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> OOC: Search for the Spirit Mask of Timbuktu, Creation and OOC thread for SSMoT
BishopMcQ
post Jul 1 2007, 05:31 AM
Post #501


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I will be offline for the next 48 hours as I fly out to Dallas for work. Expect posts from me on Tuesday.

Fenris--Are we puppeting Whizbang/Jeff along at the moment? The plan is for one of us to Astrally project and follow our fearless leader...
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Fenris
post Jul 1 2007, 09:00 PM
Post #502


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I can puppet whizbang/Jeff along for the moment. I'll have him follow the group since you're out of town for the next few days ;)
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HeySparky
post Jul 3 2007, 12:47 AM
Post #503


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Assensing Griot, 15 dice:
2, 1, 1, 4, 1, 2, 4, 3, 2, 2, [5], [6], 3, 2, [6]; 3 hits

Assensing Leader, 15 dice:
[6], 3, 1, 1, 3, 1, 2, 4, 3, [5], [5], 4, 3, 3, [6]; 4 hits

Perception (for other astral entities), 9 dice:
[5], [6], 1, [5], 3, 2, 4, [6], 2; 4 hits
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Buddha72
post Jul 6 2007, 07:25 PM
Post #504


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Still here but I did have a question, did we ever give the magical group a name? I was looking over my notes I have our strictures down (Belief, Ex. Membersip, Fraternity, Service - 20 hrs a week, and Oath). I have Jeff down as a member but I know there was more and I wanted to make a note of traditions and mentor spirits if any. Thanks!
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Fenris
post Jul 6 2007, 07:43 PM
Post #505


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ES_Sparky - Griot - Magic higher then yours, no medical maladies, currently under an astral armor spell. No cyberware, you will recognize his signature again, general emotional state is suspicious, then suddenly hostile.

Leader - Leader is the speaker from before. You don't get any additional information except that his mood seems to abruptly shift to hostile when you talk about Yolandra, and that name is the source of his hostility.

Only other entity is the spirit you recognize from before. One thing you will notice is that a number of the other villages have small fetishes, etc. A number of these actually have a faint signature, not anything like an actual focus, but there is some sort of magic tied up in their creation.
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HeySparky
post Jul 6 2007, 08:32 PM
Post #506


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How many, or what kinds of tests do you want, Fen, for Charlotte to make her observations?
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BishopMcQ
post Jul 6 2007, 08:58 PM
Post #507


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Per my sheet and because no one objected earlier...
Magical group:
Misfit Toys--Atlantean Foundation Dig team Epsilon 7 Initiatory Group.

Jeff=Shamanic
Mickey=Hermetic
Yi=Adept
Charlotte=Adept
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Fenris
post Jul 7 2007, 05:27 AM
Post #508


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@ Sparky - Just visual perception rolls please.
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Buddha72
post Jul 12 2007, 06:08 PM
Post #509


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That name works great I think, thanks for the info. This is me bumping to keep us current and going.
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Fenris
post Jul 22 2007, 10:41 PM
Post #510


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Alright, just going to bump forward IC a bit to hopefully kickstart things into motion again.
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BishopMcQ
post Jul 24 2007, 06:05 PM
Post #511


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Shall we lock and load?

Ops Lead--how close are we going to camp to the actual site? Obviously, the further away, the longer we have to run like scared schoolgirls when the monsters chase us out of the city, but also the farther they have to sneak in the night to eat us while we are sleeping.
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DireRadiant
post Jul 24 2007, 07:52 PM
Post #512


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I personally wouldn't be surprised if the best spot is somewhere inside the perimeter with walls, and clear approach site lines.

But it might be better to assume it's a case of where Knocker knows far more then I do.

Log 2+ Small Unit Tactics 4 = 6 (If only knocker were smarter!)
2 hits = 6 3 3 6 3 1

See what it's like when we get there, wherever that is.
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Fenris
post Jul 27 2007, 12:31 AM
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I need a bit of criteria for the concept of "best" location. Are you looking for a spot that has the most controllable entrances and exits? Somewhere you can park the helo and have horizontal cover? Somewhere with clear lines of sight as far as you can see?
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DireRadiant
post Jul 27 2007, 12:52 PM
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Knocker would have a preference for defensive position and the ability to bugout quickly.
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Fenris
post Jul 28 2007, 04:10 PM
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DireRadiant - There is one location in the ruins of the old city that you'll find scanning from above that have 3 standing walls (8m tall) and the ability to land the helicopter.
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Buddha72
post Jul 29 2007, 06:04 PM
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Hey all, Fenris and I are back from the beach (a week of vacation). I would like to see the thread start moving again so what do we need at this point? Sound off!
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BishopMcQ
post Jul 29 2007, 10:31 PM
Post #517


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I just need some walking orders. Once we set down, we'll probably need some scans of the area and then some astral scouting.
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DireRadiant
post Aug 2 2007, 07:31 PM
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QUOTE (Fenris)
DireRadiant - There is one location in the ruins of the old city that you'll find scanning from above that have 3 standing walls (8m tall) and the ability to land the helicopter.

I think we send some drones, followed by some of us to check this out before we risk landing the chopper there. If it's ok then we can use it as a forward staging area.
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BishopMcQ
post Aug 3 2007, 05:38 AM
Post #519


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Ready to kick on to the next step.

I took some liberties, presuming that the sensor reports which Knocker is using for her SUT rolls was available to the team.
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DireRadiant
post Aug 3 2007, 01:28 PM
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QUOTE (BishopMcQ)
Ready to kick on to the next step.

I took some liberties, presuming that the sensor reports which Knocker is using for her SUT rolls was available to the team.

I have developed the opinion that liberties are required to keep forum games ticking along.
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Cirio
post Aug 7 2007, 01:33 AM
Post #521


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Interesting news about Timbuktu:

http://www.nytimes.com/2007/08/07/world/af.../07mali.html?hp
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Fenris
post Aug 14 2007, 01:46 PM
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All - My apologies on the delays. Real Life™ has recently become much more complicated. I anticipate picking things back up on a regular posting schedule starting next Monday.
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Fenris
post Aug 20 2007, 03:53 PM
Post #523


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Alright, back, finally, and ready to get this thing up and rolling again! IC post should include up through the team hitting the chosen landing spot.

Cirio - You've picked up snippets of traffic that aren't yours. From what you got, it's low signal and encrypted. It seems to fade in and out, and you don't have a consistent signal. If you want to know what you picked up, you can roll Decrypt + Response (10, 1 combat turn) to break the encryption.

My assumption for the moment is that Jeff stayed behind with the villagers, in order to try and gain more information about Yolandra, the Spirit Mask, and/or the ruins.
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BishopMcQ
post Aug 20 2007, 07:05 PM
Post #524


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Hey Fenris--if possible, can we get put on the same regiment as Reflections? Layout a scene and objective, and we have the 7 days to clear it before you move us forward?

Team--Does that jive for everyone else? I know we have a couple of people who are holding on by threads, and I don't want the game to alienate you by forcing things to move faster than everyone can keep up.
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Buddha72
post Aug 21 2007, 07:40 PM
Post #525


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I second the motion, I like the format and it would move things along in a timely fashion.
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