![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
Do you roll 2 dv against a barrier 10 times, or 20 dv once? I have no idea.
|
|
|
![]()
Post
#2
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
one time, just like any other attack. and just like any other attack, if the modified damage (without the autofire modification) do not go past the modified armor rating, nothing happens...
|
|
|
![]()
Post
#3
|
|||
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
Depends on whether you're shooting through the barrier (in which case what hobgoblin said applies), or at it (in which case the rules about the 2P per bullet applies). |
||
|
|||
![]()
Post
#4
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
It says "2 DV per bullet" for a reason...
|
|
|
![]()
Post
#5
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
ye gods, i seriously had missed that table there...
sorry about that mixup :( hmm, looks like the best bet for bringing down a wall is explosives, melee damage from a troll (preferably wielding a gigantic sledgehammer) or a spell of some kind. bullets and other projectile will not have an effect unless your going for belts of it ;) |
|
|
![]()
Post
#6
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
So bullets are worthless against a good barrier... got it.
|
|
|
![]()
Post
#7
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
I really like how SR4 handles barries from prior versions. This gives concrete (no pun intended ;)) rules for doing all the things runners want to do to them.
Good question hobgoblin, thanks. |
|
|
![]()
Post
#8
|
|||
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
Define "good?" A 20 DV hit is nothing to laugh at. |
||
|
|||
![]()
Post
#9
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
But if the 2DV plus net hits aren't good enough to puncture the barrier rating, nothing gets through when trying to destroy the barrier, right?
|
|
|
![]()
Post
#10
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
The way it's written, who knows? It's totally unclear about it. The listed DV is figured out as "2 per bullet," as opposed to "2+autofire mods," so there's really no good way to determine what you're supposed to do.
|
|
|
![]()
Post
#11
|
|||
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
huh, when did i ask about something? |
||
|
|||
![]()
Post
#12
|
|||||
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Please ignore my caffine defficiency, I was temporarily insane your Honor. :wobble: |
||||
|
|||||
![]()
Post
#13
|
|||
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
i have a feel that autofire mods have nothing to say this time round. basicly its a case of 2 + whatever hits rolled on the attack, times 10... then roll or trade armor stat, and apply that 10 times to ;) or atleast thats how i will handle it if it ever comes up while im gm. |
||
|
|||
![]()
Post
#14
|
|||||||
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
ah, the caffine. the drug that keeps the world humming... |
||||||
|
|||||||
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 4th March 2025 - 08:12 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.