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> Shadowrun on Xbox 360 and PC!
Silent Recoil
post May 10 2006, 06:08 PM
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Found a little blurb from E3 about Shadowrun on both the PC and Xbox. Also note that it mentions Gates "demonstrated", implying its far enough completed to be played!

http://www.e3insider.com/news/?articleID=5U0GT1MEHF
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nezumi
post May 10 2006, 07:45 PM
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There are a bunch of threads on this already, including one 7 pages long. You might want to follow up there.
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blakkie
post May 10 2006, 07:48 PM
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At least that is an interesting story there. Well not the Shadowrun part so much. ;) I was wondering when they'd finally get around to bridging it so you could play in Live games online from your PC. I wonder the architecture will work, and if you'll need some sort of Live! subscription for your PC.
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nezumi
post May 10 2006, 09:07 PM
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Do you need a Live subscription to play on your xbox?

But you're right, I thought that was cool too. Somehow I forgot to bring it up between all the hating going on. Too bad you need Vista to run it, though. I wonder if pirated copies count.
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The ubbergeek
post May 10 2006, 09:18 PM
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Crud, I'd would have so much played it on my 'Cube. But at least, there is a PC version.

I just hope that it will end up like Neverwinetr Nights and not some amateurish MMORPG.
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Mardegun
post May 10 2006, 09:31 PM
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Anyone got an email adress of the head of the studio making the game or any of there the leads?
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bustedkarma
post May 10 2006, 09:37 PM
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www.shadowrun.com is the best place to start.
Guy heading the Dev team is named Mitch.
He hates SR Fans.
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nezumi
post May 10 2006, 09:37 PM
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Don't bother e-mailing them. My theory is a group of middle-management folks in M$ decided it would be good to make a Shadowrun based game, then they got a group of devs who are good at making games where people shoot at each other.

The problem isn't that Mitch & co. want to do Shadowrun harm, or aren't trying to make a good game. It's just that none of them *LIKE* shadowrun. They like FPS games, CS games, things like that. And they were put on this project (generally when you're put on a project, you don't get an awful lot of choice). So they're trying to make a game they think people will like which means a game THEY will like. It isn't that a single person is to blame for making a mess of things, but it's simply that no one along the line said 'boy, maybe we should fid people who actually have some interest in the content and put them on the production team.'

I guess it'd be kind of like if Adam paid us to make a Barbie game. It would have pink AKs, transvestites, street hookers and Ken would randomly burst into flames during game play (in other words, it'd be really fun), but it would be Barbie only in name.
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blakkie
post May 10 2006, 09:52 PM
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QUOTE (nezumi)
Do you need a Live subscription to play on your xbox?

But you're right, I thought that was cool too. Somehow I forgot to bring it up between all the hating going on. Too bad you need Vista to run it, though. I wonder if pirated copies count.

It would seem almost a lock that you'd need Live of some sort to play multiplayer on the 360, but then isn't there a basic Live that comes with the 360? I've had no interest so i've not really looked into it that closely.

The PC? *shrug* Traditionally no, but then there has never been a game that a PC and an Xbox could play multiplayer on the same server. Going to be curious to see if Microsoft thinks they can pull off charging a PC player a monthly subscription to play online without providing a persistant world.
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Kagetenshi
post May 10 2006, 10:08 PM
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QUOTE (nezumi @ May 10 2006, 04:37 PM)
My theory is a group of middle-management folks in M$ decided it would be good to make a Shadowrun based game, then they got a group of devs who are good at making games where people shoot at each other. 

The problem isn't that Mitch & co. want to do Shadowrun harm, or aren't trying to make a good game.  It's just that none of them *LIKE* shadowrun.  They like FPS games, CS games, things like that.  And they were put on this project (generally when you're put on a project, you don't get an awful lot of choice).  So they're trying to make a game they think people will like which means a game THEY will like.  It isn't that a single person is to blame for making a mess of things, but it's simply that no one along the line said 'boy, maybe we should fid people who actually have some interest in the content and put them on the production team.'

I guess it'd be kind of like if Adam paid us to make a Barbie game.  It would have pink AKs, transvestites, street hookers and Ken would randomly burst into flames during game play (in other words, it'd be really fun), but it would be Barbie only in name.

That doesn't mean they aren't to blame, that just means there are more people to blame. That said, Mitch had a choice, and he chose to do this. There is no reason to give him any slack.

blakkie: there is a free version of Live (Silver), but it does not allow access to online play.

~J
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FanGirl
post May 10 2006, 10:10 PM
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QUOTE (nezumi)
I guess it'd be kind of like if Adam paid us to make a Barbie game. It would have pink AKs, transvestites, street hookers and Ken would randomly burst into flames during game play (in other words, it'd be really fun), but it would be Barbie only in name.

"There's no emoticon for what I'm feeling!"

Oh wait, yes there is: :rotfl:
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eralston
post May 10 2006, 10:19 PM
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That exact bit of logic that good game makers will make a good game of license X is exactly what makes license games suck so often.
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Bigity
post May 10 2006, 11:34 PM
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Shadowrun Game movie from E3

I feel physically ill.
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hyzmarca
post May 11 2006, 01:54 AM
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QUOTE (Kagetenshi)
blakkie: there is a free version of Live (Silver), but it does not allow access to online play.

~J

There is an unofficial and completely free network called X-link Kai. It supports multiplayer games from both X-Box and 360, as well as Gamecube, PS2, and PSP by tricking the game into thinging that the online players are connecting over a LAN. It should work for this game.
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Kanada Ten
post May 11 2006, 02:25 AM
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Microsoft is pushing Live Anywhere, which will support PC to XBoX to Cellphone gameplay.
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Mardegun
post May 11 2006, 03:35 AM
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QUOTE (eralston)
That exact bit of logic that good game makers will make a good game of license X is exactly what makes license games suck so often.

Of course I don't agree with this statement. While most license games do suck, there are a lot more factors involved then the general public knows about. In many cases the developers have are so restricted by the license concepts or ridiculous time tables that is unreasonable to expect a good product. However from what I have read Fasa Studios has eliminated some of these issues. In short they have discarded the modern version of shadowrun to forge their own game. Of course as a hardcore SR fan I don’t agree with this move. I still think you can create a game which is true to the spirit of SR AND still appeal to the market.
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Wounded Ronin
post May 11 2006, 04:34 AM
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QUOTE (nezumi)


The problem isn't that Mitch & co. want to do Shadowrun harm, or aren't trying to make a good game. It's just that none of them *LIKE* shadowrun. They like FPS games, CS games, things like that. And they were put on this project (generally when you're put on a project, you don't get an awful lot of choice). So they're trying to make a game they think people will like which means a game THEY will like. It isn't that a single person is to blame for making a mess of things, but it's simply that no one along the line said 'boy, maybe we should fid people who actually have some interest in the content and put them on the production team.'

I guess it'd be kind of like if Adam paid us to make a Barbie game. It would have pink AKs, transvestites, street hookers and Ken would randomly burst into flames during game play (in other words, it'd be really fun), but it would be Barbie only in name.

Personally, I love FPS games, although I prefer the realism-inspired ones more than the pure fantasy style ones. I prefer situations where it pays to crouch and aim to situations where bunny hopping is the true way of the jedi.

So, that being said, if they gave me a SR game that was in fact a FPS dealing with Barbie, transvestites, and pink AKs, I'd probably enjoy it in spite of myself.

I feel loved.
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eidolon
post May 11 2006, 05:01 AM
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OMFG. Just watched the video.

If it wasn't SR, wasn't supposed to be SR, and was in no way, shape, or form touted as having anything to do with SR, I might have just thought "that looks kinda neat, but not like anything I'd be interested in playing".

Since it is supposed to be SR, I wish great physical harm on several people.
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mfb
post May 11 2006, 05:10 AM
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what in the name of all holy fuck.
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eidolon
post May 11 2006, 05:36 AM
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Yeah. Effing pathetic.
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ShadowDragon8685
post May 11 2006, 05:44 AM
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Why are they calling this Shadowrun? This isen't even related to Shadowrun. There are no Shadowrunners. You've got a corporation and a city in open rebellion. There's no Shadowrunners. There's no shadows to run!
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mfb
post May 11 2006, 05:45 AM
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you know, i have a question. one of many, admittedly, but this question is at the top of my list, right above the question "Jesus Fucking Christ!".

that question is: if the ancient ziggurat in Santos predates all known civilization, how in the hell does the Chancela family trace their lineage all the way back to the builders of the ziggurat?
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SL James
post May 11 2006, 05:53 AM
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Immortal elves?

Which is just.... hahaha. That'd be the ultimate "fuck you" to most people on DS.
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hyzmarca
post May 11 2006, 06:33 AM
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Yes, Immortal Elves.

FASA Interactive and, by extension, Microsoft has the videogame rights to all FASA properties, including Earthdawn. They can exploit, maim, and butcher SR/ED crossover material as much as they please without any problems.

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mintcar
post May 11 2006, 06:38 AM
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SL James; the flaming ball of pure hatred, is a powerful but fickle runner to have on your team. He will often demonstrate his ferosiousness by beating up his team members and showing no mercy to pedestrians and passer bys, but in the face of a true enemy he will stand back to laugh at the other team members when they fight in vain against impossible odds. :P
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