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> Shadowrun . . . alas, it fades
John Campbell
post May 12 2006, 01:03 PM
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QUOTE (Shrike30)
QUOTE (Snow_Fox @ May 10 2006, 05:04 PM)
It's worse than that. They abandoned 3rd ed. Those of us who won't switch are just going on with the stuff we have and no incentive to go to 4th ed.

Man, I was so pissed off when SR2 came out. They abandoned 1st ed! Those of us who wouldn't switch were just going on with the stuff we had and no incentive to switch over to 2nd ed... :wobble:

SR2 and SR3 were incremental improvements on SR1. They're not fully back-compatible, but you can port stuff from one to the next with a reasonable degree of success, and the changes were small enough that it was only the few people whose particular sacred cow got gored (initiative and grounding are probably the most common ones for SR2->3) who wouldn't upgrade... and even then, many of them upgraded and just kept the old rule in place, because, as an incremental upgrade, you could do that.

SR4 is not incremental. Whether it's an improvement is a matter of opinion.
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Shrike30
post May 12 2006, 09:36 PM
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Jeez, people, my tongue was in my cheek the whole time. I wasn't serious.

And nobody answered my question... can anybody name another game publisher that made a new edition of a game, but kept putting out products for the old edition? I don't see a precedent here.
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Smilin_Jack
post May 12 2006, 09:39 PM
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QUOTE (Shrike30)
Jeez, people, my tongue was in my cheek the whole time. I wasn't serious.

And nobody answered my question... can anybody name another game publisher that made a new edition of a game, but kept putting out products for the old edition? I don't see a precedent here.

The closest I can think of is ICE with HARP and RoleMaster.

Not really what you're asking for but HARP is kinda like a watered down basic set of RM.
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Demonseed Elite
post May 12 2006, 09:49 PM
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Personally, I would have loved to see the SR4 core come out and then all the rules supplements (Street Magic, Unwired, etc.) come out within the year, at most. But there are logistics to consider that have been mentioned already. A good chunk of the freelancers were neck-deep in the writing/testing of SR4 Core and therefore wouldn't have been available to be writing the supplements at the same time. Most of the remaining freelancers who weren't writing SR4 Core (like myself) were writing System Failure at the time. Not to mention the Fourth Edition development was secret even to some of us, so we couldn't have been working on SR4 books (since we didn't know there'd be an SR4!). I started my System Failure writing completely unaware it would be the last SR3 book. :P

Street Magic is taking longer than I'd like as a fan. But I also know how much work we're putting into and how much playtesting is required for it to come out solid. Being privy to that, I feel it's worth it. The delay is better than half-assing a book like that, in my opinion. :)

Personally, I also think we need a bigger freelancer pool so we can be writing more material simultaneously. All I can recommend there is that people who are interested do stuff like get involved in the website fiction so you come to the notice of Rob and the assistant devs.
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Kanada Ten
post May 12 2006, 09:50 PM
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QUOTE
...Can anybody name another game publisher that made a new edition of a game, but kept putting out products for the old edition?

Well, we could argue Classic Battletech vs Mechwarrior, or Earthdawn and Earthdawn - but those are different publishers.
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emo samurai
post May 12 2006, 10:03 PM
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How soon did Magic in the Shadows come after SR3 core?
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Adam
post May 12 2006, 10:05 PM
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SR3 came out in August 1998; Magic in the Shadows was roughly March 1999. The last SR3 rulebook was Rigger 3, rushed out the door when FASA was closing in early 2001.
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blakkie
post May 12 2006, 10:13 PM
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Ya, I remember that Rigger 3 took a long time to come out. Then got re-release a year or two later. Matrix took a couple years too, or at least year and a half don't remember what time of year it came out in 2000. Cannon Companion was in 2000 as well.

Was magic the first one out for SR3 too? Checking the copyrights at the front of the books Man & Machine, MitS, and SR Comp all came out the calendar year following the BBB.
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Adam
post May 12 2006, 10:18 PM
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If I'm remembering things correctly, the SR3 Companion was first, then MitS, then Man & Machine, Matrix, Cannon Companion, Rigger 3. FASA's story was that they never intended to update the Companion to SR3, but changed their minds in the middle of '98 and fast-tracked it for a release early the next year.
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Rajaat99
post May 13 2006, 03:41 AM
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QUOTE (blakkie)
QUOTE (Rajaat99 @ May 11 2006, 09:11 PM)
I'm failing to see why that's our problem? Hire more people and take our money!

I can just imagine the ruckus, not to mention lack of sales, that would be raised with an US$100 retail price on Street Magic. :nuyen: :noflame:

QUOTE
Get all those stupid rules books out of the way (but wait, if SR4 is so perfect, why do you need more rule books, won't it just complicate things?), and get to making setting books.


I personally find SR4 very playable without the extra books, and would hate to see Fanpro take the attitude of "getting them out of the way". But then i don't play with canon junkies and am comfortable with converted stuff and stuff just made up, especially things NPC. Nor do we play a really high powered game, we started new 400BP characters with this edition.

P.S. Fanpro is already, i believe, in the editting process for the first setting book. Not to mention the numerous ones already out that are largely still relavent and are virtually edition independant.

Lack of sales? What? Many of you freaks would kill for Street Magic. And why would it have to be $100.00? You make no sense.
Besides, like I said, not our problem. I don't care how many people work for Fan Pro, I want my books. If they can't release them fast enough, then I won't wait 4 years to get one, I'll do it myself and then they lose money.
I want them to "get them out of the way", because I'm not buying the rule books, I want to buy setting books.
And I didn't mention anything about the numerous ones already out, I have them, I've read them and I want more.
Where'd you find the info on the setting book that's in editting?
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Kyoto Kid
post May 13 2006, 04:31 AM
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QUOTE (blakkie)


I personally find SR4 very playable without the extra books, and would hate to see Fanpro take the attitude of "getting them out of the way". But then i don't play with canon junkies and am comfortable with converted stuff and stuff just made up, especially things NPC. Nor do we play a really high powered game, we started new 400BP characters with this edition.

....I feel the same way about canon & CJs. After the aforementioned aborted TT campaign, I pretty much now stand by the Shadowrun world as I see it. Yeah I still get complaints from time to time (like when I introduced the "Sensitive" [Empath] archetype as an NPC in my last campaign). However, I find much of the fun of working up a campaign is personalising it to a degree. I have successfully ran several "single session" missions and was satisfied with how they went. I am currently working on a slightly longer scenario (3 - 4 session depending on what the characters do) but am not looking to do a major arc on the level of "Drivetime" (SR1 - 2) or "Rhapsody in Shadow" (SR3 - which by the way I would still like to get published) until some of the other supplements are released.

The only thng I still have difficulty with is when there is a much needed mechanic - such as vehicle design - that has not been re-introduced in SR4 yet. Extrapolating from, Rigger 3 really doesn't work very well since the basis for vehicle attributes and performance has been changed.

On the other hand, things, like new Adept Powers, Character Qualities, weapons & basic gear (or old ones that were not included in the base rules) are somewhat easier to work up by simply using the same framework from SR3 and adjusting for the SR4 mechanic (BPs, Power Points, DV etc.).
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SirBedevere
post May 13 2006, 10:32 AM
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I can see why FanPro doesn't continue supporting SR3. SR4 is the way they intend to go. I don't like it which is why I have taken my gaming dollars (or pounds in my case) elsewhere.
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John Campbell
post May 13 2006, 03:43 PM
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QUOTE (Shrike30 @ May 12 2006, 04:36 PM)
Jeez, people, my tongue was in my cheek the whole time.  I wasn't serious.

The irony was apparent, but it wasn't obvious which direction you were going with it.

QUOTE
And nobody answered my question... can anybody name another game publisher that made a new edition of a game, but kept putting out products for the old edition?  I don't see a precedent here.

TSR ran the D&D and AD&D lines in parallel for quite some years. (Though I don't think I've ever actually met anyone who played D&D much after AD&D came out... but someone must have been, or they wouldn't have kept producing stuff for it.)

Battletech and MW:DA (does anyone play Clickywarrior anymore?) might qualify, too, though that's a rather more extreme case than even a radically altered new edition.

I seem to recall that one of the old games that switched to d20 has dual stat sets in its sourcebooks, for d20 and the older system, but I don't remember which it was...
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Smilin_Jack
post May 13 2006, 06:07 PM
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QUOTE (John Campbell)
TSR ran the D&D and AD&D lines in parallel for quite some years. (Though I don't think I've ever actually met anyone who played D&D much after AD&D came out... but someone must have been, or they wouldn't have kept producing stuff for it.)

Bite your tounge! ;)

D&D Rules Cyclopedia - basically the basic, companion, expert, master, and immortal sets combined into one hardback. Great for running one shot games when you didn't want to break out the countless 1e books.
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mfb
post May 13 2006, 06:41 PM
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QUOTE (John Campbell)
I seem to recall that one of the old games that switched to d20 has dual stat sets in its sourcebooks, for d20 and the older system, but I don't remember which it was...

at least two that i know of--Deadlands and L5R. L5R has stopped doing so, since WotC basically bent them over the table. i don't believe Deadlands does it anymore either, as they're switching over to Savage Worlds.
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Kremlin KOA
post May 13 2006, 06:57 PM
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Fading suns for the trifecta
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James McMurray
post May 13 2006, 11:46 PM
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QUOTE (Smilin_Jack)
D&D Rules Cyclopedia - basically the basic, companion, expert, master, and immortal sets combined into one hardback. Great for running one shot games when you didn't want to break out the countless 1e books.

I once had my d20 group hurled backwards through time. I simulated it by converting the characters to the D&D Cyclopedia and running Sabre River (the campaign was just barely in the epic range, so it worked out pretty well). By the end of it they were begging to get back tot he world they knew.
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Smilin_Jack
post May 14 2006, 01:10 AM
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QUOTE (James McMurray)
I once had my d20 group hurled backwards through time. I simulated it by converting the characters to the D&D Cyclopedia and running Sabre River (the campaign was just barely in the epic range, so it worked out pretty well). By the end of it they were begging to get back tot he world they knew.

Heh.

Introducing d20 players to the mechanics of basic/1e d&d is just cruel. :love:
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James McMurray
post May 14 2006, 04:22 AM
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It turned out to be pretty fun. Sabre River is a pretty neat adventure if you don't mind having to do a little railroading. I never did, because they knew their only route home lay in solving the mystery, but a GM without that built in motivator might have to.
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blakkie
post May 14 2006, 01:00 PM
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QUOTE (Smilin_Jack @ May 13 2006, 07:10 PM)
QUOTE (James McMurray @ May 13 2006, 06:46 PM)
I once had my d20 group hurled backwards through time. I simulated it by converting the characters to the D&D Cyclopedia and running Sabre River (the campaign was just barely in the epic range, so it worked out pretty well). By the end of it they were begging to get back tot he world they knew.

Heh.

Introducing d20 players to the mechanics of basic/1e d&d is just cruel. :love:

I would have quit playing. Just glacing in those old books, which i have around, brings back too much rules pain. :(
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Kremlin KOA
post May 14 2006, 03:53 PM
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You know, near where is live there is a river than legend says holds the rotting corpse of a GM who tried tht on his players
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Rajaat99
post May 14 2006, 05:27 PM
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Guardians of order have a Tri-Stat system and a D20 system for many of their games. The Tri-Stat system was first, so D20 was another edition, per se. Thy still support both.
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Adam
post May 14 2006, 06:37 PM
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With the exception of Silver Age Sentinels [and the deluxe A Game of Thrones RPG], GoO didn't dual-stat any game lines; almost all their properties that had both d20 and Tri-Stat versions had distinct products, even if they carried the same name.
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James McMurray
post May 14 2006, 08:37 PM
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Eh, we had fun. Besides, if it would have made blakkie quit my game I'd have done it the first time he sat at the table. ;)
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Snow_Fox
post May 15 2006, 02:17 AM
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I understand it makes no sense to keep 3rd Ed going when you've borught out 4th ed. I understand completely. BUT My point was they ended 3rd ed. Brought out 4th Ed's core book and then....well? Runners Havens does have my interest but none of the other stuff.

My complaint was that they know they needed to do core books- magic, matrix, cyberware, wheels, weapons, but didn't. they didn't have them on the lnie and not releasing them. Just convert the wheel and weapons books the way they converted almost unchanged the "companion" between 2nd and 3rd ed's. Yes long time posters will remember I was pissed at that but there are poeplew who are playing 4th ed and want the back up. Drawing it out like this is losing the market they might have otherwise capitalized. I predict people will get tired of waiting, drift back to 3rd ed with the bits they liked from 4, like the matrix which seems to be the best thing, and use the 3rd ed rules since htose are well developed.

Anyone suprised to learn I haven't bought 4th ed yet and I don't feel like I'm missing anything. anyone? anyone at all?

Adam, sleep. That's an order. Or else i shall torment you over every flaw the editor misses. :vegm:
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