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> OOC: Demolition Run
Dranem
post May 12 2006, 08:48 AM
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This will be the OOC discussion thread for the Demolition Run adventure.

Rules on posting:
- Please do not use signatures in the IC thread, it detracts from reading. Signatures in this thread are fine.
- When possible put the date in cyan as follows:
Jan 1, 2070, 10:10:10
If you don't know the date stamp, leave blank, I will endeavour to date important events so that you can pick up the time and date from there.
- Followed by the location and your character's name:
The Meeting Place
Dranem

- Rolls and comments to the GM are to be put in to the OOC discussion, or placed on the wiki
- When in combat post your intentions in the IC thread. Any resolutions to actions place on the wiki's combat sheet or the OOC thread to provide a smoother cinematic sequence of events.

Think that's it for now. The campaign won't officially here on Dumpshock till Monday (so as not to detract from our Saturday D&D game) Feel free to post your character descriptions here on the OOC thread.
I should have everyone's character sheets up on the wiki by Monday, please review your character sheet to make sure what is there is up to date. Including Karma and :nuyen: from the last run.

So far the wiki can be found here: Barrens & Beyond Wiki till I can get one set up on my web server.

Any questions, just drop a note!
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Dranem
post May 15 2006, 06:44 AM
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Ok... sorry it took me so long to get the IC thread up.. I still don't have access to my logs (despite e-mailing them to myself) so I patched together a quick opening post to get the game rolling here in the forums.

I probably won't have time to review the logs and update the post with the proper time, date and more details till Tuesday. In the mean time you can set yourselves up to your waiting positions.

If I recall, Aleph is still invisible - unless Duena dropped the spell. So he can follow in line alongside or behind her. She'll know where he is by either checking the AR map and seeing his icon from your closed network overlay, or by astral perceiving his invisible form.

I can pretty much post daily, so the pace of this game will be entirely up to your schedules. ;) If you want to set up a fixed posting schedule, let me know how frequent you'll be able to post... far as I know we're still waiting for Django to create a Dumpshock account. I'll send him an e-mail reminder.
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Kartijan
post May 15 2006, 10:04 PM
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Duena has Aleph's spell tied to the focus such that the sustaining focus is keeping it active for her, so yes, he is still invisible ;)

*hugs*
Kart
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Dranem
post May 17 2006, 09:42 AM
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Ok, I have another log up on the wiki: the meeting at the Top Side Bar & Grill.
I'll see about adding more as I go.
I also sorted out what day May 2 is on the calendar, so you can edit your posts accordingly.
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Harlander
post May 20 2006, 01:38 PM
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My rolls for the drone-hack:
Hacking (5) + Exploit (6)
Results: 4 5 4 3 3 5 3 4 6 2 4
Hits: 3

Giving it another shot:
Results: 5 2 5 4 6 3 4 1 5 6 5
Hits: 6
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Dranem
post May 23 2006, 09:11 AM
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Still waiting on Django's post, heck I'm not even sure if he's created a DSF profile yet! :please:

I'll be dropping him an e-mail today so we can get this show on the road....
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Django
post May 24 2006, 05:03 PM
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Alright... I made an account... And I'll be waiting for an oppertunity to post once I catch up on what the heck is going on. Sorry I've been so slow. Been a bit busy lately, combined with a nasty slump, makes for an inactive Django.
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Harlander
post Jun 8 2006, 04:49 PM
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Rolls for fiddling with the truck:

Aleph makes a check for hacking+exploit with 11 dice.
Results: 6 6 6 6 6 1 6 4 1 3 4
Hits: 6

Aleph makes a check for hacking+spoof with 11 dice.
Results: 3 2 6 4 3 4 4 5 6 6 6
Hits: 5

(Spoof for faking a GG route, I guess)

Let me know if anything else is needed
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Dranem
post Jun 8 2006, 10:09 PM
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You're pretty certain you have a nice control over the van's pilot system, seeing as the driver isn't rigging it, the slight shift from automatic navigation to assisted didn't even register to him.
You can plan a nice little detour along the route, and they probably won't be the wiser.
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Dranem
post Jun 10 2006, 05:21 AM
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You have surprise in your favor, Bull might be able to get as far as grabbing for a weapon before you put a slug to his forhead, so I won't bother calling for initiative.

I will need you to give me a firearms roll though, to see the total hits you get.... make sure to include any called shot rolls if you're aiming for a specific spot on the body. Point blank range, and Stick'n'Shock only ever give 10S(e) so, just give yourself a -1 for called shots, seeing as you won't be benefitting from any additional damage.
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Harlander
post Jun 10 2006, 02:37 PM
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Aleph makes a check for pistols + agility with 5 dice.
Results: 6 1 1 2 4
Hits: 1 (Glitch)

Aleph makes a check for pistols + agility with 5 dice.
Results: 5 1 3 2 4
Hits: 1

Bah :P
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Dranem
post Jun 13 2006, 11:21 PM
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Sorry it's taken me so long to get to your roll Harlander....

Seing as you got 2 rolls of a 1, I don't consider that a glitch, as I rather round up than round down for half rolls equal a glitch.

I'll give you your in character post in a bit.
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Dranem
post Jun 15 2006, 06:50 AM
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Ok, Django gets the message that it's time to hit the van.

While Aleph takes out the guys in the passenger section, what are you planning to do while you follow on your bike?
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