My Assistant
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May 18 2006, 11:45 PM
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#26
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
In SR3 your shot can only get worse than your prediction as you keep rolling—the dice you already rolled define your minimum quality of roll. Regardless, though, the issue is that successes (or hits, for the heretics among us) determine the quality of the shot. What reason is there, barring issues with cover, for a high-quality shot to hit someone in the arm if it wasn't specifically aimed there? To, as you say, not have a shot at all until the hit location gets rolled requires completely redefining what successes mean in terms of a ranged attack. If that's what's happening, what do they mean now? ~J |
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May 19 2006, 04:56 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 176 Joined: 7-September 05 From: Austin, TX Member No.: 7,706 |
What if you just used the battletech hit location chart, that way you keep it in the family so to speak :P
No, but seriously the Battletech hit location would totally work. Make center, left, and right torso results one hit location, torso. Rolling a 12 gets a head shot and you apply the the called shot modifier. If your roll results in a Torso (critical hit), I think you'd have to roll snake eyes for that, then apply the armor piercing rules. Then you use Austere Emancipator's idea of X armour covers X locations. And there ya go... simple. |
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