OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT |
OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT |
Aug 1 2006, 07:39 AM
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#151
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
I'm out of town for the week starting, well, earlier today. I'll have intermittent access and will try to keep up. Charlotte will attempt defensive maneuvers and to cover the team as all parties to the negotiation make good our escape. She will not protect Deray's team over our own, but will take pains to see Deray out.
Dodge: 4 dp [6] [5] [5] 4 Hits: 3 |
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Aug 1 2006, 06:04 PM
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#152
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Just checking, I think I'm still waiting on Dakota's actions.
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Aug 1 2006, 06:43 PM
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#153
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Neophyte Runner Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 |
My bad..my dad's on a "lets clean the house" kick since Im not working anymore. *sneezes* I hate dust.
On the plus side, I found my character sheet :D I don't have a second pass...still waiting for enough cash to pay for my synaptic booster ;) |
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Aug 2 2006, 05:54 PM
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#154
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Excellent! Let there not be said that there are no tangible rewards for cleanliness =D
Alright, so, Jeff, Mickey, and Charlotte, second actions? |
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Aug 2 2006, 06:03 PM
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#155
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
No second pass here either.
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Aug 3 2006, 05:43 AM
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#156
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
only 1 IP.
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Aug 3 2006, 03:36 PM
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#157
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
As far as I can tell, Charlotte doesn't have a second path either, so it's back to Yin.
On another note, that player I PM'ed you all about bringing in? Well, his handle is Cirio, and he's got his character background worked out and is finishing up the actual mechanics of his character. I told him I'm give him a little introduction (see above) and then have him post his background so you all could go over it and see how you wanted to tie him in with the other characters. I told him to read the thread and your backgrounds and toss out some ideas to get the ball rolling ;) So, without further ado, here comes Cirio! |
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Aug 3 2006, 04:22 PM
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#158
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Ok picking new targets to poison, will throw at one and then another. I am not dropping prone so I will be doing some more dodging.
Reaction + Edge 02 03 03 04 04 05 05 05 05 06 (5 hits) Throwing Weapons + Agility (Sp: Shuriken) 01 03 03 04 05 05 05 06 06 06 (6 hits) Throwing Weapons + Agility (Sp: Shuriken) minus 2 for additional target 01 01 02 03 03 05 06 06 (3 hits) Edge Reroll 03 03 05 05 06 (3 hits/6 hits total) Gamma-Scopolamine Vector: Injection Speed: Immediate Penetration: 0 Power: 8 Effect: Paralysis |
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Aug 3 2006, 04:52 PM
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#159
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
4 hits on the first, 4 hits on the second.
All four targets are paralyzed. All right, everyone re-roll intitiative please. |
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Aug 3 2006, 04:55 PM
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#160
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Initiative 11
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Aug 3 2006, 05:30 PM
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#161
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Yi 15
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Aug 4 2006, 10:51 PM
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#162
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Oops...missed the call for rolls a bit back
Rea + Edge: 4, 4, 2, 2, 1, 1.... not good |
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Aug 5 2006, 12:57 AM
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#163
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Damage is 6P, increased to 7P from his net successes. The gun has AP -1. Please give me a damage resistance test (Armor after AP + Body) to see how much damage you take.
Also, new initiative please ;) |
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Aug 5 2006, 01:08 AM
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#164
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Armor + Body: 6, 5, 4, 2, 2, 1, 1
Edge: 5, 5, 5, 5, 5 Yatzee!!!!! Initative: 5, 5, 4, 3, 1, 1, 1 |
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Aug 5 2006, 05:54 AM
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#165
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Whizbang--Initiative is base number + number of hits. So you have an initiative of 9.
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Aug 5 2006, 05:32 PM
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#166
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Neophyte Runner Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 |
Hey everyone...please forgive me. Having serious internet connection issues and haven't been able to get online for several days now. It's being super sporatic right now but a tech is supposed to be coming out on monday. I have a crap ton of reading to catch up with to be able to post so bear with me. I'll try to make a bump in each game Im involved with, but don't expect my regular posting to get going until this mess is fixed.
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Aug 5 2006, 07:50 PM
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#167
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Neophyte Runner Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 |
Init: 8
1: 6 + 4 = 10. ... Success 2: 3 3: 6 + 2 = 8. ... Success 4: 6 + 1 = 7. ... Success 5: 5 ... Success 6: 4 7: 2 8: 1 =12 |
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Aug 6 2006, 05:16 AM
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#168
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Just need initiative from Sparky.
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Aug 6 2006, 05:33 AM
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#169
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Init 7
[6] [5] 3 2 1 1 1 Hits: 2 Initiative Score: 9 |
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Aug 8 2006, 06:53 PM
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#170
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
w00t.
Alright, moving along: Initative Yi - 15 Dakota - 12 Mikey - 11 Charlotte - 9 Bad guy group 2 - 9 Jeff - 9 Bad guy group 1 - 8 First up is Yi. |
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Aug 8 2006, 10:53 PM
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#171
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Neophyte Runner Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 |
Hey guys..Im leaving for GenCon in a few hours and wont be back until next Monday. I dont expect to have internet access the entire time Im gone so please feel free to NPC me while Im gone.
Fenris, my intention is to provide cover for the group as we make an escape through the hole created by Deray and her goons. Targetting first unharmed people, then moving to clean up anyone still firing. Top priority is always the opposition posing the most danger. She'll also call for a retreat of first Charlotte, then the magical talent, followed by Yi with myself pulling up the rear. |
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Aug 8 2006, 11:43 PM
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#172
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Thanks Blitz, for leaving us instructions so we can push the thread forward. Most likely, since McQuillan is going to GenCon as well, the thread will just hold up a couple of days and pick up next Monday.
For those people taking actions, until the goons act, the suppresive fire is still going. If you don't take cover or go prone, you'll have to roll Reaction + Edge vs. 1 success to avoid getting shot. |
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Aug 9 2006, 12:50 AM
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#173
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Hey all--I'm dropping off for the rest of the week. Look for bumps on Monday when I am back from GenCon.
My plan of action is to blast the same goon as before with a stun bolt F3 (rake on the ground, steps forward and it slams into his face) If I can, I'll take cover behind the table that Jeff kicked up and start moving towards the exit low to the ground. |
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Aug 16 2006, 12:08 AM
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#174
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Just to clarify, that's three tests of Reaction + Edge vs. 1 success.
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Aug 16 2006, 12:16 AM
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#175
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Reaction + Edge (Test 1)
01 02 02 03 03 03 04 04 05 06 (2 hits) Test 2 01 01 02 02 03 04 05 06 06 (3 hits) Test 3 01 01 01 03 03 04 05 05 05 06 (4 hits) Ok readying 2 shurikens (Simple Action) and throwing one at a thug shooting at the people make their way for the exit. Throwing Weapons + Agility (Sp: Shuriken) 02 03 03 04 04 04 05 05 06 06 (4 hits) Gamma-Scopolamine Vector: Injection Speed: Immediate Penetration: 0 Power: 8 Effect: Paralysis |
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