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May 24 2006, 06:19 PM
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#76
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
What is the other interpretation? The only interpretation consistent with RAW regarding this aspect is: Agent = IC comlinks and nodes suffer response penalties from running too many agents/IC There is NO other interpretation which is consistent with RAW, and on first look, I see no difficulties with these rules. Thats why I think they are meant that way. Only on second thought, they are flawed (DoS attack, weak matrix hosts, you name it . . .) And I think we do not only need a FAQ, but we would have needed unwired as the first book to be published. It is a severe mistake not to do this. BTW: I think it is really sad that not even one of these "rule guys" or "freelancers" is commenting on this. Were the rules written by Rob Boyle only? Where are the guys writing unwired at the moment? |
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May 24 2006, 06:45 PM
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#77
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Don't feel bad, devs never ever post rule clarifications here.
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May 24 2006, 06:46 PM
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#78
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
But why? I even think that they should enter 21st century and update the .pdf books constantly with rules clarifications and changes. A lot of people in here are constantly testing rules. Why not use this additional information to make a better product?
Give every buyeer of the hardcopy book a .pdf license and everybody is able to constantly be up to date to the newest and revised rules (if he wants to). I bet you would even find a lot of volunteers for this work. |
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May 24 2006, 06:52 PM
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#79
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I hate to be the one to keep saying this, but it seems to me that they either don't care, or can't figure the rules out any more than we can.
Believe me, I'd love a third option. |
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May 24 2006, 07:23 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
I can understand why Unwired isn't coming out soon. I think they're letting things like this and other Matrix 2.0 rules "air out" a bit before they try to expand and such on them. Heck, they may decide that the rules need a major overhaul. In which case Unwired might be on par with VR2.0 as a "complete rule system replacement."
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May 24 2006, 07:35 PM
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#81
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Moving Target ![]() ![]() Group: Members Posts: 914 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 |
I hope it isn't a total rewrite but it wouldn't surprise me if the playtesters didn't hit this. Many PTs work according to scenarios specified by the devs or editors and don't have anything but a small subset of rules to work from. I can believe the RAW in their final form didn't get more than a cursory eval given the timing problems around Gen Con. The Fan Pro folks at Gen Con were constantly referring to the books to find out which rules incarnation were printed.
I also wouldn't be surprised if the devs were divided on the matter and are kind of hoping the masses will come to a consensus. |
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May 24 2006, 07:46 PM
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#82
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
God I hope not, the constantly changing rules from version to version is bad enough. |
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May 24 2006, 08:51 PM
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#83
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Especially when they aren't fully thought out.
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May 24 2006, 09:11 PM
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#84
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
If you want an official rules clarification, you email the official people. Rob doesn't want to read Dumpshock because it could create issues with claims of copyright and intellectual property. |
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May 25 2006, 12:05 AM
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#85
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Well...that, and no offense intended to anyone, but it's been shown that some of the devs can't handle it here. |
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May 25 2006, 12:10 AM
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#86
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
There is only 1 dev. What freelancers have to say about a subject doesn't make it official.
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May 25 2006, 03:56 PM
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#87
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
Keep in mind that we on DS mostly represent the "extreme" end of the SR fan scale.
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May 25 2006, 08:01 PM
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#88
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Seriously. If you can formulate the debates weve been having here into answerable questions, just email it to Rob and hell probably answer you. (sorry for lack of apostrophes, my keyboard is being wierd) |
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May 25 2006, 08:14 PM
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#89
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
That may be an understatement. |
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May 25 2006, 09:37 PM
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#90
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
(My reason why the current Matrix Response/Node rules need to be changed):
GM: You hear a gratifying click as the biometric lock unhinges. As the heavily armored door slides open you cast aside the bloody stump of a hand you acquired to bypass the lock. The slow mechansim finally finishes opening completely giving you access to the room you have been so desparetly trying to enter. PC: I head inside! GM: You step inside and hear the door close behind you with a heavy slam. You have now done what many said was impossible: penetrated the data centre for SK: Prime. This is where all of the juiciest paydata is kept for Lofwyr and SK's nefarious schemes. PC: I look around, what's the room like? GM: The room is enormous, probably 50 metres across. At one time, it probably held enormous amounts of equipment. Now it is almost completely empty. PC: Really? What is in the room then? GM: In the centre, 20 meters in front of you, is a cheap fold-up card table. There's something sitting on it but you can't see it from here. PC: I walk over to the card table. GM: You see one Meta Link commlink there. It looks fairly well used. A "*Sale!* tag is still partially stuck to it. PC: Just a Meta Link commlink? That's it? GM: Looking closer you see some supplementary electronics have been added to it. The kind of accessories you've seen that boost a Commlink's processing power. PC: So all there is in the whole data centre is a modified Meta Link Commlink? GM: Yes. You see, ever since the crash of '64, you don't need anything better than a modified Meta Link commlink anymore. SK was able to downside their multi-billion dollar Matrix Data Centre to this. It's as good a Matrix system as can be in the world. |
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May 25 2006, 09:59 PM
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#91
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
As far as caps on rating go my group has pretty much dropped them making it possible for corps to have systems with higher than 6 in their ratings. With the way the times work you need large teams of programmers working together to get it done but we've determined that a company could have a system that is 7+ even if they only create one system at a time (in series).
So far none of us have been able to find something that directly states "you cannot build something higher than 6." If anyone else has please let me know. |
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May 25 2006, 10:08 PM
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#92
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I'd picture that scene only with thousands upon thousands of Metalinks, and only one has the paydata at any one time. A needle in a sea of needles.
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May 26 2006, 05:21 PM
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#93
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Hahaha nice. I'd still wager even a *large* infrastructure setup in 2070 wouldn't occupy nearly a tenth of the space it does today. Considering you can implant a commlink in your head with zero concern of heat (go-go-superconductors) really means you can pack more in less space than before. |
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Lo-Fi Version | Time is now: 3rd December 2025 - 04:46 AM |
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