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> Using Planetary Hours, Geas/Aspected Concept Help Needed
rlemansky
post May 23 2006, 10:16 AM
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Greetings.

I've been working on a way to utilize the Planetary Hours as a geas or as a variant of the Polytheistic Shaman and I need some help working out the mechanics.

Each day of the week corresponds to a planet-pretty self explanatory-Sunday-sun (I know it's not a planet, but the is magik), Monday-moon, Tuesday-Mars, etc. Each day is further sub-divided into 'hours' (some schools use regular clock hours, the more 'hardcore' divide the numbers of daylight into twelve equal parts and use that as an hour, then doe the same for the night). Each hour has a planetary correspondence, the first hour of each day corresponding to the planet of that day, and so on throughout a cycle.

Now, each planet has different effects associated with it. The Sun would be good for healing spells; Mars, combat; Moon, Emotions and Illusion; Saturn, Combat and Death; Mercury, Communication; and so on.

So, the way I figure the geas would work: Spells associated with the planetary hour they are cast in get a +2 rating (so, you'd get a +2 for a Combat spell in a Mars hour), further modified by the day. Certain planets traditionally oppose one another: Sum/Moon, Mars/Venus, Jupiter/Saturn (Mercury's neutral). So, if the hour is opposed by the planet of the day, a -2 should be applied. Thus, a Combat spell in the hour of Mars on Friday, -2.

Further penalties would apply-trying to cast an opposed type of spell in the wrong hour would accrue an additional -2 penalty. A combat spell in the hour of Venus on Friday would be -4. Bonuses apply-the same spell in the hour of Mars on Tuesday would be +4.

I figure it could be a major Geas-ONLY casting spells according to days/hours. I also thought that it'd be kind of similar to the Polytheistic (or Pantheistic, I forget the exact term that they use in Magic in the Shadows), but with more rapid 'shifts' happening-instead of a random change once a month, a scheduled change, hourly.

Probably not the most effective character-may make for a neat NPC, though. Still, planning runs to take advantage of the hours could be a neat little headache for a player. It would probably tend to make one very impatient-'Hurry up, my time's almost up!' Likewise, the character would probably be very punctual. A run runs overlong-losing your advantages, or worse, having them become reductions in ability-horrible.

Obviously, I've not worked out all of the correspondences or the mechanics, so any opinions or other help'd be appreciated.

TIA

R
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