My Assistant
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Jun 10 2006, 05:53 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 |
Clearly it has a shock pad because you'll need the recoil compensation when firing a SECOND assault cannon in your off hand.
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Jun 10 2006, 09:20 PM
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#27
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I love that video. It looks like the cannon mis-fired when he closed the breach, but if the lanyard is in his left hand, it could just be that he's a born and bred dumbfuck. As for the Panther AC, it's simple. Just say that it's impossible to fire in anything other than SS mode while unsupported (because you're not going to fucking hit anything,) but if properly braced on a tripod, vehicle mount, or any other proper bracing, can be revved up and fired in SA or FA. Remember, the more rope you give the players, the more inventive they get when they hang themselves. :) |
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Jun 10 2006, 11:23 PM
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#28
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Perhaps we should should split the difference and say that you can fire assualt cannons semi-automaticly if you dual wield and fire both at the same time in opposite directions while sommersault jumping like in Contra 3.
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Jun 11 2006, 08:48 AM
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#29
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
No need to change the damage, their additional resistance to the ffect is already fctored in by their larger soak pools. I personally think 5P is a lttle high (i'd go for 3P). |
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Jun 11 2006, 11:28 AM
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
3P is still quite excessive. A body 12 troll (who shoudl be able to fire it just fine) would still have a ~19% chance of taking some damage.
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Jun 11 2006, 07:20 PM
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#31
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Sure, but if the point is because of the size of the gun, shouldn't dwarves take more? and why shouldn't a troll take less damage from it? I was simply saying that he said it could break bones, so if it can break normal bones, would it be able to break the laced metal bones, or the density enhanced ones? Can it only break normal human bones? Or are elves good too? Basically, a bunch of absurdly detailed questions to showcase why we don't get this detailed with effects of things. |
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Jun 11 2006, 07:50 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
Why? A Panther assault cannon is essentially an anti-materiel rifle. While not intended for standing fire, mostly due to size and not recoil, the huge muzzle brake, shock pad, and that weapon's action itself lend a felt recoil not unlike a 7.62mm rifle such as the M14. The easiest method of game balance, in my opinion, is not changing the rules on a PAC, but simple escalation. A runner whipping out a PAC (in addition to not actually doing his fucking job) is inviting his opposition to also send in the clowns. And by clowns, I mean PACs, missiles, etc. |
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Jun 11 2006, 08:37 PM
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#33
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
If the recoil reduction system is insanely effective, then that may be the case. Real world equivalent weapons, like the Barrett XM109 (more info in PDF format), recoil quite a bit more energetically than 7.62x51mm rifles like the M14. Again, the Barrett M82 is often described as having about as strong a kick as 12 gauge 3" loads. The felt recoil on the XM109 is by all accounts stiffer than on an M82, but still poses zero risk of physical injury to a trained shooter. |
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Jun 11 2006, 08:46 PM
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#34
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Receiving damage from firing a weapon is one good way to resolve glitches, I think.
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Jun 12 2006, 10:14 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 10-April 06 Member No.: 8,448 |
Look, if I was a fan of putting quotes in my signature, I would definately use yours. So hilarous! :D |
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Jun 12 2006, 09:09 PM
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#36
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Target ![]() Group: Members Posts: 55 Joined: 10-June 06 Member No.: 8,690 |
Maybe they threw that in there in case some player comes up with a mod to add firing modes to a weapon and got it approved by the GM, and then started using a full auto Assualt Cannon :vegm:
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Jun 12 2006, 09:17 PM
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#37
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Didn't the CC have rules for adding autofire to a weapon?
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Jun 12 2006, 09:18 PM
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#38
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Correct me if I'm wrong, but it says that all heavy weapons suffer double recoil penalties if uncompensated. Which means firing a PAC from the hip, or simply not bracing it, would cause a -2 recoil penalty, yes?
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Jun 12 2006, 09:25 PM
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Basically, yes. But since the first shot in an iniative phase has zero recoil, not much of an issue for a single shot weapon ;).
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Jun 12 2006, 09:53 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 244 Joined: 8-June 06 Member No.: 8,681 |
Right. The first shot per phase only has recoil if it's burst-fire. The PAC isn't capable of burst fire, nor is it capable of a second shot.
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Jun 12 2006, 10:02 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
Which brings us back to the original point: Why the Hell does a PAC have a shock pad if it's SS? The easiest answer, in my mind, is flavor. A big, big round like that needs all the shock mitigation it can get. So while it may not have a specific reason in game mechanics, it makes it easier on the shooter in RP. |
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Jun 12 2006, 10:44 PM
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#42
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Dual weilding, as has been aid before. You canfire one on your first simple action and the other on your second simple action. It would even require splitting your pool since it is two seperate actions. |
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Jun 13 2006, 06:49 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 511 Joined: 24-March 05 From: On a ledge between Heaven and Hell Member No.: 7,226 |
I've fired large caliber firearms before.
Due to the kick I wanted all the possible Recoil Compensation that I could get. Some of the kick is eaten up in the firearms weight. This seems somewhat simplified in the damage vs gun size. I would not recommend letting someone duel-weld anything bigger than an Machine Pistol, or SMG (possibly with minor penalties due to size) for game feel. |
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Jun 13 2006, 06:56 PM
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#44
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
I believe that's actually in the rules ;). |
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Jun 13 2006, 07:01 PM
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#45
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
That's only for firing them at the same time. |
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Jun 13 2006, 09:14 PM
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#46
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
You mean this thing? I'm pretty sure this is what they mean by "double uncompensated recoil". =D -karma |
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Jun 14 2006, 12:25 AM
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#47
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
That's the 76mm version, which apparently pushes you back as much (as much recoil impulse), but has a much less sharp kick to it (less recoil energy and/or slower recoil transfer) than the 40mm HV model -- the 76mm probably fires a far heavier projectile, but at a far lower velocity. Those guys just stagger or fall down, the people who fired the 40mm HV one looked like they were hurt.
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Jun 14 2006, 12:52 AM
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#48
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Mostly Harmless ![]() ![]() Group: Dumpshocked Posts: 937 Joined: 26-February 02 From: 44.662,-63.469 Member No.: 176 |
Too bad AFJ took down those videos. :(
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Jun 15 2006, 07:21 PM
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#49
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
When you start talking weapons over .50 caliber, you're getting well out of the range I'm familiar with. What would be the application of a shoulder-fired 40mm or 76mm HIWS, that something like an AT4 couldn't handle? Do they want it to serve as a kind of man-portable extremely heavy grenade launcher, or what?
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Jun 16 2006, 12:01 AM
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#50
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Mostly Harmless ![]() ![]() Group: Dumpshocked Posts: 937 Joined: 26-February 02 From: 44.662,-63.469 Member No.: 176 |
Well, with the FN launcher Aus was talking about, the idea is simply to enhance the range of current shoulder-fired low-velocity 40mm launchers by using the high-velocity 40mm munitions that the Mk19 and other automatic grenade launchers fire. You're at least doubling your range that way.
As far as that 76mm HIWS, I have no idea what the point of it is (over an AT4), other than to demontrate a system that allows things that develop a very high recoil impulse, like mortars, to be fired from the shoulder. Why anyone would want to is irrelevant, I guess. But now you can! |
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