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> OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT
Buddha72
post Sep 11 2006, 06:47 PM
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Sorry Fenris hasn't answered this yet but it was the 1st week of classes last week and he's adjusting to the heavy class load this semester. So in the hopes of helping out and moving this along I will answer for him. :D

Note: I do not suggest this course of action lightly but feel confident that I can weather any fall out from this fairly well. ;)

I read and I cannot find a way to have it go off in the same action unless it is fired with an air timed launcher thingie (from a gun). Sorry a hand held grenade goes off in the next Initiative Pass using the score of the person who threw it. But I will allow you to roll Demolitions + Logic to jury-rig it to go off when you throw it and since it's only smoke you should be fine with that. :grinbig:

This concludes the hi-jacking of this thread. We thank for your patience and return you to your regularly scheduled game.
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Buddha72
post Sep 12 2006, 04:23 PM
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Ok all!! Let's get this back in motion. Cirio you're up so post away! ;)

*cracks whip*

MWAHAHAHAHA!!!
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Cirio
post Sep 14 2006, 01:53 AM
Post #228


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Whip is duly cracked.

Cirio will pull down a local satellite map of the area, cross-reference it with any traffic alerts and, using GPS, pinpoint the signals of their enemies on it.

He'll send out the map on the PAN, as well.
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Fenris
post Sep 14 2006, 03:26 AM
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Go ahead and just give me a Computer(1) roll to modify and disperse the data rapidly.

Dakota, you're up!
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Cirio
post Sep 14 2006, 06:44 PM
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Computer + Logic = 3,5,4,3,2,6,5,6
4 Hits
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Blitz
post Sep 15 2006, 12:48 AM
Post #231


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I have no demo skill and defaulting to logic would leave me with one die so Im not risking a botch on an non essensial bit.

Im dropping the smoke grenade at my feet, then ducking and moving towards the exit making evasive maneuvers. Everyone has cleared the room at this point, correct?

Do I need to roll for any of that?
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Blitz
post Sep 15 2006, 01:15 AM
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Ok..Buddha talked me into giving it a try since we can use edge on it..

Logic:2
-1 for defaulting
+2 Edge (prespending)

1: 2
2: 6 + 3 = 9. ... Success
3: 1

1 success
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Buddha72
post Sep 17 2006, 04:13 AM
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Was doing a litte reading this weekend and wanted to check in with the Awakened members of the team. With the new Street Magic book out we can now form magical groups and help bring down the cost of initiations and bond the team members closer together. We would need to build the structure of the group, something I am more than willing to tackle and post for your approval. It would cost everyone 5 karma to form but we could get a 40% discount on intiation so I think it's worth it in the long run.

So what do you think?
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BishopMcQ
post Sep 17 2006, 04:21 AM
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I don't know...it's not like we as a group have decided to like each other and have a shared history ;)

Count me in. What traditions do we have in our group?
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Buddha72
post Sep 17 2006, 05:01 AM
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I'm a physical adept here.
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Whizbang
post Sep 17 2006, 06:57 AM
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Shaman here.
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Fenris
post Sep 17 2006, 03:23 PM
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Alright, Mickey, and then Jeff is up!
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BishopMcQ
post Sep 17 2006, 05:11 PM
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Extending counterspelling to cover the entire team, including our new arrival Cirio.

Full defense action, run for the van.
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BishopMcQ
post Sep 17 2006, 05:18 PM
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I'm hermetic, so I think we have covered just about every possible base.

Run the numbers Buddha and see what we are up against.

Fenris--how would you feel about me making a modification to my character? Some of my skill selections were based on us not having a Hacker/TM...since we have now added one, can I shuffle a few points around?
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Fenris
post Sep 17 2006, 05:19 PM
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Rightio! Jeff?
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Fenris
post Sep 17 2006, 06:07 PM
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No problem McQuillan, I assume since extra karma and cash are going to be spent right after this that character designs are a little flexible atm ;)
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BishopMcQ
post Sep 17 2006, 06:38 PM
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Thanks Fen--I'll get a modified sheet over to you this week.
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Whizbang
post Sep 17 2006, 07:31 PM
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Force 5 Heal on Charlotte

Sorcery: 6, 6, 4, 3, 2, 2, 2, 1
Edge: 6, 6, 5, 5, 4, 2
Drain: 6, 6, 5, 5, 5, 2, 1, 1 (I like these dice I picked up at the Con) :)

Edit: Gah....forgot that I was still behind in getting to the van...hopefully I can save those rolls for when I do finally get in.
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Fenris
post Sep 17 2006, 10:59 PM
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No problem saving the rolls.

For clarification because we don't have a map, I'll assume everyone is getting to the van at the end of this current phase.

Yi and Cirio, you guys are the only other two with second passes, so get your actions up please ;)

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Buddha72
post Sep 18 2006, 12:14 AM
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Yi is going to hop in the van with everyone else at this point. :D
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Buddha72
post Sep 18 2006, 06:26 PM
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Name: No idea I leave that to you all, consider it your part :D

Strictures: Belief (something to do with uncovering lost magic/knowledge), Exclusive Membership, Fraternity, Service, and Oath.

Ok here's the info for founding of the magical group.

Step 1: We all need to pay 5 karma to form the group.

Step 2: We have to make an Arcana + Logic (3) Test using teamwork (SR4 pg. 59) with the following modifiers: -4 dice for two addition traditions, +2 for 1 month of dedicated work (checked with Fenris and he gave the thumbs up), +5 dice for Strictures adopted.

That's it. It would be geeat if someone actually had the Arcana skill so the test would be pretty easy, even if you only had a 1 in it. But I think with Edge we should be able to make the link happen for the founding.

Any questions?
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Whizbang
post Sep 18 2006, 09:33 PM
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Hmm...so we're doing the karma point per week thing here as well? Could see investing in a point or two of Arcana.
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BishopMcQ
post Sep 20 2006, 06:27 AM
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I'm thinking of adding it when I juggle points around...
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Cirio
post Sep 20 2006, 04:49 PM
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It appears that Whizbang hasn't made it to the van yet, so I am going to continue to pull up maps of traffic alerts, known roadwork, &c to better plot a path to the airport.

Once I have it, I am going to throw it on the PAN, so our gunners have a good idea when I'm going to be making those hairpin turns.
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BishopMcQ
post Sep 20 2006, 05:05 PM
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Cirio--I think Jeff (Whizbang's character) made it to the van, that's why we are saving the rolls for the heal.
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