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> Shadowrun on Xbox 360 and PC!
athros
post May 11 2006, 06:02 PM
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QUOTE (blakkie)
...and for that sole reason you would not buy and play the game?  Now -there- is an opinion that Microsoft/FASA might take heed of. It isn't going to change dick-squat in this game they end up shipping. But at least they might actually notice it.

Because really the license was long 'paid' for and any good will of note was likely written off by some accounting department somewhere. It is like a free license, and with no pesty licensor wanting to vette the game concept or details.  But if they actually thought it was -costing- them sales, then they'd take notice.  Right now the vast majority of the reactions i'm seeing is that it really isn't costing them anything at all to use the Shadowrun name on this game they were likely going to create in some form anyway.

And yes, for that reason, I will not buy the game. If it did not have the Shadowrun name on it, I would likely buy it. As it stands, I'm not going to dirty my karma with it. If they made an SR game that represented SR, I would likely buy it.
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blakkie
post May 11 2006, 06:02 PM
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@Kagetenshi

By shaking an angry fist and competing with paid shills on their forum? :) Nah, your cries of "where did you bury the body of SR, you murdering hacks!" are just going to get drowned out by the sweet, infectious rythms of the trailer soundtrack. :talker:
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Lindt
post May 11 2006, 06:10 PM
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Which has some cool tuneage, but its other wise totally goat-fucking terrible. Yeah, that was a teleport, never mind what ever the hell that was at the end.

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athros
post May 11 2006, 06:13 PM
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QUOTE (Kagetenshi)
Maybe athros sees something in the game that I don't, or maybe I'm really just blinded with rage by what they're calling "Shadowrun", but you're right—using the Shadowrun name on a game as bad as it looks to me like this one will be is indeed not doing anything the game itself wouldn't have done.

Of course, the fact that I've got a strict (though broken exactly once) rule against buying Windows games and don't plan to ever own an XBox of any form means they'd already lost me. What I can do, though, is encourage other people not to buy the game.

~J

It's not that I see something you don't, it's that it might be an awesome FPS. And I am just as pissed as you are about them attaching the SR name to it.
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Kagetenshi
post May 11 2006, 06:15 PM
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QUOTE (blakkie @ May 11 2006, 01:02 PM)
@Kagetenshi

By shaking an angry fist and competing with paid shills on their forum? :)

Nope. I'm not signed up on their forum, and don't plan to be. Instead, I'm just going to get the word out to people I know who might now or at some point own either a 360 or Vista and poison the game in their minds.

Think globally, act locally. Viral marketing is where it's at these days, didn't you get the message?

Edit: athros, if you believe it might be awesome you're seeing something I'm not. There isn't a whole lot of gameplay information there, but little of it looks good from where I'm sitting.

~J
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blakkie
post May 11 2006, 06:22 PM
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QUOTE (Kagetenshi @ May 11 2006, 12:15 PM)
Think globally, act locally. Viral marketing is where it's at these days, didn't you get the message?

Not really. I use to play FPSs, and nearly exclusively PVP, but these days I don't nearly as much as they are hard on my wrist. Otherwise at this point i'd certainly still give it a chance to show me what it can do, as just a game, in the final release. It looks like it has some interesting possibilities for game play in it.

Counterstrike with a twist of spells? Ya sure, i'd check it out.
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athros
post May 11 2006, 06:38 PM
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QUOTE (Kagetenshi)
QUOTE (blakkie @ May 11 2006, 01:02 PM)
@Kagetenshi 
 
By shaking an angry fist and competing with paid shills on their forum? :)

Nope. I'm not signed up on their forum, and don't plan to be. Instead, I'm just going to get the word out to people I know who might now or at some point own either a 360 or Vista and poison the game in their minds.

Think globally, act locally. Viral marketing is where it's at these days, didn't you get the message?

Edit: athros, if you believe it might be awesome you're seeing something I'm not. There isn't a whole lot of gameplay information there, but little of it looks good from where I'm sitting.

~J

Ok, then let me rephrase. I think that because they are attaching the SR name to a game that does not accurately represent Shadowrun, it is going to suck absolute ass. It might be a good/awesome FPS, and I am inclined to give it the benefit of the doubt with the limited information and actual gameplay footage, but I will not buy something that disregards what SR is.
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mdynna
post May 11 2006, 07:02 PM
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I would put Brian Singer in the "respect a license and make money" town (he directed the X-Men movies). I think they very well respected the "feel" that was presented in the X-Men comics.
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James McMurray
post May 11 2006, 07:11 PM
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It would have been kinda hard to make an X-Men movie and not respect at least part of it's feel because of how many variations on the X-men have been made, and how many moods they've used.
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eralston
post May 11 2006, 07:17 PM
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I suppose I should reserve judgement on Brian Singer until Superman comes out. If he can produce quality film on two franchises, he's like up for sainthood or something. Especially after turning around super man (which has been on and off for like 10 years, a real testament to Hollywood bureacracy).

I would also say that most of the shots from X3 are really doing it for me as far as a "finally, a comic movie with balls" standpoint, but again, I'll wait until the movie. X-men doesn't seem to have suffer the loss of Brian. If X3 is still good, perhaps it's the franchise and not the quality of directors (watching Fantastic Four, it occured to me that as cheesy as the movie was, it was probably as good as they could do).

Is there anyone in video games you would say is an analog to Brian Singer? Give them our much beloved Shadowrun
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mintcar
post May 11 2006, 07:36 PM
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QUOTE (mdynna)
I would put Brian Singer in the "respect a license and make money" town (he directed the X-Men movies). I think they very well respected the "feel" that was presented in the X-Men comics.

Agreed. The fact that X-men and Spiderman has made for much more successful movies than that Daredevil sludge is a small testament to the very scarce but o so sweet existence of justice and good taste in this world.
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James McMurray
post May 11 2006, 07:39 PM
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And the comparative popularity between DD, Spiderman, and the X-Men. The latter two had a huge audience differential from Daredevil, simply because of how long they've been around and how pervasive they are in the Marvel universe.

I personally liked the Daredevil movie.
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eralston
post May 11 2006, 07:48 PM
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DD wasn't bad. It's probably the best DD movie they could have made still under the pressure to explain his origin. I enjoyed their chosen use of flashback.

The big flexibility with SR is that the elements available could be told through any set of characters. That cuts both ways, because some things could be really mishandled. For instance, in DD they kind of struggled to properly represent DD's anti-heroism, but in a movie full of anti-heroes (like any SR movie) writing the specifics of them would be really hard. Especially given the American believe that generic good guys are killing machines even when not anti-heroes (damn 80s screwed that up for us).
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Witness
post May 11 2006, 08:24 PM
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QUOTE (Kagetenshi)
Postscript: Witness, we can already do that with better games. Look, I'm playing the original Doom inside an emulator on the Matrix! Isn't this so much more fun?

Was kind of joking mate.
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Laser
post May 11 2006, 09:07 PM
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QUOTE (Lindt)
Which has some cool tuneage, but its other wise totally goat-fucking terrible. Yeah, that was a teleport, never mind what ever the hell that was at the end.

An overly dramatic conjuration of a spirit, or command to manifest an elemental is what it seems to me. Or were you talking about turning into smoke?

Something else that bugs me about this is that it's set in 2021, yet there are apparent elves in the tribal team. And so it came to pass... has UGE not starting until 2011 -- so they're 10?
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hobgoblin
post May 11 2006, 09:10 PM
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they are immortal elfs ;)

about the only thing left of the original shadowrun timeline is the idea of worlds and the cycle of magic...
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JongWK
post May 11 2006, 09:10 PM
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Apparently, humans mutate into elves and dwarves.


Yes, I'm crying from my corner.
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SL James
post May 11 2006, 09:16 PM
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Take it from someone who finally gave up complaining about SR4: Move on, and worry about something that matters. You're never going to change MS's position.
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mfb
post May 11 2006, 09:35 PM
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i dunno, i'm having a great time bashing the hell out of the game on its own forums.
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SL James
post May 11 2006, 09:45 PM
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Considering that it seems a massive, faceless megacorp is the Good Guy, I fail to see what MS would see as a benefit to making them what the megas really are like in SR.
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mdynna
post May 11 2006, 09:51 PM
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The problem is this: the people who control the money and get to decide which games get made are uncreative or cowards or both. They are afraid to move out into new territory and try something different. They would rather take the "safe" path of at least moderate sales by banging on familiar cash cows: eg. the FPS genre. I'm fairly certain when they sat down to make the game the conversation started by with: "How can we make Shadowrun a shooter?" I suppose I keep getting my hopes up because games like NWN occasionally gets made.

Another classic example of the "we must make an FPS" mistake was the Wheel of Time game. What a great, rich, fantasy world just waiting for an epic RPG game. Instead, you ran around breaking open wooden crates and collecting Tir'Angreals. *heavy sigh*
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ronin3338
post May 11 2006, 09:52 PM
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Here's my double-edged sword...

If the game doesn't do well, they won't make another one. If they don't make another one, they can't make a better one. (or one that I like better) :P

If the game does well, they'll make another one. If they make another one, it'll be just as "un-SR" as this one.
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mfb
post May 11 2006, 09:54 PM
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they would be retarded to let one failure keep them from making another game. SR was, pre-announcement, the most-anticipated XBox360 release on the list.

then again, look how badly they're pissing off SR fans and then decide for yourself, re: retardery on their part.
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hobgoblin
post May 11 2006, 09:56 PM
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damned if one do, damned if one dont...
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Kagetenshi
post May 11 2006, 09:59 PM
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If the game succeeds, the people behind it get rewarded. If the game fails, the people behind it don't.

I see no double edge on that sword. If Mitch Gitelman has a job, is still employable after this is said and done, we as a society will have failed.

~J
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RSS Lo-Fi Version Time is now: 18th October 2025 - 05:27 PM

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