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> OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT
HeySparky
post Aug 1 2006, 07:39 AM
Post #151


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I'm out of town for the week starting, well, earlier today. I'll have intermittent access and will try to keep up. Charlotte will attempt defensive maneuvers and to cover the team as all parties to the negotiation make good our escape. She will not protect Deray's team over our own, but will take pains to see Deray out.

Dodge: 4 dp
[6] [5] [5] 4
Hits: 3
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Fenris
post Aug 1 2006, 06:04 PM
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Just checking, I think I'm still waiting on Dakota's actions.
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Blitz
post Aug 1 2006, 06:43 PM
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My bad..my dad's on a "lets clean the house" kick since Im not working anymore. *sneezes* I hate dust.

On the plus side, I found my character sheet :D

I don't have a second pass...still waiting for enough cash to pay for my synaptic booster ;)

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Fenris
post Aug 2 2006, 05:54 PM
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Excellent! Let there not be said that there are no tangible rewards for cleanliness =D

Alright, so, Jeff, Mickey, and Charlotte, second actions?
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Whizbang
post Aug 2 2006, 06:03 PM
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No second pass here either.
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BishopMcQ
post Aug 3 2006, 05:43 AM
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only 1 IP.
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Fenris
post Aug 3 2006, 03:36 PM
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As far as I can tell, Charlotte doesn't have a second path either, so it's back to Yin.

On another note, that player I PM'ed you all about bringing in? Well, his handle is Cirio, and he's got his character background worked out and is finishing up the actual mechanics of his character.

I told him I'm give him a little introduction (see above) and then have him post his background so you all could go over it and see how you wanted to tie him in with the other characters. I told him to read the thread and your backgrounds and toss out some ideas to get the ball rolling ;)

So, without further ado, here comes Cirio!
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Buddha72
post Aug 3 2006, 04:22 PM
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Ok picking new targets to poison, will throw at one and then another. I am not dropping prone so I will be doing some more dodging.

Reaction + Edge
02 03 03 04 04 05 05 05 05 06 (5 hits)

Throwing Weapons + Agility (Sp: Shuriken)
01 03 03 04 05 05 05 06 06 06 (6 hits)

Throwing Weapons + Agility (Sp: Shuriken) minus 2 for additional target
01 01 02 03 03 05 06 06 (3 hits)

Edge Reroll
03 03 05 05 06 (3 hits/6 hits total)

Gamma-Scopolamine
Vector: Injection
Speed: Immediate
Penetration: 0
Power: 8
Effect: Paralysis
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Fenris
post Aug 3 2006, 04:52 PM
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4 hits on the first, 4 hits on the second.

All four targets are paralyzed.

All right, everyone re-roll intitiative please.
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BishopMcQ
post Aug 3 2006, 04:55 PM
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Initiative 11
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Buddha72
post Aug 3 2006, 05:30 PM
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Yi 15
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Whizbang
post Aug 4 2006, 10:51 PM
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Oops...missed the call for rolls a bit back

Rea + Edge: 4, 4, 2, 2, 1, 1.... not good
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Fenris
post Aug 5 2006, 12:57 AM
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Damage is 6P, increased to 7P from his net successes. The gun has AP -1. Please give me a damage resistance test (Armor after AP + Body) to see how much damage you take.

Also, new initiative please ;)
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Whizbang
post Aug 5 2006, 01:08 AM
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Armor + Body: 6, 5, 4, 2, 2, 1, 1
Edge: 5, 5, 5, 5, 5 Yatzee!!!!!

Initative: 5, 5, 4, 3, 1, 1, 1
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BishopMcQ
post Aug 5 2006, 05:54 AM
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Whizbang--Initiative is base number + number of hits. So you have an initiative of 9.
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Blitz
post Aug 5 2006, 05:32 PM
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Hey everyone...please forgive me. Having serious internet connection issues and haven't been able to get online for several days now. It's being super sporatic right now but a tech is supposed to be coming out on monday. I have a crap ton of reading to catch up with to be able to post so bear with me. I'll try to make a bump in each game Im involved with, but don't expect my regular posting to get going until this mess is fixed.
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Blitz
post Aug 5 2006, 07:50 PM
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Init: 8

1: 6 + 4 = 10. ... Success
2: 3
3: 6 + 2 = 8. ... Success
4: 6 + 1 = 7. ... Success
5: 5 ... Success
6: 4
7: 2
8: 1

=12
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Fenris
post Aug 6 2006, 05:16 AM
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Just need initiative from Sparky.
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HeySparky
post Aug 6 2006, 05:33 AM
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Init 7
[6] [5] 3 2 1 1 1
Hits: 2

Initiative Score: 9
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Fenris
post Aug 8 2006, 06:53 PM
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w00t.

Alright, moving along:

Initative

Yi - 15
Dakota - 12
Mikey - 11
Charlotte - 9
Bad guy group 2 - 9
Jeff - 9
Bad guy group 1 - 8

First up is Yi.
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Blitz
post Aug 8 2006, 10:53 PM
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Hey guys..Im leaving for GenCon in a few hours and wont be back until next Monday. I dont expect to have internet access the entire time Im gone so please feel free to NPC me while Im gone.

Fenris, my intention is to provide cover for the group as we make an escape through the hole created by Deray and her goons. Targetting first unharmed people, then moving to clean up anyone still firing. Top priority is always the opposition posing the most danger. She'll also call for a retreat of first Charlotte, then the magical talent, followed by Yi with myself pulling up the rear.
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Fenris
post Aug 8 2006, 11:43 PM
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Thanks Blitz, for leaving us instructions so we can push the thread forward. Most likely, since McQuillan is going to GenCon as well, the thread will just hold up a couple of days and pick up next Monday.

For those people taking actions, until the goons act, the suppresive fire is still going. If you don't take cover or go prone, you'll have to roll Reaction + Edge vs. 1 success to avoid getting shot.
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BishopMcQ
post Aug 9 2006, 12:50 AM
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Hey all--I'm dropping off for the rest of the week. Look for bumps on Monday when I am back from GenCon.

My plan of action is to blast the same goon as before with a stun bolt F3 (rake on the ground, steps forward and it slams into his face)

If I can, I'll take cover behind the table that Jeff kicked up and start moving towards the exit low to the ground.
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Fenris
post Aug 16 2006, 12:08 AM
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Just to clarify, that's three tests of Reaction + Edge vs. 1 success.
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Buddha72
post Aug 16 2006, 12:16 AM
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Reaction + Edge (Test 1)
01 02 02 03 03 03 04 04 05 06 (2 hits)

Test 2
01 01 02 02 03 04 05 06 06 (3 hits)

Test 3
01 01 01 03 03 04 05 05 05 06 (4 hits)

Ok readying 2 shurikens (Simple Action) and throwing one at a thug shooting at the people make their way for the exit.

Throwing Weapons + Agility (Sp: Shuriken)
02 03 03 04 04 04 05 05 06 06 (4 hits)

Gamma-Scopolamine
Vector: Injection
Speed: Immediate
Penetration: 0
Power: 8
Effect: Paralysis
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