OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT |
OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT |
Aug 25 2006, 08:14 PM
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#201
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
guess I might as well post init for next round, as it seems we're not quite out of this yet
6, 5, 5, 3, 1, 1, 1... so 10? |
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Aug 25 2006, 10:45 PM
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#202
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Just to reference, I'll be refreshing on scene changes.
Sparky - Damage coming in is 6P +1 for net successes, with an AP of -1. |
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Aug 26 2006, 01:25 AM
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#203
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Dodge 1:
06 05 01 Dodge 2: 06 03 02 |
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Aug 27 2006, 07:00 PM
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#204
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Ok going to do a gymnastics dodge
Reacton + Gymnastics (10) 01 01 01 02 02 04 05 06 06 06 (4 hits) I'm going to start running and making my way towards the door. Throwing at the nearest uninjured bad guy to me with a shuriken (Simple Action) then readying some more shuriken (Simple Action). Throwing Weapons Sp: Shuriken + Agility -2 for running 01 01 02 03 03 05 05 06 (3 hits) Gamma-Scopolamine Vector: Injection Speed: Immediate Penetration: 0 Power: 8 Effect: Paralysis Base damage is 2P. |
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Aug 27 2006, 07:47 PM
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#205
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Yi
Base damage 2P + 3 net hits is 5P vs. 3 successes on the damage resist roll for a net of 2P damage and poison delivery. I believe Cirio is up now, being the only other person with a second pass ;) |
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Aug 29 2006, 04:34 AM
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#206
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Damage Resistence against DV7/-1
Armor Clothing 4/0 (-1 for AP) Body 6 Troll +1 Armor 10 dice against 2 attacks Roll 1: [6] [6] [6] [5] 4 4 4 3 2 1 - 4 Hits which translates to 3 boxes. Ow. Roll 2: [5] [5] 4 4 3 3 3 3 2 1 - 2 Hits for 5 boxes. OW. Edge! Edge! Re-rolling Roll 2's non-hits: [6] [5] [5] [5] 3 3 2 1 - added to original roll 6 Hits for 1 box. Much better. Total damage: 4/11 boxes |
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Aug 30 2006, 03:37 AM
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#207
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Target Group: Members Posts: 55 Joined: 2-August 06 Member No.: 9,008 |
Before I post, I want to verify that it requires a complex action from yours truly to cause a drone to fire. I ask because I am not certain what degree of autonomy they may or may not possess.
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Aug 30 2006, 05:09 PM
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#208
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
If you've previously given the drone orders, and a situation has arisen that would trigger those orders, it takes no actions from you for the drone to fire.
If you're not currently directly controlling any drone, you can use a complex action to fire the weapons on a drone. The drone rolls Pilot + Targeting autosoft rating, or sensors + targeting autosoft rating, if you're doing sensor enhanced gunnery. |
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Aug 30 2006, 05:56 PM
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#209
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Sparky - Just to clarify, my post didn't say anything about guys jumping off the truck =)
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Aug 30 2006, 07:01 PM
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#210
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Oh, my bad. I just assumed, 'cause that's what guys on open backed trucks do. I'll fix. Soonish.
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Aug 30 2006, 07:33 PM
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#211
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Target Group: Members Posts: 55 Joined: 2-August 06 Member No.: 9,008 |
Fenris, thanks. I have previously given the drones orders, but they do not cover this, ah, *exact* situation. :)
At this point, Cirio has two active drones (Sisi and Carole) hovering above the bar. Sisi has no active orders apart from moving with the Roadmaster at all times, Carole's orders are to 1) move with the Roadmaster at all times, 2) fire if fired upon, 3) fire if any member of our group is fired upon, 4) fire if the Roadmaster is fired upon. On my pass I will use a complex action to instruct Sisi to fire a smoke grenade into the alley, well beyond the improvised 'exit'. The Pilot rating is 3, but I haven't bought any software yet. In the interests of keeping the game moving, I'll assume that I will purchase at least 1 level of Targetting. My roll is: 6,2,5,1 ...for two hits to fire a smoke grenade into the alley. |
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Aug 31 2006, 01:47 PM
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#212
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Well, off to Dragon*Con. If my turn does happen to come up, pretty much just getting the heck out of dodge. :)
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Sep 2 2006, 12:20 AM
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#213
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Cirio - Excellent.
I believe at this point only Yi and Cirio have third initiative passes. Please post your actions. I'd also like everyone to post their initiative for the next round. If everyone but Whiz posts soon-ish, I'll roll her initiative so we can keep moving. |
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Sep 2 2006, 12:24 AM
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#214
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
initiative 10
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Sep 2 2006, 02:57 AM
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#215
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Neophyte Runner Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 |
1: 3
2: 3 3: 3 4: 5 ... Success 5: 6 + 1 = 7. ... Success 6: 6 + 4 = 10. ... Success 7: 6 + 4 = 10. ... Success 8: 3 Initiative: 12 |
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Sep 2 2006, 04:00 AM
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#216
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Going to continue to move towards the exit and our waiting ride. Going to throw two more shurikens at gunmen I haven't hit yet (Simple Actions x2)
Throwing Weapons Sp: Shuriken + Agility -2 for running 01 03 03 05 05 05 06 06 (5 hits) Throwing Weapons Sp: Shuriken + Agility -2 for running/-2 new target 02 02 03 05 05 06 (3 hits) Gamma-Scopolamine Vector: Injection Speed: Immediate Penetration: 0 Power: 8 Effect: Paralysis Base damage is 2P. Initiative 01 01 01 01 02 03 03 04 05 05 (2 hits) Edge Reroll 03 03 04 04 05 05 05 05 (4 hits/6 hits total) Initiative 16 |
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Sep 2 2006, 04:21 PM
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#217
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
First target takes 3 boxes, second takes no damage.
Cirio, you're up! ;) |
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Sep 3 2006, 01:37 AM
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#218
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Target Group: Members Posts: 55 Joined: 2-August 06 Member No.: 9,008 |
Thanks, Fenris. Cirio will move the Roadmaster about 10' forward (or, whatever the length of the vehicle is) such that no part of the vehicle is hittable by random fire down the alleyway.
I believe that's a complex action, and so concludes this Initiative. For next round: Matrix Initiative = 9 Roll = 2,4,5,5,3,6,4,2,2 Initiative = 12, 3 Passes |
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Sep 4 2006, 07:12 PM
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#219
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
New init for Charlotte (7):
[6] [6] 4 3 3 2 2 Hits: 2 Initiative Score: 9 |
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Sep 7 2006, 05:59 PM
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#220
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Initiative for the next round
Yi 16/3 Cirio 12/3 Dakota 12/1 Mickey 10/1 Jeff 10/1 Charlotte 9/1 Bad guys group 2 8/1 Bad guys group 1 7/1 Rearranging things slightly, group 1 now consists of all the guys still in the bar, group 2 is the guys in the truck. Cirio, you're up again! |
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Sep 7 2006, 06:37 PM
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#221
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Ok I am going to keep running, going to grab the antidote patch (Simple) and then slap it on Charlotte (Simple). That's it for me.
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Sep 7 2006, 10:30 PM
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#222
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Neophyte Runner Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 |
My intention is to drop a smoke grenade on the otherside of my table turned shield then bolt for the door. Question though, can smoke grenades be insta-activated? Im thinking of the cylander canisters that you pull the top and they start sewing smoke immediately, being throw while smoking. Thats what I envision she has with the smoke grenades she has, just not sure if thats accurate.
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Sep 9 2006, 01:16 AM
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#223
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Target Group: Members Posts: 55 Joined: 2-August 06 Member No.: 9,008 |
I am assuming that Cirio will act before Blitz does? I ask because Yi has requested a smoke grenade in the club and I am not certain if I would detect/see that Blitz is readying to use one.
Fenris, what do you think? |
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Sep 10 2006, 05:22 AM
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#224
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Cirio:
I would assume so, because your base initiative score is higher. But you guys are linked LAN-wise, so I don't see why you could't communicate back and forth. If she's going to drop it, she can just tell you and you can do something else. |
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Sep 10 2006, 06:30 AM
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#225
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Neophyte Runner Group: Members Posts: 2,048 Joined: 20-March 02 Member No.: 2,422 |
Fenris..can you confirm whether or not my assumption about the smoke is accurate?
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