Cyberware in prison |
Cyberware in prison |
May 18 2006, 01:58 AM
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#1
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Target Group: Members Posts: 17 Joined: 16-May 06 Member No.: 8,565 |
I was wondering, how is cyberware handled in say, max sercurity prisons. Say if an inmate has cyber eyes...what do they do? Surely they don't remove the eyes. Would they just leave them be? Obviously there would probably be no wi-fi connections to the Matrix in the area. But say cyber arms and spurs. Do they remove them, or just leave them in? This is going to come into play when I have a party of mine attempt a prison break. Any info would help.
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May 18 2006, 02:06 AM
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#2
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Some cyberware they remove (spurs, cyberguns, anything with an F code), some cyber is simply disabled and requires surgery to fix. Some things, say cybereyes, could have IC loaded onto them to prevent access of high end functions. Cyberarms could be removed and replaced with cyberprosthetics, if they posed a threat.
Some max prisons are also built in mana dead zones, as well, though these are usually reserved (is that a pun?) for magicians and adepts. |
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May 18 2006, 02:08 AM
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#3
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
And lets not forget virtual prisions. Who needs guards when you can just hook everyone up to a UV host and feed them slop through a tube.
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May 18 2006, 02:08 AM
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#4
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Moving Target Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
I haven't noticed anything in the SR4 book, but you could install programs to reduce cyberlimbs to have physical stats of 1, spurs can't extend, that kind of thing. Or Kanada's removal of weapon systems, I bet that takes 5 minutes. Then back it up with serious encryption and passcodes, Data Bombs and Kink Bombs. From page 331, in Headware, note the final sentence:
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May 18 2006, 02:24 AM
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#5
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Target Group: Members Posts: 17 Joined: 16-May 06 Member No.: 8,565 |
All very good and helpful ideas thanks. But it posses a problem. I need for the party to get caught "on camera" inside the prison and was gonna use an inmate using his cyber eyes to take a few pictures and use that to lessen his sentance or something. Although I will admit, I'm not THAT familiar with Lone Star prison systems, or even if Lone Star has prisons. But that was the idea I was gonna go with, but it really doesn't seem that logical now...hmmm..if anyone could give me a hand here I would appreciate it.
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May 18 2006, 02:29 AM
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#6
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Makes perfect sense actually. Prisons often have inmates play informant for favors: extra cigarettes, women, drugs, the good work detail, and so on. These can often be life with no parole types, since they have nothing to lose and maybe a transfer to a lower security prison to gain.
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May 18 2006, 02:49 AM
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#7
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Moving Target Group: Members Posts: 126 Joined: 20-December 05 Member No.: 8,088 |
I could have sworn in a shadowrun adventure in a magazine years ago there was an adventure where the pc's had to infiltrate a prison as prisoners and there was the option of getting handblades, etc... implanted from a psycho cybersurgeon in their cell block.
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May 18 2006, 03:50 AM
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#8
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
What??!! Take away a persons right to use their cybereyes? I'm calling the ACLU...
I could imagine a person with limbs being given cheap plastic ware in place of the sturdier stuff, and you can be sure they are wired right up to a hacker in a control room who can take over them if need be. For that matter, I think most prisons would use prisoner cyber-eyes unknown as surveliance. They may think they had their recording functionality turned off, but someone is looking through their eyes in a control room somewhere... |
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May 18 2006, 03:55 AM
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#9
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The problem with that is intruders will be able to detect and disable them as they disable the security. Maybe they do use this method, combined with snitch cells to really keep prisoners more afraid of each other... |
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May 18 2006, 05:23 AM
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#10
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Target Group: Members Posts: 17 Joined: 16-May 06 Member No.: 8,565 |
Hm...well alright then. I guess I'll go with my original idea then. Something else that crossed my mind, what about bioware. There isn't alot they can do about that unless they go thru the surgery which would be expensive for the prison I would imagine. Anyways, thanks alot guys...you've actually helped alot.
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May 18 2006, 05:31 AM
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#11
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I don't know that they'd really do a lot to begin with. I don't picture Shadowrun prisons as places where human dignity and rights is a big concern. Let the guy have his wired reflexes 3. What's the worst he'll do, smack around some other inmates? They're all criminals anyway, and most of them are probably SNIless except for their shiny new criminal SIN. Most prison gaurds would work from a distance via rigged security, sleepy gas in sealed chambers, etc.
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May 18 2006, 05:40 AM
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#12
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
There is only a few pieces of bioware that would help one escape from prison or increase your threat level: Toxin Extractor and Tracheal Filter (nanite removal), Skin Pocket (stitched up), Bone Density (atrophy drugs to decrease Str) and Muscle Augmentation (atrophy drugs - like they use on trolls).
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May 18 2006, 05:41 AM
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#13
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Target Group: Members Posts: 17 Joined: 16-May 06 Member No.: 8,565 |
Very true, which is something I considered. But leaving so much hi-tech gear in the hands of criminals would be very risky. I mean hell, look at our prisons now. If a riot breaks out it's very hard to contain and they are using a toothbrush and lighter as weapons. Surely they wouldn't leave certain things just readily accessible.
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May 18 2006, 05:54 AM
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#14
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
They might. Most of the high threat prisoners they get will be SINless and/or violent criminals. Keeping SINless violent offenders in prison costs money. Money that corps don't like losing. If a SINless person is killed in a riot there will be nobody to mourn and (more importantly) nobody to sue.
Put the SINned prisoners in a different prison where you do keep an eye on prisoner safety and take pains to ensure dangerous cyberweaponry doesn't get through the gates. |
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May 18 2006, 06:22 AM
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#15
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
If I were running a SR4 prision I'd just give the prisioners knock-out drugs, slap 'trodes on them, and shove them into coffin sized lockers in a warehouse somewhere with tubes to feed them and remove their wastes. The UV host they are hooked up to would be modeled after a tropical island and they'll believe that they were banished there. I won't matter what kind of 'ware they have, they won't be able to access it in the real world. It doesn't matter what kind of magic they know. They'll only be able to cast spells in the simulaton. If they try to go to the metaplanes the simulation kicks them back to their bodies. If they are killed the simulation deposits them on another island and leaves a copy of their bodies. And all the while the system is streaming behavior programing and new skillsets directly into their minds. When they get out they'll have experienced several lifetimes away from society in their minds and have an irresistable urge to knit ishould they ever feel any antisocial feelings.
As for keeping violent offenders, prisions usually get paid per head. It is in their best interest to have as many inmates as is possible. |
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May 18 2006, 02:28 PM
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#16
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
I would assume that every SINless prisoner would be issued with a brand spanking new SIN. Assuming they were gonna be let out. Just so they could be tracked. If not, the same amount of resourses would be spent making sure the "Prisoner" disappeared in prison. I forsee most Cyber getting ripped out or shut down. Maybe even turned right down if that's not possible. Dangerous Bio would have to be countered (Dismembered with nano's) and mages would have to, at least, wear a magemask. Adepts and mages could also have their magic literally beaten out of them. You know how serious injury affects magic users! That's about it from me for now! :smokin: |
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May 18 2006, 03:08 PM
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#17
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Moving Target Group: Members Posts: 208 Joined: 3-May 06 From: On the Run Member No.: 8,521 |
Check the SOTA64 Sourcebook - I don't imagine much has changed in 7 years. ;)
Cyber/Bio Monsters 1. Too expensive to rip out cyberwear or biowear. 2. Disable it by cutting a few wires, or implanting micro bombs set to go off if the 'wear is activated. 3. Datajacks and Chipjacks are fitted with a jackstopper. 4. Use of involuntary simsense 'rehabilitation'. Mages 1. 24/7 Magemasks 2. 24/7 Simsense 3. 24/7 Hallucinogenic Drugs 4. Hideous background counts in most prisons 5. Manacles that prevent astral movement. There's an entire section that deals with this in SOTA64, called "In the Joint". Joining gangs, prison tech, prison dueling rules, etc. |
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May 18 2006, 03:15 PM
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#18
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
What about those who express as mages or adepts while on the inside? I imagine they could be pretty huge problems until the guards manage to get them into lockdown- particularly if they're subtle about it, as I'm willing to bet they don't screen formerly non-magical prisinors regularly...
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May 18 2006, 03:18 PM
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#19
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
A prison probably has mages doing astral patrolling regularly. They will spot new awakened mages/ adepts pretty quickly and deal with them.
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May 18 2006, 03:38 PM
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#20
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Moving Target Group: Members Posts: 208 Joined: 3-May 06 From: On the Run Member No.: 8,521 |
SR prisons are fully capable of dealing with riots without endangering a single guard through the use of 'taser-capable floors' (extending from the common areas and into the cells), gas-delivery systems, and drones equiped with stun weaponry.
Prisons are also wired extensively for sound and audio, and most have several astral mages and spirits who patrol. |
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May 18 2006, 03:42 PM
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#21
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Really? I see those capable of astral perception as too much in-demand for a prison to have the resources hire them enough to regularly patrol their non-magical inmates. |
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May 18 2006, 03:48 PM
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#22
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Moving Target Group: Members Posts: 208 Joined: 3-May 06 From: On the Run Member No.: 8,521 |
Well since its the Security Corps (Lonestar, Knight Errant, etc) that run and own the prisons - and they put the prisoners to work (no license plates - try textile goods, industrial supplies, electronic components, and a lot more besides). The prisoner pays for their own upkeep, and may be allowed to keep a small percentage by the Sec Corp.
The Sec Corp is also payed by the city/country/etc to house the prisoners. Its big business - and with them housing 'violent' criminals .... they are going to hire mages for security. |
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May 18 2006, 03:51 PM
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#23
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Target Group: Members Posts: 17 Joined: 16-May 06 Member No.: 8,565 |
I would think I would create prisons just for mages, so therefore you can concentrate all your magical effort in one area.
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May 18 2006, 03:59 PM
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#24
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
They will probably have mages, yes, but the prison mages will be too busy controlling the known Awakened prisinors to give the ones that are 99.9% mundane the old astral once-over. |
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May 18 2006, 04:02 PM
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#25
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Moving Target Group: Members Posts: 208 Joined: 3-May 06 From: On the Run Member No.: 8,521 |
The do that too.
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