Stat Pedestrians, What are their stats now? |
Stat Pedestrians, What are their stats now? |
May 30 2006, 04:26 PM
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#1
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Ok I was wondering what stats pedestrians have in 4th ed.
Do they standardly have 3 in each +/- metatype modifyers? Or is it different. Obviously i'm speaking about an average. |
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May 30 2006, 04:30 PM
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#2
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Moving Target Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
That's how I play the "average" person.
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May 30 2006, 04:34 PM
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#3
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Gang members would be pretty close, adjust from there if you need.
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May 30 2006, 04:41 PM
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#4
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Cool thats how SR3 did it. But with the overall stat reduction I wondered if it might be 2.
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May 30 2006, 04:53 PM
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#5
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Pg. 62 lists a stat of 2 as being underdevoloped, 3 as being Typical. It does feel weird when you think of how it would compare to SR3 though, makes one wonder if 2 translates to a 3rd edition 3....
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May 31 2006, 07:18 AM
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#6
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
I run two basic sorts of pedestrians. Jocks have 3 in the physical stats and 2 in the mental. Nerds have 2 in the physical and 3 in the mental. Some special pedestrians have a different spread of four 2s and four 3s.
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May 31 2006, 07:41 AM
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#7
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
The basic pedestrian seems to be about four 2s and four 3s. Looking at the drop in attributes from mooks in SR2 to SR4, that seems to be the trend.
-Frank |
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May 31 2006, 01:05 PM
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#8
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Cheers.
I can extrapolate what I need from there. |
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May 31 2006, 07:13 PM
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#9
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Target Group: Members Posts: 71 Joined: 26-February 02 Member No.: 1,832 |
A few buddies and I discussed this a while back; it really does seem that the "average stat = 3" is a holdover from SR3, but no longer applies.
Of particular interest is the "sample grunts" on ~p275 It seems to indicate "Professional Rating 0" (which would include most civvies) averages to just over 2 for all stats Professional Rating 1 (gangers) comes in at 2.5 (four 3s, four 2s) Professional Rating 2 (mall security) comes in at 3 average Professional Rating 3 (LS officer) comes in at almost 3.5 and it just continues from there. |
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May 31 2006, 08:23 PM
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#10
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Moving Target Group: Members Posts: 314 Joined: 25-February 06 Member No.: 8,307 |
So, PR of 0 would be all 2s with one 3, maybe?
PR of 3 would be 4 stats at 3 and 4 at 4? Seems a pretty reasonable progression, how's it work in play? |
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May 31 2006, 09:10 PM
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#11
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Mostly depends on how well your PCs follow the guidelines for what stats and skill ratings mean at character creation.
If they go the route of "this is what I do, so I do it really well," the NPC stats really don't hold up. The PCs tend to steamroll them. If they go the route of "this is what I do, and this is the number the system describes as being the rating that represents my skill level," the NPC stats do fine. |
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May 31 2006, 09:45 PM
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#12
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Moving Target Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
If you have a random dude on the street, no backstory or anything on him, lets say a hotdog vendor, i would say go ahead and give him all 2s in stats (or raciam min+1). that would put him at 160 BP or more. 12 points of knowledges free.
i would suspect he would have pilot ground craft 1, negotiation 4, etiquite 2, con 2, computer 1, data search 1, first aid 1, perception 4, club 1, and a few points in gear for the hodog stand and licsence. enough dice to be able to do his job and make a living, but nothing outstanding. i would put the random NPCs at a limit of two skills at 4, or 1 skill at 5. cap attributes at 5 (or the racial +4 equivilent). now if that hot-dog vendor happens to be a troll, then your looking at an 'underdeveloped' strength and body of 6, with everything else at 2. and with that bonus, he will only have half as many skills. |
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May 31 2006, 09:47 PM
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#13
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Random pedestrian? Use 2-4 dice according to whim or desription of said NPC. Donīt think about it. Unaugmented + untrained + underequipped = no match for the PC anyway.
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Jun 1 2006, 10:31 AM
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#14
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
This however is even better. Seems balanced to work well, i'll try this out. |
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Jun 1 2006, 03:30 PM
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#15
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Neophyte Runner Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
wait in your world hot dog vendors have negotiation 4. Hot dog vendor = politician, diplomat, socialite, senior manager. How often do hot dog vedors haggle of the price of a dog in your city. :) |
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