My Assistant
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May 15 2006, 11:27 AM
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#1
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Target ![]() Group: Members Posts: 80 Joined: 9-January 06 Member No.: 8,143 |
Is there a karma cost associated with aquiring new contacts during gameplay?
I seem to remember there was one in SR3... and it'd be great to have contacts as optional rewards for runs. |
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May 15 2006, 12:03 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 10-April 06 Member No.: 8,448 |
No.
No.
Yes. :D |
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May 15 2006, 01:19 PM
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
To create contacts you have to do it the RPG way. Find people and build a rep with them. If you need hard numbers go to your GM and ask. Use the book as a guildline (pg 278 and 279)
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May 15 2006, 03:35 PM
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I think the pay 1 karma for a new contact rule dates back to SR 2. I can't remember if it survived to SR 3, and defintely not to SR 4.
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May 15 2006, 04:28 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
My goodness. Acquiring new contacts. Something without a number-crunching game mechanic! It actually *REQUIRES* role-playing. Rules Lawyers and super-munching-number-crunchers tremble with fear. How will they ever get new contacts?
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May 15 2006, 06:57 PM
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
They'll take their single 6/6 contact at character creation, and ask him to get them new contacts as "Favors." Mechanics, unite!
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May 15 2006, 07:10 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
Ah ha! I wouldn't let you say "I want to get a new contact" and roll some social dice. You'll have to role play it out! |
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May 15 2006, 10:07 PM
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#8
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Target ![]() Group: Members Posts: 80 Joined: 9-January 06 Member No.: 8,143 |
Contacts are an important asset to a face. Guns are an important asset to a sam. What, you roleplay every gun purchase? Ofcourse there's more roleplaying involved in the matter, but if i'm not giving the mage karmafree initiations then i'm not giving away karma free contacts either darnit! |
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May 15 2006, 10:16 PM
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#9
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Most of them... And usually both contacts and guns cost money plus time to aquire, but not karma... So, you're going to make mages pay karma to get contacts to get magical groups to get initiation? |
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May 15 2006, 10:26 PM
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#10
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Target ![]() Group: Members Posts: 80 Joined: 9-January 06 Member No.: 8,143 |
Karma is money and money is karma, in a sense. At least they were in SR3, if i remember correctly.
Yes. as an added bonus for this run, the mage gets in contact with an initiation group, the rigger gets a new drone, the sam gets a new gun. Options are plentyful, everyone goes home a winner. |
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May 15 2006, 10:33 PM
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I, uh... just let my runners add people as 1/X contacts if they find themselves in a position to interact with them and it goes well, leaving the NPC desirous of continued contact. This relationship improves if the players work at it or do a lot of business, and sours if they cause the NPC trouble or act poorly.
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May 16 2006, 03:07 AM
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
yeah, i don't think much is required to gain a loyalty 1 contact. loyalty 1 is about what the cashier at a grocery store has towards you =P
(j/k, but really, loyalty 1 is pretty insignificantly small). now of course, if we're talking a connection 6 contact, that's different... but honestly, to gain a fixer contact with loyalty 1, all you really need is an introduction IMO. there's really pretty much no obligation to it. |
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May 18 2006, 01:56 PM
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
As a GM I would respond by saying: "You want new contacts ...
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May 18 2006, 03:42 PM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
I generally "only" require roleplay to aquire new contacts.
They generally start with loyalty rating of 1, although occasionally it will be higher. But I also say that contacts must be maintained in order to keep their loyalty rating, it swing both ways usually. And it's possible to increase your contacts connection ratings as well. Although that requires even more work. Their shouldn't be a cost for anything requiring that much work. |
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May 18 2006, 03:43 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
:rotfl: |
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May 19 2006, 01:21 PM
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
The only time the starting loyalty should be higher then 1 is if you saved the person's life and they feel obliged to repay the debt.
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