressing me by then, I'll probably have to look for something new. As it stands, there's just nothing in SR4 to make the change worthwhile. New rules does not a new edition make. It feels incomplete and skeletal, and lacks character.
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blakkie
post May 12 2006, 04:46 AM
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QUOTE (Rajaat99 @ May 11 2006, 09:11 PM)
I'm failing to see why that's our problem? Hire more people and take our money!

I can just imagine the ruckus, not to mention lack of sales, that would be raised with an US$100 retail price on Street Magic. :nuyen: :noflame:

QUOTE
Get all those stupid rules books out of the way (but wait, if SR4 is so perfect, why do you need more rule books, won't it just complicate things?), and get to making setting books.


I personally find SR4 very playable without the extra books, and would hate to see Fanpro take the attitude of "getting them out of the way". But then i don't play with canon junkies and am comfortable with converted stuff and stuff just made up, especially things NPC. Nor do we play a really high powered game, we started new 400BP characters with this edition.

P.S. Fanpro is already, i believe, in the editting process for the first setting book. Not to mention the numerous ones already out that are largely still relavent and are virtually edition independant.
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Synner
post May 12 2006, 11:58 AM
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QUOTE (blakkie @ May 12 2006, 04:46 AM)
P.S. Fanpro is already, i believe, in the editting process for the first setting book. Not to mention the numerous ones already out that are largely still relavent and are virtually edition independant.

FanPro currently has no less than 6 books in various stages of production (with On the Run and the GM screen already out). Runner Havens , the first in a series of core setting books, will be the next up - it is in the very final stages of development. All the remaining releases for 2006 are also in development as well as a couple of surprises.
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Ophis
post May 12 2006, 12:01 PM
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Any chance on a release date for runner havens?

Just wondering, I'm eager to see it.
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Adam
post May 12 2006, 12:55 PM
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QUOTE (Snow_Fox)
Sleep, it's overrated!

Having just worked about 18 hours straight through on one book, and then woken up at 6AM to work until I drop again ... sleep, sometimes, is quite nice. ;-)
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