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> Ambidexterity & 2 Weapons vs. 1 Weapon
Butterblume
post Jun 1 2006, 08:48 PM
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QUOTE (Tarantula)
Just to clarify what you said...
Per SR4 there is no need or reason to ever wield 2 melee weapons at once.
[...]
Per SR4 there is no need or reason to ever wield 2 of the same melee weapons at once.

I can think of two reasons:

-Style.

-take a close look at the disarming rule :D.

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Reijin
post Jun 1 2006, 08:48 PM
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QUOTE (Tarantula)
QUOTE (Reijin)
Not sure if that is what you were looking for, but that is what the quality states.


Nope, al that does is say that if you're right-handed, and hold a sword in your left hand, you won't take the -2 die penalty anymore.

QUOTE (NightHaunter)
Why shouldn't you?
It makes sence to me that you should be able to.


Because, the point of having him look for it, is because it doesn't exist. Under the ranged combat modifiers table, there is a modifier called "Attacker using a second fiream" with penalty of "splits dice pool". Theres also a description of how you use 2 guns at once in the explanation of that penatly.

On the melee combat table, the only modifier having anything to do with your hands is "Character using off-hand weapon" with a modifier of "-2". This as I said, means you're right handed, and holding your sword with your left hand. The Ambidexterous quality removes that penalty.

The most similar penalty to it on the melee modifier table is the "Character attacking multiple targets" with the penalty of "splits dice pool". So, while you can attack as many people as you want in one complex action by splitting your pool with your one sword the other is merely ornamental. There isn't a way to make an attack with two weapons in melee by the RAW.

Isn't that covered in the statement:

QUOTE
When using two weapons at once, however, the character must still split his dice pool.


Or am I mistaken? Is that just covering ranged weapons, and what would be the rules if I were to attack with a melee weapon and a range weapon in one pass, would I split the total of the lowest dice pool? Or would they be evaluated seperately while splitting agility?
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Tarantula
post Jun 1 2006, 08:55 PM
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QUOTE (Butterblume)
QUOTE (Tarantula)
Just to clarify what you said...
Per SR4 there is no need or reason to ever wield 2 melee weapons at once.
[...]
Per SR4 there is no need or reason to ever wield 2 of the same melee weapons at once.

I can think of two reasons:

-Style.

-take a close look at the disarming rule :D.

Refine it to say theres no mechanical advantage (one given by the rules) to wield two of the same weapon at once in sr4.

As far as the disarming rule? Point it out to me? A search through the PDF for disarm came up with disarming the distance safety on launched grenades, and disarming data bombs, but nothing about a disarming rule for melee combat.
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Tarantula
post Jun 1 2006, 08:59 PM
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QUOTE (Reijin)
Isn't that covered in the statement:

QUOTE
When using two weapons at once, however, the character must still split his dice pool.


Or am I mistaken? Is that just covering ranged weapons, and what would be the rules if I were to attack with a melee weapon and a range weapon in one pass, would I split the total of the lowest dice pool? Or would they be evaluated seperately while splitting agility?

No, because that is listed under the ranged combat penalties. Obviously, ranged combat penalties don't apply to melee combat, and melee combat penalties don't apply to ranged combat.

You can't make a ranged & melee attack in one pass because a melee attack is a complex action. A ranged attack is a simple action, or possibly a complex if its a burst. Either way, since you can only take a complex OR 2 simple actions in a pass, you can't make it happen.
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Butterblume
post Jun 1 2006, 09:14 PM
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There are really no rules for two weapons in melee (yet, but there will be) .

I think Reijins approach to be the sensible one.

After all, it's like the ranged combat one, he didn't ask for more damage or dice.

QUOTE (tarantula)
As far as the disarming rule? Point it out to me?


Page 150, one of the options under called shot: 'Knock something out of the target’s grasp'. This is one of the really weird rules in SR4 :D.

Hm, after rereading the rules, i think RAW states, you can only call shots for ranged weapons, throwing weapons and unarmed melee attacks.
I don't think that makes sense.
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Tarantula
post Jun 1 2006, 09:31 PM
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No, you can Butter... Pg 147, "Characters using melee weapons may call shots; see the Called Shots, p. 149."

So you can only call shots with ranged weapons, or with armed melee attacks. Since throwing weapons aren't single-shot, semi-auto, or burst, which is what the called shot descriptor has. Nor are they a melee weapon.

As far as the disarm rules, ok, so having 2 weapons of the same and ambidexterous will allow you to virtually ignore getting disarmed once, since you can then just continue attacking with the other weapon.
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Butterblume
post Jun 1 2006, 09:46 PM
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I really wondered about that one.

Let me quote:
QUOTE (p. 135)
Call a Shot
A character may “call a shot” (aim for a vulnerable portion of a target) with this Free Action. See Called Shots, p. 149. This action must be immediately followed by a Take Aim, Fire Weapon, Throw Weapon, or Melee Unarmed Attack.


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Tarantula
post Jun 1 2006, 09:59 PM
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I suppose that passage then allows unarmed melee attacks and thrown weapons to be used with a called shot as well then.
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Cold-Dragon
post Jun 1 2006, 11:54 PM
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I would suspect it's either a fluke in typing or a misquote.

Honestly, how can you not make a called shot with any of the types of attacks?

pistol: aim for the head
fist: aim for the head(or rather, the nose)
sword: lunge at the head, chop that hand off skewer the chum (ouch)
axe: lob his bloody head off!
machine gun: sure, 20 bullets in the body hurt a lot, but I'll take 10 for the head when one pops it off too.
stun baton: crotch shot, baby.
two knives: One on each side of the neck, then throw them over your head with some jujitsu or whatever. Tenchu rip off right there.


SR is more about the sensibility than the rules (this isn't DnD, honestly). There's a reason they encourage you being creative. THey also mention that the roles aren't all defining - if a character does something well, you are perfectly entitled to say 'hell, that works for me!'

That's one of my favorite things about Shadowrun: you aren't ruled by the book. You can negotiate with it.

As per a reason to use two weapons over one with fighting someone skilled, the best theory I can figure is you're playing on the odds that they'll roll bad at a critical moment you roll well. Admittedly, that doesn't seem as effective as just one handing them and trying to beat the dice that way (but it is definitely useful for trying for some sort of one(two) hit kills when being sneaky).

(reason for edit: forgot my head).
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Tarantula
post Jun 2 2006, 01:58 AM
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QUOTE (Cold-Dragon)
pistol: aim for the head
fist: aim for the head(or rather, the nose)
sword: lunge at the head, chop that hand off skewer the chum (ouch)
axe: lob his bloody head off!
machine gun: sure, 20 bullets in the body hurt a lot, but I'll take 10 for the head when one pops it off too.
stun baton: crotch shot, baby.
two knives: One on each side of the neck, then throw them over your head with some jujitsu or whatever. Tenchu rip off right there.

Just me being facetious

Fist a better target would be the throat, or the temple.
sword, might as well aim for stabbing the heart, more likely to hit that by going between a rib than going through their skull
axe: sure, if you're strong enough, or just get the arteries in the neck.
stun baton: somewhere along the spine would work better
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Cold-Dragon
post Jun 2 2006, 05:04 AM
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Besides the obvious choice of locations to hit with weapons ( :P lol ) It goes to show called shots work quite well and definitely make sense in just about all those situations. I could see telling someone they can't call a shot if vulnerabilities are protected in some fashion (or else it just negates some or all the benefits).
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Shrike30
post Jun 2 2006, 07:10 PM
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Having broken my hand punching someone in the temple, I can speak for a number of ways in which that is *not* the best target for a fist. A slight twist of the head, and you know what's in front of your hand instead of the temple? That big solid bony front of their skull. :P
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GrinderTheTroll
post Jun 2 2006, 07:22 PM
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QUOTE (Shrike30)
Having broken my hand punching someone in the temple, I can speak for a number of ways in which that is *not* the best target for a fist. A slight twist of the head, and you know what's in front of your hand instead of the temple? That big solid bony front of their skull. :P

Yeah, despite what they do in movies, punching someone in the mouth or skull is not a good idea, hehe.
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Shrike30
post Jun 2 2006, 07:45 PM
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QUOTE (GrinderTheTroll)
Yeah, despite what they do in movies, punching someone in the mouth or skull is not a good idea, hehe.

I was amused when my doc informed me I had what was called a "boxer's fracture." Apparently, little-finger-side metacarpal breaks are pretty common.
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Squinky
post Jun 2 2006, 08:28 PM
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Yet another reason to get cyber hands man.
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GrinderTheTroll
post Jun 2 2006, 08:47 PM
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QUOTE (Shrike30)
QUOTE (GrinderTheTroll @ Jun 2 2006, 11:22 AM)
Yeah, despite what they do in movies, punching someone in the mouth or skull is not a good idea, hehe.

I was amused when my doc informed me I had what was called a "boxer's fracture." Apparently, little-finger-side metacarpal breaks are pretty common.

Well no one has claimed boxers are smart...

Next time, shoot for the collar bone, it breaks much easier and ends the fight quicker.
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Shrike30
post Jun 2 2006, 10:22 PM
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I wasn't trying to cause permanent damage, I was trying to get the guy to back the fuck off and stop flailing at me. After my hand suddenly started hurting a lot, knocking him into a big solid object nearby worked about as well.
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Squinky
post Jun 2 2006, 10:28 PM
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You guys are like ninjas.
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Shrike30
post Jun 2 2006, 11:38 PM
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*shrug* It was a dumb fight that got started because the guy didn't like something I was doing, and wasn't so hot with the impulse control. At that point, my hand hurt like hell, he was smacking at my head, and I was pissed off. Shouldering someone into a cabinet isn't graceful, but if it knocks the wind out of them long enough that you can leave before they get their shit back together, it's a good enough solution for me.

Spent 8 weeks with a wrist cast on. I was annoyed :P Stupid thing to get hurt doing.
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Shadow
post Jun 2 2006, 11:41 PM
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QUOTE (Butterblume @ May 31 2006, 10:25 AM)
Legend tells that Miyamoto Musashi (famous early 17th Century Samurai, who is renowned  for developing the two sword fighting style, among other things) defeated his reputedly most skilled adversary, Sasaki Kojiro, using a wooden training sword. (A as in one weapon)


Its not a legend. He started using a Bamboo sword against all his opponents. He felt bad about killing so many men who would challenge him just to be the guy who defeated him. So he started taking challengers with a Bamboo training sword, also called a Daito. He defeated allot of men using that. And as far as I know he did use two swords, but it wasn't like he invented or even pioneered duel wielding. he was most famous for the Bamboo sword.

Small correction, he did defeat a master swordsman using a Bokken, a wooden oar that was carved to resemble a sword. His opponet used a No-dachi.

To be honest fighting with two swords is unwieldy and awkward. It takes a lot of training for someone to be on par with a single sword fighter. Like the man said, we only have one brain.

Tell you what though, firearm trumps sword everytime.
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GrinderTheTroll
post Jun 3 2006, 12:07 AM
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QUOTE (Shrike30)
I wasn't trying to cause permanent damage, I was trying to get the guy to back the fuck off and stop flailing at me. After my hand suddenly started hurting a lot, knocking him into a big solid object nearby worked about as well.

All the more reason to break something.

Personally, if it comes to blows, I like to win.
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Aaron
post Jun 3 2006, 12:14 AM
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QUOTE (Shadow)
Tell you what though, firearm trumps sword everytime.

I have to disagree. I've run and played in a live-action game that used firearms and melee weapons, and I'd rather have a short sword than a gun in a pinch. It comes down to this: it takes two moments to shoot someone (aim-shoot), but only one to cut them (strike). Time and time again, I saw people "cut" down before they could finish aiming, all things being equal. Thrown weapons were also faster than guns.

Of course, if you've got a bunch of people that can cover multiple angles, then firearms become more useful, but one-on-one, unless the environment and situation is ideal for the gun-wielder, it's going to be the guy with the pig-sticker.

In Shadowrun, I'd say this would be bst represented by a melee fighter with multiple IPs, and plenty of dodge or gymnastics. Use the first IP getting close while performing full defense, and then cut them open in the second or third IP.
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Squinky
post Jun 3 2006, 01:34 AM
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You can't really compare LARPing with real life though.....or can you?

I can tell you that I would prefer a gun over a sword or knife, especially a good old shotgun.

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Cold-Dragon
post Jun 3 2006, 01:44 AM
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True, a shotgun will pretty much 'solve' everything, but only if the barrel is pointing at it, you have ammo, and you get the shot off. Someone going melee on your butt just has to get past the barrell length to be safe from the blast, or push it aside to reach you. From there it's a matter of wrestling with the shotgun and them to get it back at face range, or else you got to 'run away' to set your sights again.

range trumps melee at ranged

melee trumps range at melee

shotgun trumps close up near melee if you get a good shot, otherwise it's a liability if you miss (now if you got the automatic shotgun, that may be a different story, but then I may as well throw spears at you).
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GrinderTheTroll
post Jun 3 2006, 04:14 AM
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QUOTE (Cold-Dragon)
range trumps melee at ranged

melee trumps range at melee

Yeah. The idea if you have to fight someone with a firearm, is to get close enough so if you get the chance you can disarm of take them out before they can shoot you. This applies to both SR and real-life.
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