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> OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT
Fenris
post Aug 16 2006, 03:52 PM
Post #176


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1 success on the dodge, so you're at 3 net successes, staging the damage up to 6P. Thanks to a phenomanal roll by the GM, he takes no damage, and consequently, no damage from the toxin.

Dakota, you're up!
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Fenris
post Aug 18 2006, 06:14 AM
Post #177


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Alright guys, as a quick update, I've hashed things out with the new player.

Basically, since he's playing your driver, he'll be waiting outside. For the moment we'll assume you guys worked out the whole alternate exit thing if things went bad (which they have), so he'll be waiting out back at the end of the alleyway. Consequently, Deray has provided a convenient exit to that alleyway.

Cirio, toss us an intiative roll and introduce yourself.
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Blitz
post Aug 18 2006, 07:29 AM
Post #178


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Alrighty...going to take another shot at some more goons. I assume that I have at least 2 to attack who have not yet been injured. I will hit the first and depending on that damage, I will either change targets and fire at another or will hit the same one again if he is only lightly wounded.

1st Attack
Firearms, 4 +1 (Enh. Art) +1 (Reflex Recorder) = 6
1: 4
2: 2
3: 4
4: 6 + 2 = 8. ... Success
5: 5 ... Success
6: 4

Agility = 6
1: 5 ... Success
2: 1
3: 5 ... Success
4: 6 + 2 = 8. ... Success
5: 3
6: 3

As I am fairly confident that was a solid hit, unless I see the target do some crazy dodge, Im switching targets. Not sure how that affects my dice pool. I assume just take off the last rolls if I need to shave off dice for changing targets.'

2nd Attack
Firearms = 4 (6)
1: 4
2: 2
3: 4
4: 6 + 2 = 8. ... Success
5: 5 ... Success
6: 4

Agility = 6
1: 5 ... Success
2: 1
3: 5 ... Success
4: 6 + 2 = 8. ... Success
5: 3
6: 3

Weapon - Colt Manhunter, SA, Damage Code 5P Ex Rounds (+2 Dam Code, -2 AP)
Total Damage Code: 7P -3 AP
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HeySparky
post Aug 18 2006, 07:34 AM
Post #179


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I really hope Cirio has a rickshaw... I was really looking forward to the rickshaw chase!
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BishopMcQ
post Aug 18 2006, 08:52 PM
Post #180


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Welcome aboard Cirio!

Sparky--While I can appreciate the aesthetic, I'd personally prefer something slightly more armored...though if our driver is a Way of the Athlete troll pulling an armored Rickshaw, I will hearitly approve.
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Whizbang
post Aug 18 2006, 10:35 PM
Post #181


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Yeah....our merry band plus Deray's bunch might be a bit much for even the mightiest troll to lug along.
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HeySparky
post Aug 18 2006, 10:44 PM
Post #182


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Several rickshaws! :D
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Buddha72
post Aug 18 2006, 11:36 PM
Post #183


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Jump on in Cirio! Glad to have you along for the ride!

Speaking of rides, what do we have in the way of wheels?
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Cirio
post Aug 19 2006, 07:04 PM
Post #184


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Thanks for the welcome. ;)

Fenris will have to comment on the exact make of sedan, but I am driving a loaner from one of Charlotte'scontacts. I'm making the assumption (for Initiative purposes) that the loaner can be rigged.

Matrix Initiative = 9
Roll = 6,1,1,1,2,4,6,1,5
Final Initiative = 12, Three Passes

...if I'm manual, my Initiative is:

Meat Initiative = 7
Roll = 3,5,1,2,3,2,2
Final Intiative = 8, One Pass

Edit: For bolding.
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Fenris
post Aug 19 2006, 09:31 PM
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Basically, the vehicle is a roadmaster in SUV form. The car selection is a little limited atm ;(

Cirio, you're up! My assumption is that you're running the vehicle in VR for the moment.
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Blitz
post Aug 20 2006, 04:17 PM
Post #186


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Did I hit or miss or whatever? ;)
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Cirio
post Aug 21 2006, 07:07 PM
Post #187


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I am going to quickly scan for wireless networks. Specifically, I'd like to find the PANs of our foes, if possible.

Scan + Electronic Warfare = 6
5,3,3,3,5,5 = 3 Hits
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Blitz
post Aug 21 2006, 07:21 PM
Post #188


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Fenris...was my shot before or after the response from the last guy Yi tried to hit? If before, Id like to concentrate my first shot on him. Not really sure with the new addition where we are in the whole initiative process.
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Fenris
post Aug 21 2006, 08:12 PM
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Blitz My apologies, in my head I worked out physical damage on both targets with wound modifiers. I did, however, completely forget to post the actual results of those shots in IC. My apologies. Both targets are wounded, neither target is down.

Cirio Please give me an Electronic Warfare + Scan (Threshold 4) to locate one particular network in the clutter.

Mikey, you're up!
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Cirio
post Aug 21 2006, 08:45 PM
Post #190


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Fenris, I only had 3 Hits (above), so unfortunately I fail to find it. :(
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Fenris
post Aug 22 2006, 06:54 AM
Post #191


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Cirio

Sorry, it's an extended test, which means you keep rolling till you hit the threshold. I got your rolls for the extra two dice from running hot, so I know you made it.

You pick up a LAN that connects basically 18 commlinks, 10 of them inside the bar, the remainder outside.
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BishopMcQ
post Aug 23 2006, 05:05 AM
Post #192


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Mickey like the rat...

I take the full defense action and run for the van.
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Fenris
post Aug 23 2006, 07:22 AM
Post #193


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Well, look, date-rape drug, mouse, whatever the heck your name is =D, I still need those three rolls to avoid getting plugged by the suppressive fire.

I believe you can add dodge since you're taking the full defense action.
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BishopMcQ
post Aug 23 2006, 08:34 AM
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Roll 1
05 05 04 04 02 02 01 01

Roll 2
05 05 05 04 02 01 01 01

Roll 3
06 06 05 05 04 03 02 01
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Fenris
post Aug 25 2006, 06:11 PM
Post #195


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McQuillan - Neatly dodged ;)

Charlotte, your action.

[Edit]Hah, you basically already posted your actions, didn't you?

So, I need Charlotte, Mickey, and Dakota to make Dodge rolls.

Charlotte - Two attacks, both with one success. You have a -5 penalty to your dice pool.

Mickey - Two attacks, both with one success. You have a -5 penalty to your dice pool.

Dakota - Two attacks, first with 1 success, second attack misses. You also have a -5 penalty to your dice pool.

Jeff, you're up!

All penalties to dodge dice pools are from long, wide bursts. [/edit]

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HeySparky
post Aug 25 2006, 06:31 PM
Post #196


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With a dice pool of 4, I'm modified into failure (and Edge of 1...), so... any hope that the table she's carrying around provides some cover?
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Whizbang
post Aug 25 2006, 06:55 PM
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Stunbolt, Force 5
Magic - 6, 6, 6, 4, 4, 3, 3, 2, 2
Drain - 6, 5, 5, 5, 3, 1, 1
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Blitz
post Aug 25 2006, 07:54 PM
Post #198


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Ok..Im going to spend an edge for a Long Shot as the modifier reduced my pool to 0.

Edge: 3

1: 5 ... Success
2: 6 + 3 = 9. ... Success
3: 5 ... Success

((cannot BELIEVE her luck. even took a screen shot just to mark the occasion!))

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Fenris
post Aug 25 2006, 07:56 PM
Post #199


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Sparky - You can still spend a point of Edge to roll your Edge dice.

Whizbang - One success on the resistance, so looks like 7S coming in?

Yi - Two long narrow bursts headed your way, first with 3 successes, second with none.

And, you're up again ;) Followed by Cirio, who I believe is the only other member with a 2nd pass.

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HeySparky
post Aug 25 2006, 08:12 PM
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Yeah, I can. But I only have 1 point. Unless it refreshes very soon, I think I want to save it.
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