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> New Contact Karma
PH3NOmenon
post May 15 2006, 11:27 AM
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Is there a karma cost associated with aquiring new contacts during gameplay?

I seem to remember there was one in SR3... and it'd be great to have contacts as optional rewards for runs.
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UndeadPoet
post May 15 2006, 12:03 PM
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QUOTE
Is there a karma cost associated with aquiring new contacts during gameplay?

No.
QUOTE
I seem to remember there was one in SR3...

No.
QUOTE
and it'd be great to have contacts as optional rewards for runs.

Yes. :D
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TBRMInsanity
post May 15 2006, 01:19 PM
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To create contacts you have to do it the RPG way. Find people and build a rep with them. If you need hard numbers go to your GM and ask. Use the book as a guildline (pg 278 and 279)
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stevebugge
post May 15 2006, 03:35 PM
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I think the pay 1 karma for a new contact rule dates back to SR 2. I can't remember if it survived to SR 3, and defintely not to SR 4.
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mdynna
post May 15 2006, 04:28 PM
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My goodness. Acquiring new contacts. Something without a number-crunching game mechanic! It actually *REQUIRES* role-playing. Rules Lawyers and super-munching-number-crunchers tremble with fear. How will they ever get new contacts?
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Shrike30
post May 15 2006, 06:57 PM
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They'll take their single 6/6 contact at character creation, and ask him to get them new contacts as "Favors." Mechanics, unite!
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mdynna
post May 15 2006, 07:10 PM
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QUOTE (Shrike30)
... and ask him to get them new contacts as "Favors."

Ah ha! I wouldn't let you say "I want to get a new contact" and roll some social dice. You'll have to role play it out!
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PH3NOmenon
post May 15 2006, 10:07 PM
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QUOTE (mdynna @ May 15 2006, 11:28 AM)
My goodness.  Acquiring new contacts.  Something without a number-crunching game mechanic!  It actually *REQUIRES* role-playing.  Rules Lawyers and super-munching-number-crunchers tremble with fear.  How will they ever get new contacts?

Contacts are an important asset to a face.

Guns are an important asset to a sam.


What, you roleplay every gun purchase?




Ofcourse there's more roleplaying involved in the matter, but if i'm not giving the mage karmafree initiations then i'm not giving away karma free contacts either darnit!
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Kanada Ten
post May 15 2006, 10:16 PM
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QUOTE
What, you roleplay every gun purchase?

Most of them... And usually both contacts and guns cost money plus time to aquire, but not karma...

So, you're going to make mages pay karma to get contacts to get magical groups to get initiation?
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PH3NOmenon
post May 15 2006, 10:26 PM
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QUOTE (Kanada Ten)
QUOTE
What, you roleplay every gun purchase?

Most of them... And usually both contacts and guns cost money plus time to aquire, but not karma...

Karma is money and money is karma, in a sense. At least they were in SR3, if i remember correctly.

QUOTE

So, you're going to make mages pay karma to get contacts to get magical groups to get initiation?


Yes. as an added bonus for this run, the mage gets in contact with an initiation group, the rigger gets a new drone, the sam gets a new gun. Options are plentyful, everyone goes home a winner.
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Shrike30
post May 15 2006, 10:33 PM
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I, uh... just let my runners add people as 1/X contacts if they find themselves in a position to interact with them and it goes well, leaving the NPC desirous of continued contact. This relationship improves if the players work at it or do a lot of business, and sours if they cause the NPC trouble or act poorly.
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Jaid
post May 16 2006, 03:07 AM
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yeah, i don't think much is required to gain a loyalty 1 contact. loyalty 1 is about what the cashier at a grocery store has towards you =P

(j/k, but really, loyalty 1 is pretty insignificantly small).

now of course, if we're talking a connection 6 contact, that's different... but honestly, to gain a fixer contact with loyalty 1, all you really need is an introduction IMO. there's really pretty much no obligation to it.
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TBRMInsanity
post May 18 2006, 01:56 PM
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QUOTE (mdynna)
QUOTE (Shrike30)
... and ask him to get them new contacts as "Favors."

Ah ha! I wouldn't let you say "I want to get a new contact" and roll some social dice. You'll have to role play it out!

As a GM I would respond by saying:
"You want new contacts ...
  • Get them yourself
  • it will cost you
  • what do I look like to you a doorway
  • , sure but you first have to...
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NightHaunter
post May 18 2006, 03:42 PM
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I generally "only" require roleplay to aquire new contacts.
They generally start with loyalty rating of 1, although occasionally it will be higher.
But I also say that contacts must be maintained in order to keep their loyalty rating, it swing both ways usually.
And it's possible to increase your contacts connection ratings as well.
Although that requires even more work.

Their shouldn't be a cost for anything requiring that much work.
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mdynna
post May 18 2006, 03:43 PM
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QUOTE (TBRMInsanity)
As a GM I would respond by saying:
"You want new contacts ...
  • what do I look like to you a doorway

:rotfl:
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TBRMInsanity
post May 19 2006, 01:21 PM
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The only time the starting loyalty should be higher then 1 is if you saved the person's life and they feel obliged to repay the debt.
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