My Assistant
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Jun 6 2006, 10:05 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 10-April 06 Member No.: 8,448 |
Hi, ladies and gentlemen.
Currently I am trying to convert the adept power missile mastery to SR4. I thought to split it up into two seperate powers, one costing 0,5 points removing the modifiers from throwing uncommon missiles(chairs, desks, etc.) and the other one working the same as critical strike in melee, but adding damage for all thrown weapons. What do you think about that? Or do you have a better idea? |
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Jun 6 2006, 10:42 AM
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#2
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
I like the idea, though I'd put the first one at .25 power points. Seems a little specialised for and low use for .5
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Jun 6 2006, 10:48 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 10-April 06 Member No.: 8,448 |
Agreed. I was not sure about it, but 0,25 definately sounds more reasonable.
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Jun 7 2006, 01:07 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Why not just combine them and have the "throw anything" bit come for free when you get your first level in the power?
0.25 still seems exessive for it. |
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Jun 9 2006, 05:36 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 10-April 06 Member No.: 8,448 |
Indeed, I should think about it a second time. Throwing weapons are somewhat sucky in actual combat, after all.
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Jun 9 2006, 05:39 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
One power: 0.5.
Any object the Adept picks up that doesn't normally have a damage code now does 3 DV. Any other thrown object now does +3 DV |
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Jun 9 2006, 06:09 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
A more direct conversion would be (3 + 1/2 Str), or (2 + 1/2 Str) for balance.
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