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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Since I'm away from the gaming table for a couple of years I'm using this time to brainstorm and think about how to come back later and run SR3 better.
One idea that I'm toying with is hit locations. In my experience as a GM a lot of times players would want to "shoot him in the leg", or "headshot him", and then there was always a little bit of disgruntlement about how Called Shots technically could EITHER bypass armor OR raise the damage level by one. (So that there isn't really a genuine headshot per se.) Perhaps introducing hit locations would be kind of flavorful and a bit more intuitive. In most cases this would mean that certain body parts such as the head would be unprotected by socially acceptable armor but on the other hand you wouldn't ever have Fallout-esque bizareness of a shot to the torso magically bypassing armor. The biggest problem of course would be trying to keep the mechanic simple and easy so as to not make combat take too long or get a lot more complicated. Now, from a perspective of completeness and realism, I think the game Riddle of Steel has the *best* hit location system. The combat engine seems pretty realistic as do the wound effects and there's a great deal of detail. There's even different tables for male and female groin hits. With the male groin hits horizontal stabs or blows are more devastating than with the female groin but the female groin suffers more with vertical stabs or blows. Seriously. That's a lot of detail. Obviously that would be too much for Shadowrun and it would be a poor patch on the SR combat engine. But how about this? Every time someone is hit they are randomly hit either in the legs, arms, head, or torso. Torso hits are the most probable. The condition monitor fills up as normal (complete with damage scaling) to represent blood loss and shock; perhaps an S wound inflicted to the leg represents a worse bleeder than an S wound to the torso does in the abstract. If someone is shot in the arm for a D wound it means something like their arm is ripped off and the shock makes them fall dazed and incapacitated to the ground. Maybe shots to the head would get a damage level upgrade. The only difference that this would make over normal shadowrun is that you'd have a certain chance of hitting an unarmored part of the body, such as the head. Called Shots would no longer explicitly either bypass armor or raise the damage level but would isntead enable you to hit the specific body part you wanted. So you could aim for the legs on a guy wearing a vest to bypass his armor, or you could make a called shot to the head and get both an armor bypass and a damage upgrade if the target wasn't wearing a helmet. Perhaps also if someone took a D wound to a limb and failed the organ loss roll he could just "automatically" lose that limb rather than, say, an eye, just for consistiency. What do you think? Too much detail, not enough payoff? Or do you think it would be a relatively easy way to make things more dramatic and make injuries more imagineable? |
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Lo-Fi Version | Time is now: 28th July 2025 - 12:00 PM |
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