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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Hey there everyone, I've been sort of lurking these boards for a little while now, thought it was finally time to add some input and get some back.
Been playing SR from 2nd to 4th, including SR3. I understood fairly well how the Matrix worked prior to SR4, hence why I never played a decker or otaku prior to now. (Decking required an adventure on its own) and even now it seems that actually hacking can still take time away. But I really like the overall "feel" of Technomancers. Enter the Technomancer Rigger. I understand that anyone can rig, given VR, but how specifically would a Technomancer go about only having a signal 2 or 3 at chargen, not having agents, how would they set up drones, what can sprites do with drones, etc. Also of course is the issue of protecting the drones themselves, not so much the physical as the virtual, stopping spoofed commands and such. |
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Lo-Fi Version | Time is now: 18th August 2025 - 05:02 PM |
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