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> OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT
Blitz
post Sep 20 2006, 05:46 PM
Post #251


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My intention was to be the last in the van...if there was anyone else not yet in the van, Dakota will cover them first before mounting up.
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Cirio
post Sep 21 2006, 03:33 AM
Post #252


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Are we all in the van, then? If so, Cirio punches it.
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Buddha72
post Sep 21 2006, 08:10 PM
Post #253


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Hey Cirio can you modify your post? You used her posting name and not her character's name. :D It keeps throwing me off when I read back over the thread. Thanks!

Are we waiting for something right now? Or can we push this along?
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Cirio
post Sep 21 2006, 10:49 PM
Post #254


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Buddha- sure! But...I'm not sure the post you are referring to. Let me know the change you want made, and I'll do it. I can't distinguish between posting name and character name at the moment, except for a few people. :(
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Buddha72
post Sep 21 2006, 10:53 PM
Post #255


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QUOTE
Cirio calmly scans the net for real-time traffic feeds, his foot on the accelerator, waiting for Whizbang to enter the van.


Whizbang should be Jeff.

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Fenris
post Sep 22 2006, 07:12 AM
Post #256


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Bumping everyone into the van, unless someone had three passes and I missed them?

Can I get a new initiative roll please ;)
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Buddha72
post Sep 22 2006, 07:17 PM
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Yi's initiative is 15.
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BishopMcQ
post Sep 22 2006, 10:16 PM
Post #258


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Mickey--9
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BishopMcQ
post Sep 23 2006, 12:55 AM
Post #259


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New version of Mickey (Pre-Karma)
[ Spoiler ]
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Blitz
post Sep 24 2006, 05:33 AM
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OMG...

1: 2
2: 3
3: 4
4: 3
5: 2
6: 4
7: 2
8: 1

Check me out...*hangs head in shame*

Int. 8

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Fenris
post Sep 26 2006, 05:12 PM
Post #261


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Still waiting on initiative rolls from Whizbang, Cirio, and Sparky.

If I don't get anything in the next 24 hours, I'll go ahead and roll for them and bump the thread along ;)
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Cirio
post Sep 26 2006, 11:46 PM
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Matrix Initiative = 9
Roll = 2,3,3,3,1,6,6,5,2
Initiative = 12, 3 Passes
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Fenris
post Sep 28 2006, 01:05 AM
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Yi - 15
Cirio - 12
Jeffery - 11
Charlotte - 10
Mickey - 9
Dakota - 8
Bad guys - 7
Jeffery - 4

Yi, you're up first. You're all currently in the van.

Just to clarify, I assume unless otherwise stated that doors and windows are closed. Since the vehicle is basically an SUV, I assume there are 4 doors and a back hatch or door.

To clarify for my general world background, unless otherwise noted I also assume all windows are mirror-tinted from the outside.

Cirio, where are you headed?
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Buddha72
post Sep 28 2006, 01:12 AM
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Delaying for now, not much to do in the SUV. ;)
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Fenris
post Sep 28 2006, 01:25 AM
Post #265


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Cirio, and then Jeffery.

We'll be entering "Chase Combat" at this point.

The differences are: Chase Combat turns are 1 minute (20 combat rounds) long. The turn is still broken into initiative passes.

At the beginning of each turn, there will be an opposed Vehicle test. The winner will choose the engagement range (Short, Medium, or Long) he will have against all vehicles that have fewer hits.

Drivers must spend a complex action each turn to control their vehicle (unless, of course, it's being driven by a piloting program or something similar.) This complex action can be used to perform a stunt in addition to controlling the vehicle, stunts are listedo n pag 161 of the SR4 mainbook.

Passenger actions take place as normal, in the Initiative order.
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Blitz
post Sep 28 2006, 03:35 PM
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If magical healing still has to come after mundane healing...hold off casting anything ;)
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Fenris
post Sep 29 2006, 10:36 PM
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Magical healing does have to come after First Aid.
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Buddha72
post Oct 2 2006, 06:30 PM
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HEY CIRIO!!

*points*

Post already. :D
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Cirio
post Oct 2 2006, 11:25 PM
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Who, me?!

Vehicle Test:

Reaction 3 + Groundcraft 2 + Handling 0? =
5,1,4,1,5

2 Hits (-1 Threshold due to VR)

If I win the test, the Engagement Range will be Long, in preparation to Break Off.

Edit: To correct the number of Hits.
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Fenris
post Oct 3 2006, 07:41 PM
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You are successful, and the engagement range will be Long for this round.

What actions are you, as the driver, taking this round?

I'd also like to know what the passengers are doing this round? Please take into account the fact that the Vehicle combat rounds are 20 normal combat rounds long.
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Whizbang
post Oct 3 2006, 07:52 PM
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Checking IC to see if anyone else wants to try first aid before I pull out the Heal spell.
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Cirio
post Oct 4 2006, 12:25 AM
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Fenris, please note that I miscalculated the number of Hits (I have only 2, -1 Threshold)!

If we still have won, I will be setting the Engagement Range to Long and will be attempting to Break Off as my action.
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HeySparky
post Oct 5 2006, 03:51 AM
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Update coming here soon (read: tomorrow). I'll be grovelling to all of you in IM. Promise.
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BishopMcQ
post Oct 5 2006, 06:50 AM
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Good to see you back Sparky!
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Fenris
post Oct 5 2006, 02:31 PM
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Cirio -

Currently, you're still winning. He had two hits as well, but you have the -1 threshold, which I'm assuming to mean reduces the threshold he set with his roll.
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