My Assistant
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Oct 13 2003, 05:36 PM
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#26
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
No. The spell resistance test is all you get to reduce the damage. If a D stunball hits you and gets one net success you are unconcious. nighty night. that's it. No body roll to resist damage further.
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Oct 13 2003, 05:41 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 223 Joined: 26-February 02 Member No.: 1,067 |
Are you -absolutely- sure about this, Bit? It seems overkill, but I trust this has been discussed to death. being my anal self, I'm prolly going to double-check it for myself, but to have no levels of fragged between "Brain explodes" and "not a scratch" seems kinda an antithesis of what Shadowrun is built on.
Athenor |
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Oct 13 2003, 06:16 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 474 Joined: 26-February 02 From: Austin, TX Member No.: 90 |
Yep, that's the way it is and that's why Combat spells are so nasty.
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Oct 13 2003, 07:10 PM
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#29
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I am positive that is correct.
This is why you want to cast spells at high force to make them hard to resist, and then those high force spells have hard to resist drain. Remember, everything I stated applies only to Combat Spells, not Elemental Manipulations or other types. |
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