My Assistant
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May 10 2006, 09:21 PM
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#1
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Target ![]() Group: Members Posts: 21 Joined: 10-May 06 Member No.: 8,546 |
My group has just bought SR4 and will be playing it shortly. We played 2nd and 3rd edition (some of us even 1st). We have 2 quick questions for you gurus...
1) Orthoskin cannot be combined with Dermal Plating, per both descriptions. However, there is no mention of whether or not either one can be combined with Mystic Armor, the Armor spell or Troll's natural armor. If you had a Troll Adept (1/1) with Mystic Armor 4 (4/4), and Orthoskin 3 (3/3) wearing an armor jacket (8/6), would his B/I armor really be 16/14? 2) Orthoskin, Mystic Armor, the Armor spell & the Troll's natural armor all say they stack (are cumulative) with worn armor. Dermal Plating doesn't make mention one way or the other. Does Dermal Plating stack (is cumulative) with worn armor? Thank you for your time. REFERENCE PAGES: Orthoskin bioware (SR4, p.339) Dermal Plating cyberware (SR4, p.333) Mystic Armor adept power (SR4, p.188) Armor spell (SR4, p.202) Troll's natural armor (SR4, p.73) |
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May 10 2006, 09:30 PM
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
1) yes
2) yes But remember, unlike as inSR3, an armor rating of 16 doesn't make you invicible. |
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May 10 2006, 09:33 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 |
Why stop there? Theoretical Troll (assuming 5 magic and less than 1 point ess used) with full armor could hit 20/18 and pretty much soak normal rounds fired by anyone who isn't a gunbunny.
Of course, I'd really recommend a pain editor (after start), because everything short of a tank round is going to be S damage. |
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May 10 2006, 09:35 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
And you'll be paying at least 30 BP for a magic of 2 to have Mystic Armor, 5 to be an Adept, 40 BP to be a Troll, and 18 to pay for the Orthoskin. That's 93 BP, or almost half of your starting BP and 90,000 nuyen, or a little less than half of your maximum starting cash.
But maybe you don't want to be versatile. |
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May 10 2006, 09:43 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 |
Wait, isn't adept armor limited to [Magic] ranks?
You'd have to take Magic 5, then, so that you'd have 4 left over after chrome. However, you could drop adept and just blow cash... bone density, bone lacing, and reaction enhancer are just as good as armor for reducing damage (reaction is actually better, because it increases the chance of 0 damage), and synaptic boost both does that and lets you kill people faster. You won't be able to max everything (especially booster), but you can still munch it out. |
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May 10 2006, 09:49 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
That's right, page 187. Don't forget the Platelet Factories. They reduce all damage 2 or above by 1. It's like getting an automatic success on damage resistance rolls and you get to resist non-resistant damage a little. |
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May 10 2006, 10:10 PM
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#7
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Target ![]() Group: Members Posts: 21 Joined: 10-May 06 Member No.: 8,546 |
However, I thought high armor values can convert Phy damage into Stun. So, is Bone Density really as good in that case? The player likes to do one thing well and mess himself up for the rest of his character. Very one-dimensional. What can I say, it makes him happy. The build that sparked the question was... Troll (40 BP) Magic 4 (30 BP) [thus, enough magic to get My.Armor 4] (did we do this wrong? Should be purchase Magic 6, buy the bioware, which then reduces Magic to 4?) Edge 1 Essense (4.25) Qualities: (net 0) Adept (5 BP) Ex.Attr./Reaction (20 BP) Apt./Unarmed (10 BP) Bad Luck (+20 BP) Incompetent x3 skills (+15 BP) B 9 (40 BP) A 4 (30 BP) R 7 (10) (75 BP) S 8 (30 BP) C 1 I 2 (10 BP) L 1 W 5 (40 BP) (we bought over 200 BP in attributes because many of the sample characters broke that rule -- speaking of which, anyone know why they did that, despite the rule on p.73) Unarmed Combat 7 (+2 martial arts, +1 reach) (30 BP) [DV 8S with adept power] Archery 4 (+2 bow) (18 BP) [DV 10P] Contact Mob Boss 6c/1L (7 BP, his brother) Gear: (250,000, 50 BP) Syn.Boost 2 (160,000, 1 ess) Orthoskin 3 (90,000, 0.75 ess) (not enough for bow, arrows or armor jacket yet) Adept Powers: (based on Magic 4) Mys.Armor 4 (2 points) Imp.Phy.Attr/Reaction 1 (1 point) Critical Strike 4 (1 point) Init: 9 (12) plus 2 extra IP I believe his goal was to limit getting hit (Reaction 10), and if he does have tons of dice to negate "hits" from the attacker (that's armor + body, right?), as well as convert damage to Stun as much as possible (that happens is armor rating exceeds DV, right?) - all while having a good melee/ranged attack option. |
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May 10 2006, 10:17 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
That looks close to me, except he does have to get Magic 6 that is then reduced by 2 for the essence loss. FYI, they did post some updated numbers somewhere that deal with the Sample Characters be inaccurate to the rules.
This character is going to be doing A LOT of sitting around during Matrix Actions, Astral stuff, any neogotiating or legwork, any travel, that kind of thing. But if that's what the player wants then it's not wrong. |
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May 10 2006, 10:34 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
They've released a lot of errata on those sample characters, so get them from the website before you go basing decision based on them.
Second, you have a major oversite with this character: essence loss affects your Magic rating. Essence loss reduces the Magic that you have purchased. So, if your character is down to 4.25 Essence, they have lost 2 points. You have purchased a Magic of 4, so that should be reduced to 2. You will need to purchase a Magic of 6 in order to have an "effective" Magic of 4 with 4.25 Essence. That will chew up another 35 BP (remember 25 BP for the max of 6) for this character. Under SR3, Dermal Plating and Orthoskin overrode the Troll's natural armor, that makes Trolls much more powerful now. |
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May 11 2006, 12:36 AM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 314 Joined: 25-February 06 Member No.: 8,307 |
I think I would house rule that for SR4 too, at least for the dermal. My thinking is that we are replacing the natural dermal structures with manufactured ones.
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May 11 2006, 12:45 AM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
unless I'm reading that wrong, thats 65 points in flaws. Where a by canon starting character is limited to 35 points IIRC. |
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May 11 2006, 12:46 AM
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
You forgot to bring your helmet and ballistic shield for (IIRC) a total of 23/18. :)
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May 11 2006, 12:48 AM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
You're reading it wrong. Incompetence is worth 5BP per skill. |
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May 11 2006, 01:44 AM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 |
furthermore, the attributes did all add up to under 200 if you took out, edge, magic, and resonance.
WIth my group, most characters start out with the standard issue jacket and helmet. pretty reasonable as long as they don't have to do anything like go into a posh hotel (happened in the last run, I stayed in the car) |
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May 11 2006, 02:49 AM
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#15
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Imp.Phy.Attr/Reaction 1 would cost 2 points, not one, since you are raising it over the racial maximum. He would be better off getting 2 points of Combat Sense instead. Although to have a magic of 4, he will need to actually buy it at 6, as others have said.
Under SR3, trolls did get to add their natural dermal armor to things like dermal plating (as looking at the archetypes will demonstrate), so I don't think SR4 would be any different. |
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May 11 2006, 05:57 AM
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#16
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
And this is why the man invented APDS ammunition :)
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May 11 2006, 08:08 AM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 18-April 06 Member No.: 8,481 |
The oh-so sad thing about having 9 body and 16/14 armor is that you're not invincible, at least not on the level of an SR3 tank troll. 25 dice is good, but it's not even close to good enough. Eating bullets just isn't where it's at now, the name of the game in SR4 is dodging. Case in point:
Every 3 dice amounts to an average 1 hit, so against a weapon with AP 0 you're looking at 8 hits. That's certainly enough to absorb all but the best shots from small arms, but in the case of a full narrow burst from an ExEx Ares Alpha, you're looking at 17 DV with -3 AP. You are likely to take 10 DV from that, not exactly sitting pretty. Your opponent doesn't even need to be a great shot to geek you with a full narrow burst, the only difference between a normal person and a tank is that the tank might survive and be able to limp away. Now, a cybered adept with a little more brains can have reaction 8 utilizing boosted level 2, combat sense 3, improved dodge 3, and dodge at 6 for 22 dodge dice. You could push it even higher than that, but I'm just taking these numbers from a very well rounded and dangerous build I made. Regardless, 22 dodge dice gets you about 7 hits on average, which is actually less than the tank gets from his damage resistance right? Nope. The best (and I mean very best) attack pool you can get is 10 agility (elf modified maximum) and 12 in your skill of choice (6 skill + 3 improved ability + 1 reaction enhancer + 2 specialization), or 22. You are stasitically likely to dodge a shot from the best marksman who has or ever will live, and you haven't even maxed out your combat sense. Anything that comes your way has a very small chance of hitting you, as long as you're not surprised. The point is that no attack gets more than 22 dice (aside from situational mods) and thus no more than 7 average net hits, while a weapon's DV can be pumped to 17 with a free action by just switching the gun to full auto mode. You can twink out to where you can be assured of 7 hits every time, but not 17. Tanking is the loser's path, plain and simple. PS If you were going to suggest that my dice pools are smaller than they could be, note that you can't actually take 6 improved ability on anything, check the errata. |
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May 11 2006, 08:16 AM
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#18
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Target ![]() Group: Members Posts: 68 Joined: 19-April 06 From: Rio Rancho, NM Member No.: 8,484 |
Actually, one of your pools is smaller - the elf modified max for Agility is 10...but if you get Exceptional Attribute (Agility), it becomes 12. And you could have Aptitude (Firearms skill of your choice) to grab another in skill. Plus, of course, smartlinks, tracers, and firing wide bursts to drop up to 9 dice off the dodger's pool, but we'll call those situational.
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May 11 2006, 09:33 AM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 10-April 06 Member No.: 8,448 |
Yeah, that's including full dodge. Full dodge being one of the most useless actions you can try in a normal gunfight. |
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May 11 2006, 09:41 AM
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#20
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
not with that kind of success rate
you miay be able to full dodge until tey run out of ammo o better yet if ya gort more init passes full dodge until they run out of passes then kill them |
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May 11 2006, 10:10 AM
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Of course, dodging doe not protect you from area of effect attacks or spells.
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May 11 2006, 10:19 AM
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#22
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Dodging DOES protect from grenades and similar area of effect attacks
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May 11 2006, 10:19 AM
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#23
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
actually, i think it does, at least for grenades and elemental manips (or whatever they're called in SR4). as i recall, you get something like a -3 dice pool modifier.
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May 11 2006, 10:34 AM
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#24
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Target ![]() Group: Members Posts: 68 Joined: 19-April 06 From: Rio Rancho, NM Member No.: 8,484 |
Lessee...if you assume a maxed Reaction character (10, with Exceptional Attribute: Reaction), with Combat Sense 10, utilizing maxed Full Dodge with a specialization against Ranged (12, with Aptitude: Dodge), you get 32 dice to dodge.
Now, say you're being shot at by a maxed Agility (12, using an elf with Exceptional Attribute: Agility), with maxed out Automatics with a specialization in Assault Rifles (9, with Aptitude: Automatics), with a smartlink (additional 2) and reflex recorder (1 more), firing tracer EX-Ex on full auto (another 3) with the wide burst option (-9 dice to your pool) from an Ares Alpha with gas vent 3 and shock pad (-3 to his pool for recoil), you end up with a pool of 23 while he's got a pool of 24. You could, of course, both use Edge, but he'll end up slightly on the better end of that one, what with having a higher pool to begin with. Note that this isn't an adept shooting at you - he could cram in another 2 dice if he were. Now, while you're both going to be almost equal, he's still got a very slight advantage on you, and if he hits, you're taking 8P with a -3 AP modifier. The good news is, you'll survive that. The bad news is, now he sees just how Neo-like you are, and fires the grenade launcher. The worse news is, now his buddy with the gyro-stabilized Ultimax HMG-2 is gonna open up on you too. ;) |
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May 11 2006, 04:12 PM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
Wide bursts are the wonderful mechanic that was added to balance out Neo-like bullet dodgers.
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