IPB

Welcome Guest ( Log In | Register )

22 Pages V  « < 7 8 9 10 11 > »   
Reply to this topicStart new topic
> OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT
Whizbang
post Aug 25 2006, 08:14 PM
Post #201


Running Target
***

Group: Members
Posts: 1,328
Joined: 9-September 04
From: Alabama
Member No.: 6,645



guess I might as well post init for next round, as it seems we're not quite out of this yet

6, 5, 5, 3, 1, 1, 1... so 10?
Go to the top of the page
 
+Quote Post
Fenris
post Aug 25 2006, 10:45 PM
Post #202


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



Just to reference, I'll be refreshing on scene changes.

Sparky - Damage coming in is 6P +1 for net successes, with an AP of -1.
Go to the top of the page
 
+Quote Post
BishopMcQ
post Aug 26 2006, 01:25 AM
Post #203


The back-up plan
**********

Group: Retired Admins
Posts: 8,423
Joined: 15-January 03
From: San Diego
Member No.: 3,910



Dodge 1:
06 05 01

Dodge 2:
06 03 02
Go to the top of the page
 
+Quote Post
Buddha72
post Aug 27 2006, 07:00 PM
Post #204


Great Dragon
*********

Group: Members
Posts: 5,316
Joined: 24-July 02
From: San Diego, CA
Member No.: 3,026



Ok going to do a gymnastics dodge

Reacton + Gymnastics (10)
01 01 01 02 02 04 05 06 06 06 (4 hits)

I'm going to start running and making my way towards the door. Throwing at the nearest uninjured bad guy to me with a shuriken (Simple Action) then readying some more shuriken (Simple Action).

Throwing Weapons Sp: Shuriken + Agility -2 for running
01 01 02 03 03 05 05 06 (3 hits)

Gamma-Scopolamine
Vector: Injection
Speed: Immediate
Penetration: 0
Power: 8
Effect: Paralysis

Base damage is 2P.
Go to the top of the page
 
+Quote Post
Fenris
post Aug 27 2006, 07:47 PM
Post #205


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



Yi

Base damage 2P + 3 net hits is 5P vs. 3 successes on the damage resist roll for a net of 2P damage and poison delivery.

I believe Cirio is up now, being the only other person with a second pass ;)
Go to the top of the page
 
+Quote Post
HeySparky
post Aug 29 2006, 04:34 AM
Post #206


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



Damage Resistence against DV7/-1

Armor Clothing 4/0 (-1 for AP)
Body 6
Troll +1 Armor

10 dice against 2 attacks

Roll 1:
[6] [6] [6] [5] 4 4 4 3 2 1 - 4 Hits which translates to 3 boxes. Ow.

Roll 2:
[5] [5] 4 4 3 3 3 3 2 1 - 2 Hits for 5 boxes. OW. Edge! Edge!

Re-rolling Roll 2's non-hits:
[6] [5] [5] [5] 3 3 2 1 - added to original roll 6 Hits for 1 box. Much better.

Total damage: 4/11 boxes


Go to the top of the page
 
+Quote Post
Cirio
post Aug 30 2006, 03:37 AM
Post #207


Target
*

Group: Members
Posts: 55
Joined: 2-August 06
Member No.: 9,008



Before I post, I want to verify that it requires a complex action from yours truly to cause a drone to fire. I ask because I am not certain what degree of autonomy they may or may not possess.
Go to the top of the page
 
+Quote Post
Fenris
post Aug 30 2006, 05:09 PM
Post #208


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



If you've previously given the drone orders, and a situation has arisen that would trigger those orders, it takes no actions from you for the drone to fire.

If you're not currently directly controlling any drone, you can use a complex action to fire the weapons on a drone. The drone rolls Pilot + Targeting autosoft rating, or sensors + targeting autosoft rating, if you're doing sensor enhanced gunnery.
Go to the top of the page
 
+Quote Post
Fenris
post Aug 30 2006, 05:56 PM
Post #209


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



Sparky - Just to clarify, my post didn't say anything about guys jumping off the truck =)
Go to the top of the page
 
+Quote Post
HeySparky
post Aug 30 2006, 07:01 PM
Post #210


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



Oh, my bad. I just assumed, 'cause that's what guys on open backed trucks do. I'll fix. Soonish.
Go to the top of the page
 
+Quote Post
Cirio
post Aug 30 2006, 07:33 PM
Post #211


Target
*

Group: Members
Posts: 55
Joined: 2-August 06
Member No.: 9,008



Fenris, thanks. I have previously given the drones orders, but they do not cover this, ah, *exact* situation. :)

At this point, Cirio has two active drones (Sisi and Carole) hovering above the bar. Sisi has no active orders apart from moving with the Roadmaster at all times, Carole's orders are to 1) move with the Roadmaster at all times, 2) fire if fired upon, 3) fire if any member of our group is fired upon, 4) fire if the Roadmaster is fired upon.

On my pass I will use a complex action to instruct Sisi to fire a smoke grenade into the alley, well beyond the improvised 'exit'. The Pilot rating is 3, but I haven't bought any software yet. In the interests of keeping the game moving, I'll assume that I will purchase at least 1 level of Targetting. My roll is:

6,2,5,1

...for two hits to fire a smoke grenade into the alley.
Go to the top of the page
 
+Quote Post
Whizbang
post Aug 31 2006, 01:47 PM
Post #212


Running Target
***

Group: Members
Posts: 1,328
Joined: 9-September 04
From: Alabama
Member No.: 6,645



Well, off to Dragon*Con. If my turn does happen to come up, pretty much just getting the heck out of dodge. :)
Go to the top of the page
 
+Quote Post
Fenris
post Sep 2 2006, 12:20 AM
Post #213


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



Cirio - Excellent.

I believe at this point only Yi and Cirio have third initiative passes. Please post your actions. I'd also like everyone to post their initiative for the next round. If everyone but Whiz posts soon-ish, I'll roll her initiative so we can keep moving.

Go to the top of the page
 
+Quote Post
BishopMcQ
post Sep 2 2006, 12:24 AM
Post #214


The back-up plan
**********

Group: Retired Admins
Posts: 8,423
Joined: 15-January 03
From: San Diego
Member No.: 3,910



initiative 10
Go to the top of the page
 
+Quote Post
Blitz
post Sep 2 2006, 02:57 AM
Post #215


Neophyte Runner
*****

Group: Members
Posts: 2,048
Joined: 20-March 02
Member No.: 2,422



1: 3
2: 3
3: 3
4: 5 ... Success
5: 6 + 1 = 7. ... Success
6: 6 + 4 = 10. ... Success
7: 6 + 4 = 10. ... Success
8: 3

Initiative: 12
Go to the top of the page
 
+Quote Post
Buddha72
post Sep 2 2006, 04:00 AM
Post #216


Great Dragon
*********

Group: Members
Posts: 5,316
Joined: 24-July 02
From: San Diego, CA
Member No.: 3,026



Going to continue to move towards the exit and our waiting ride. Going to throw two more shurikens at gunmen I haven't hit yet (Simple Actions x2)

Throwing Weapons Sp: Shuriken + Agility -2 for running
01 03 03 05 05 05 06 06 (5 hits)

Throwing Weapons Sp: Shuriken + Agility -2 for running/-2 new target
02 02 03 05 05 06 (3 hits)

Gamma-Scopolamine
Vector: Injection
Speed: Immediate
Penetration: 0
Power: 8
Effect: Paralysis

Base damage is 2P.

Initiative
01 01 01 01 02 03 03 04 05 05 (2 hits)

Edge Reroll
03 03 04 04 05 05 05 05 (4 hits/6 hits total)

Initiative 16
Go to the top of the page
 
+Quote Post
Fenris
post Sep 2 2006, 04:21 PM
Post #217


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



First target takes 3 boxes, second takes no damage.

Cirio, you're up! ;)
Go to the top of the page
 
+Quote Post
Cirio
post Sep 3 2006, 01:37 AM
Post #218


Target
*

Group: Members
Posts: 55
Joined: 2-August 06
Member No.: 9,008



Thanks, Fenris. Cirio will move the Roadmaster about 10' forward (or, whatever the length of the vehicle is) such that no part of the vehicle is hittable by random fire down the alleyway.

I believe that's a complex action, and so concludes this Initiative.

For next round:

Matrix Initiative = 9
Roll = 2,4,5,5,3,6,4,2,2
Initiative = 12, 3 Passes
Go to the top of the page
 
+Quote Post
HeySparky
post Sep 4 2006, 07:12 PM
Post #219


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



New init for Charlotte (7):
[6] [6] 4 3 3 2 2
Hits: 2

Initiative Score: 9
Go to the top of the page
 
+Quote Post
Fenris
post Sep 7 2006, 05:59 PM
Post #220


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



Initiative for the next round

Yi 16/3
Cirio 12/3
Dakota 12/1
Mickey 10/1
Jeff 10/1
Charlotte 9/1
Bad guys group 2 8/1
Bad guys group 1 7/1

Rearranging things slightly, group 1 now consists of all the guys still in the bar, group 2 is the guys in the truck.

Cirio, you're up again!
Go to the top of the page
 
+Quote Post
Buddha72
post Sep 7 2006, 06:37 PM
Post #221


Great Dragon
*********

Group: Members
Posts: 5,316
Joined: 24-July 02
From: San Diego, CA
Member No.: 3,026



Ok I am going to keep running, going to grab the antidote patch (Simple) and then slap it on Charlotte (Simple). That's it for me.
Go to the top of the page
 
+Quote Post
Blitz
post Sep 7 2006, 10:30 PM
Post #222


Neophyte Runner
*****

Group: Members
Posts: 2,048
Joined: 20-March 02
Member No.: 2,422



My intention is to drop a smoke grenade on the otherside of my table turned shield then bolt for the door. Question though, can smoke grenades be insta-activated? Im thinking of the cylander canisters that you pull the top and they start sewing smoke immediately, being throw while smoking. Thats what I envision she has with the smoke grenades she has, just not sure if thats accurate.
Go to the top of the page
 
+Quote Post
Cirio
post Sep 9 2006, 01:16 AM
Post #223


Target
*

Group: Members
Posts: 55
Joined: 2-August 06
Member No.: 9,008



I am assuming that Cirio will act before Blitz does? I ask because Yi has requested a smoke grenade in the club and I am not certain if I would detect/see that Blitz is readying to use one.

Fenris, what do you think?
Go to the top of the page
 
+Quote Post
Fenris
post Sep 10 2006, 05:22 AM
Post #224


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



Cirio:

I would assume so, because your base initiative score is higher. But you guys are linked LAN-wise, so I don't see why you could't communicate back and forth. If she's going to drop it, she can just tell you and you can do something else.

Go to the top of the page
 
+Quote Post
Blitz
post Sep 10 2006, 06:30 AM
Post #225


Neophyte Runner
*****

Group: Members
Posts: 2,048
Joined: 20-March 02
Member No.: 2,422



Fenris..can you confirm whether or not my assumption about the smoke is accurate?
Go to the top of the page
 
+Quote Post

22 Pages V  « < 7 8 9 10 11 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd December 2024 - 07:14 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.