Trideo? AR? Closer than we think..., Cool video goodness |
Trideo? AR? Closer than we think..., Cool video goodness |
May 23 2006, 05:35 PM
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#1
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Moving Target Group: Members Posts: 296 Joined: 26-February 02 From: Usually under a cat Member No.: 864 |
Check out this video--looks like the beginnings of trideo/AR technology.
http://www.youtube.com/watch?v=XOSx7v87JCA |
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May 23 2006, 05:57 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
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May 23 2006, 06:20 PM
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#3
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Want, give, now! How much? GIMME!
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May 23 2006, 06:32 PM
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#4
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
Wow and it doesn't even need the Nintendo PowerGlove!
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May 23 2006, 07:15 PM
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#5
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
AR is still to computer intensive. to get that working, we have to have a system that can poinpoint its own posision and interpet in real-time the amount of space that the user can see.
then it have to place the AR elements inside all that data. we cant even make bots that can play FPS games (atleast in any fashion close to "good") without the need of navigational points, and thats in a virtual space where the whole map is in theory known... |
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May 23 2006, 07:18 PM
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#6
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Not at all—see EyeTap link above. There's no need to detect positional information if the system's FOV is the same as yours. ~J |
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