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stevebugge
post May 17 2006, 06:22 PM
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Basically the premise of this thread is this:

Imagine Fanpro had a raffle and the top prize was the right to design, at least generally, one of the Shadowrun Products for upcoming production, what would it be?

For me, being a geography information enthusiast it would be the CIA World Factbook 2071 edition, with some shadowland annotation. Basically a country by country rundown, with a graphic for a map and flag and containing the basic info for the countries listed in a fashion similar to the actual CIA World Fact Book with a little room for Shadowtalk been there run that blurbs at the bottom. Basically a whole world briefing on the countries, but not the in depth history included in the Shadows of ... Series.



EDIT: One afterthought here, if your answer is just going to be something along the lines of "A rules system that makes sense" or "A return to the old rules" please don't add it, I'm hoping to see new creative ideas not a revival of the old The rules in X edition suck compared to the rules in Y edition argument. In other words focus on the fluff not the mechanics.
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emo samurai
post May 17 2006, 06:32 PM
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Epic level handbook. :D

What happens when you move beyond 4 initiative passes.
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nezumi
post May 17 2006, 06:46 PM
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Mr. Studd!!!

Oh, you mean like a sourcebook. Hmm...

Probably redo R3 so it's a tad less complex. Also I'd love to see SR3.5 come out : )

edit: Sorry, didn't read the whole original post. Well... my opinion still stands! I'm reasonably likely to buy R4 for SR4 even though I don't play SR4, just because R3 is too complicated for my tastes. I'm sorry, Kage.
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mdynna
post May 17 2006, 07:38 PM
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nezumi grabbed my answer, I would like to write Rigger 4 and not name it Rigger 4. Something a little more interesting like, "Glass and Steel." That kind of sucks but its all I could come up with right on the spot.

My runner-up choice would be to write the SR4 Corporation sourcebook.
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UndeadPoet
post May 17 2006, 07:53 PM
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QUOTE (emo samurai)
What happens when you move beyond 4 initiative passes.

Most obviously, your street name instantly is changed to "emo samurai" and you turn into a ninja.
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L.D
post May 17 2006, 08:00 PM
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A history book that explains a bit more of what happened between 2065 and 2070.
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Shrike30
post May 17 2006, 08:16 PM
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Something like Fields of Fire... the military/mercenary-scale equipment. Maximum Metal from CP2020 is another good example.

Give me APCs, MBTs, powered armor, full borgs, guns intended for the "larger" user, attack helicopters with integrated mage-sight systems, mortars, rocket launchers, sentry guns... all that stuff that makes a GM cackle and dream. :vegm:
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nezumi
post May 17 2006, 08:39 PM
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Oh, I completely forgot. I *STILL* want a book of non-runner only cyberware (like mr. studd). CP2020 had a lot of good stuff that's great for corp execs and the like, but pretty limited in use to runners. just legal, common stuff, the cyber version of the ssg. Again, I'd buy an sr4 version of that.

Also a new rocker handbook would be supercool.
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stevebugge
post May 17 2006, 08:44 PM
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QUOTE (nezumi)

Also a new rocker handbook would be supercool.

I've kind of wondered about that too. Shadowbeat was the only book I can remember devoted entirely to popculture, news, and entertainment. Did it just bomb sales wise? Let's put it this way if Nezumi won and got his rocker book I'd probably buy it too :)
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jklst14
post May 17 2006, 08:45 PM
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I would love to see a Shadowrun version of the old CP2020 sourcebooks Wildside: The Cyberpunk Sourcebook for the Street.
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Kyoto Kid
post May 17 2006, 08:52 PM
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...my first choice would be a new rigger/vehicle supplement on the lines of Rigger 3 but (as mentioned in other posts) a bit less complicated. Definitely would include vehicle design rules.

I was only able to whip out new vehicles from R3 because I worked up an Excel spreadsheet where I just had to plug the custom components in. and let the formulae do the all the grunt work.

My second choice would be a new CC. With more guns, specialised arrows, comprehensive tables for improvised weapons (both melee & thrown), custom concealed gear rules (ala SOTA 2064 - love all that "spy toy" stuff), martial arts rules, and more armour including Formfit and the Zoe line of high fashion armoured clothing.
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WyldKarde
post May 17 2006, 09:11 PM
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I'd like to see a Shadows of The Void sourcebook, detailing the various facilities, vehicles and skills for space operations, along with things like space station squatters (remember the cool Rastafarian commune living in an abandoned space station in Neuromancer) and runner bars in Z-O etc. After the probe race the various AAA corps will have greatly expanded in their aerospace abilities and endeavors and I'd like to see how that could pan out in an extended setting.
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Kanada Ten
post May 17 2006, 09:44 PM
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Wyld Karde, you may like Target: Wastelands. It has space, ocean, desert, and toxic locations - more flavor than rules. Set in 2063, IIRC, but it gives you an idea of the corp curve. Construction of the space railgun should be complete by 2070 since they solved the Kilimanjaro issue. Oh, and Yamatetsu landed a manned mission to Mars back in 2064.

I guess I'd like a SotA/NAG2RL/SSG after all the expected supplements.
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emo samurai
post May 17 2006, 09:48 PM
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I know! A Shadowrun RPG for the Wii. That would rock so hard.

QUOTE (UndeadPoet @ May 17 2006, 02:53 PM)
QUOTE (emo samurai @ May 17 2006, 01:32 PM)
What happens when you move beyond 4 initiative passes.

Most obviously, your street name instantly is changed to "emo samurai" and you turn into a ninja.

I have more than 4 initiative passes? SWEET!!!
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SL James
post May 17 2006, 10:04 PM
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QUOTE (stevebugge)
Basically the premise of this thread is this:

Imagine Fanpro had a raffle and the top prize was the right to design, at least generally, one of the Shadowrun Products for upcoming production, what would it be?

Cities of Intrigue - something along the lines of the most politically... ah... competitive locations in Shadowrun, to match Runner Havens and the other planned location books (feral places, mystic places, corp zones, or whatever they're really called).
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pragma
post May 17 2006, 10:20 PM
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I'd like to see an industry sourcebook in which some of the technological systems and infrastructure of Shadowrun is fleshed out. It could contain some information on what exactly is inside the laboratories runners are always stealing from, how 2060-70's academic, industrial and governmental interactions play out and what's hot and what's not in the technology community at large -- for example it could give some suggestions about what kinds of work is going on to improve optical chips or commlink security.

It would also be kind of neat if it included an under the hood look at the security industry to see how the technological systems runners deal with are put together and exactly who pays security guards what to protect their property.
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mdynna
post May 17 2006, 10:39 PM
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pragma, everything you talk about there is in SOTA:2063 and SOTA:2064. They're decent enough books that you should be able to "extrapolate" their material into the 2070 setting. Remeber, just because "canon" says it happened in 2063 doesn't mean you can't say its happening in 2070 instead! (Especially if you or your players haven't read the book before)
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stevebugge
post May 17 2006, 10:44 PM
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I'm going to put in a second entry: Shadows of the Past

This book would detail archaeological hotspots providing both the publically available data, and the quieter shadow speculation. I would ask for some heavy ED-SR linkage in the Shadowtalk for in this one.
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FanGirl
post May 17 2006, 10:51 PM
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All I want is something that tells me how to hotwire a car. I'd really rather "borrow" Joe Sarariman's car, letting his insurance company pick up the tab, than plunk down thousands of nuyen for a car of my own, only to see it smashed to into teeny tiny bits. SR4 doesn't say anything specific about hotwiring, though, so I'm stuck. :(
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stevebugge
post May 17 2006, 10:55 PM
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QUOTE (FanGirl @ May 17 2006, 02:51 PM)
All I want is something that tells me how to hotwire a car.  I'd really rather "borrow" Joe Sarariman's car, letting his insurance company pick up the tab, than plunk down thousands of nuyen for a car of my own, only to see it smashed to into teeny tiny bits.  SR4 doesn't say anything specific about hotwiring, though, so I'm stuck. :(

Hopefully the answers you're looking for will be in Unwired. Unfortunately that probably means waiting until October or later for those answers.

[Edit]Maybe considerably later I just checked the Fanpro Catalogue and it wasn't even listed there for this year.
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emo samurai
post May 17 2006, 11:05 PM
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What would an epic level handbook have in it?
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Smilin_Jack
post May 17 2006, 11:09 PM
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SR4: Plots and Hooks

Details every metaplot that happened from 2050 to 2070 all in one nice portable book. So I don't have to keep lugging around or referring to SR1, SR2, or SR3 books. A one book (or PDF) solution to this problem.

SR4: High Tech Low Life Redux

Basically reissued taking into account AR and VR.

SR4: Seattle Web Extras

A page on fanpro that re-introduces places from the SR1 Seattle Sourcebook and brings them up to date for 2070. New Seattle missed some of them, and I doubt Runner Havens is going to have all of them either. Including a downloadable (and printable!) Seattle Downtown map updated to 2070.
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BookWyrm
post May 18 2006, 01:11 AM
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SR4: Magic in the Shadows-2070 (working title)
Basically, the SOTA book for Magic, brings the best of the SR3 magic info into SR4.

SR4: Montezuma's Vengeance
No, not the intestinal disorder. This is a Harlequin's Back-style adventure that tells us what happened when Aztechnology took the Big Dive, but didn't go down peacefully. Mayhem, sabotage, double-, triple-, multiple-crossing & back-stabbing that has the player's teams hip-deep in drek...or is that blood?

SOTA-2070
Yes, I know this idea may be stillborn, but why not revive it? A yearly book that gives us the latest in magic, tech, chrome & toys.
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Aaron
post May 18 2006, 03:57 AM
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QUOTE (BookWyrm)
SOTA-2070
Yes, I know this idea may be stillborn, but why not revive it? A yearly book that gives us the latest in magic, tech, chrome & toys.

One of the things I think Shadowrun has historically suffered from is its own version of feature creep, to the detriment of the game. I'm truly digging SR4, but I fear that the same thing will happen to it; that future expansions will make the mistake of adding more power, rather than more options. If I recall correctly, some of the last FASA books more or less avoided this problem, but the potential is still there.

True, one could argue that I could just ignore the stuff I didn't like. But it would still be canon; once the midichlorians are out of the can, you can't put them back in.
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FanGirl
post May 18 2006, 04:46 AM
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QUOTE (Aaron)
...once the midichlorians are out of the can, you can't put them back in.

I never quite understood why people are so vehemently opposed to the concept of midichlorians. I get that things like Force abilities kind of lose their mystique when they have a "scientific" explanation, but I think that the idea of little cellular organisms that give you superpowers is awesome. I certainly wouldn't mind having those little critters swimming around inside me. But I digress.
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