IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> I have the most stupid question -, Regarding spells and "learning"
Tiralee
post May 24 2006, 10:59 AM
Post #1


Moving Target
**

Group: Members
Posts: 917
Joined: 5-September 03
From: Melbourne, Victoria, Australia
Member No.: 5,585



WHERE in the 3rd edition Core Rules/Mits does it tell you how much Karma is required to learn a spell?

I'm not talking about design - this is a simple monetary transaction for a certain spell formula that's readily available. (Heal, level 6)

-I've always worked off of 1 Karma for each force of the spell but one of my players has asked me for the actual rule after I tossed him the 3rd Ed Core.

Then the wise-ass suggested that it could be like an active skill (1.5 x desired new level, each time) which resulted in not so subtle suggestions by the magic-using players to shut the frag up before they broke a broomstick off in his ass.
(Magic-users are Karma-holes as it is, for something like that as a rule, god...)

Being anal, I checked but it wasn't where I thought it was and I'm quite stumped. Shall read through more thoroughly later on but a page number would be very useful.

Thank you,

-Tir.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post May 24 2006, 11:36 AM
Post #2


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



Page 180, SR3: "Learning spells also costs Good Karma (p. 242) equal to its desired Force."
Go to the top of the page
 
+Quote Post
nick012000
post May 24 2006, 11:37 AM
Post #3


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



And you can reduce that by going on Astral quests or restricting it so that it's an Exclusive or Fetish spell.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post May 24 2006, 11:44 AM
Post #4


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



These appearing at MitS pp. 94-95 and SR3 pp. 180-181, respectively.
Go to the top of the page
 
+Quote Post
Tiralee
post May 25 2006, 09:31 AM
Post #5


Moving Target
**

Group: Members
Posts: 917
Joined: 5-September 03
From: Melbourne, Victoria, Australia
Member No.: 5,585





Duh me - I was sure I'd read that one 4 times in the core rules...

Thank you - I know how "Going to the metaplanes for fun and smackdown" reduced karma requirements, but had a total mental blank for the simple stuff.

Mooches off sheepishly...

-Tir
Go to the top of the page
 
+Quote Post
hyzmarca
post May 25 2006, 11:16 AM
Post #6


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



The tradeoff is that spells can't be upgraded like skills. If you want to learn a spell at a higher force you have the pay the whole cost for the new spell.
Go to the top of the page
 
+Quote Post
Platinum
post May 25 2006, 02:40 PM
Post #7


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Ontari-airee-o
Member No.: 1,115



Good to see you back Tir. (and not using sr4)

We all have brain farts. Some of us are a little more flatulant than others.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 08:40 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.