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> Converting missile mastery
UndeadPoet
post Jun 6 2006, 10:05 AM
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Hi, ladies and gentlemen.

Currently I am trying to convert the adept power missile mastery to SR4.
I thought to split it up into two seperate powers, one costing 0,5 points removing the modifiers from throwing uncommon missiles(chairs, desks, etc.) and the other one working the same as critical strike in melee, but adding damage for all thrown weapons.
What do you think about that? Or do you have a better idea?
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Ophis
post Jun 6 2006, 10:42 AM
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I like the idea, though I'd put the first one at .25 power points. Seems a little specialised for and low use for .5
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UndeadPoet
post Jun 6 2006, 10:48 AM
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Agreed. I was not sure about it, but 0,25 definately sounds more reasonable.
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NightHaunter
post Jun 7 2006, 01:07 PM
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Why not just combine them and have the "throw anything" bit come for free when you get your first level in the power?
0.25 still seems exessive for it.
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UndeadPoet
post Jun 9 2006, 05:36 PM
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Indeed, I should think about it a second time. Throwing weapons are somewhat sucky in actual combat, after all.
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mdynna
post Jun 9 2006, 05:39 PM
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One power: 0.5.

Any object the Adept picks up that doesn't normally have a damage code now does 3 DV. Any other thrown object now does +3 DV
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Toptomcat
post Jun 9 2006, 06:09 PM
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A more direct conversion would be (3 + 1/2 Str), or (2 + 1/2 Str) for balance.
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