Houserule ideas for magical groups? |
Houserule ideas for magical groups? |
May 13 2006, 03:59 PM
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#1
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
FanGirl wants to submerge soon and I need some ideas for ways to reduce the karma cost of this, since there isn't any Street Magic or Unwiring going on yet... Help?
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May 13 2006, 07:48 PM
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#2
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Not that there was a way for otaku to reduce the cost but I would look at the % reductions for group and ordeal in MITS and use those as your baseline. I think it was about 10-15 % for each.
Edward |
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May 13 2006, 08:37 PM
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#3
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Submersion (and initiation) costs "10 + (Grade x 3)" karma. If it was me, I'd knock the 10-15% off of the "10" part of the equation, rather than the "(Grade x 3)" part. I know that's not how it was done historically, but I always thought it odd that one's bonus increased with one's power.
Of course, we may be assuming that groups still give initiation/submersion benefits. In any case, we'll know soon enough. |
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