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> "Not until you're older...", Children and cyberware
ShadowDragon8685
post Jun 11 2006, 06:23 PM
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Then the Maths SPU can come with a mathematics skillsoft pre-installed. I'm not seeing your point, Hyz. :)
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Valentinew
post Jun 11 2006, 06:43 PM
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QUOTE (Brahm)
QUOTE (Edward @ Jun 11 2006, 10:31 AM)
Knowsofts in children would not be common, they would be cheating if you used them at school.

Once apon a time calculators were not allowed in schools, they were "cheating". Now they are routinely a requirement.

Only for certain classes. The more basic the math class, the lower the tech allowed.

Yes, I attended an engineering school. There were calculators allowed in certain classes, but the type of calculator allowed was very specific....
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Kesh
post Jun 11 2006, 10:58 PM
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QUOTE (ShadowDragon8685)
Then the Maths SPU can come with a mathematics skillsoft pre-installed. I'm not seeing your point, Hyz. :)

The point being, you have to know what to put into which equation for the 'soft to be of any use. It doesn't matter if the 'soft can do perfect trigonometry if you don't know how to get the data the 'soft needs (eg. properly measuring an angle).
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Eyeless Blond
post Jun 11 2006, 11:09 PM
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QUOTE (hyzmarca)
QUOTE (Aaron @ Jun 11 2006, 10:16 AM)
Would it make sense to wait until after puberty, just to make sure the kid isn't magically active?

Essence loss from a datajack and similar uninvasive cyberware isn't going to hurt the average wagemage very much. The benefits outweight the risks.

That's SR3 thinking. In SR4 essence loss *hurts*. It used to be that Magic 6 was the default, and a Magic attribute of 4-5 was substantially the same. Now the Magic attribute likely starts at 5, and the actual (statistical) average is somewhere around 2-3 before essence loss. So, even if nothing else changed each point of Magic lost due to essence affects the average mage PC 33% more, and for NPCs with a Magic of 2-3 it affects them up to three times as much.

But the game changes are to more than just what the attribute number averages to. Now the Magic attribute is added directly to most magic-related tests, in addition to its previous roles in determining the various limits to what spells you could cast and what force spirits you could summon. In comparison, before the Magic attribute only added one-third its value to spell pool calculations.

Though this number is higly speculative, I estimate that a single point of magic loss affects most PC mages about twice as much as it did in SR3. In practical terms it could be much more than that, because in SR3 there were few practical difference in terms of long-term ability between the Magic 6 mage and the Magic 5 mage. This difference will be even greater if you look at the average wagemage, who by the SR4 book have Magic attributes of 2-4 (look at the "Lieutenants" on p. 274-ish to look at what the above-average mages have for attributes.)
QUOTE (ShadowDragon8685)
Then the Maths SPU can come with a mathematics skillsoft pre-installed. I'm not seeing your point, Hyz. :)

Math SPUs *did* come with a math knowsoft pre-installed, at twice the rating of the SPU. The point is that being able to do the calculations is useless if you don't know what the numbers mean. Sure my knowsoft can do a surface integral of a three-dimensional vector space; it doesn't matter if I don't know what a surface integral is used for, or more importantly how I can use it to solve this physics problem in front of me, and that's something a mathematics knowsoft won't help me with.

By your argument there's no reason to actually learn any non-magical skill at all, and people in 2070 should just chip everything.

To expand on Valentinew's post, many of my college midterms and finals were open-book, open-notes, any-calculator, bring-a-computer-if-you-want tests. I can tell you right now that for almost every student there was an inverse relationship between the amount of reference materials brought and used, and the final grade in the class. Loading an encyclopedia into your brain is no substitute for actually understanding the material, I don't care what century you're in.

That said, brain-mods will likely be a big deal in say the 2050s, when they were a new idea, and that generation will likely see a high percentage of upper-income parents tossing performance-enhancing mods into their kid's skulls with reckless abandon. By 2070 though those kids will have grown up, and studies will have shown that, like the kids who are growing up on growth hormone today, or the kids whose minds were melted by "whole language" teaching in the 1980s, screwing with kid's minds at young ages merely leave them burned-out husks by the time they grow up.

In fact, I say that by 2070 the government will have gotten involved in its knee-jerking way and have outlawed any sort of "unnecessary surgery" in juveniles under the age of 18. Some freaks will still be getting fake "prescriptions" for brain surgery, like parents do today to get their kids on Ritalin, but the practice will likely be on the downward spiral.
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ShadowDragon8685
post Jun 11 2006, 11:41 PM
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QUOTE (Eyeless Blond)
QUOTE (hyzmarca)
QUOTE (Aaron @ Jun 11 2006, 10:16 AM)
Would it make sense to wait until after puberty, just to make sure the kid isn't magically active?

Essence loss from a datajack and similar uninvasive cyberware isn't going to hurt the average wagemage very much. The benefits outweight the risks.

That's SR3 thinking. In SR4 essence loss *hurts*. It used to be that Magic 6 was the default, and a Magic attribute of 4-5 was substantially the same. Now the Magic attribute likely starts at 5, and the actual (statistical) average is somewhere around 2-3 before essence loss. So, even if nothing else changed each point of Magic lost due to essence affects the average mage PC 33% more, and for NPCs with a Magic of 2-3 it affects them up to three times as much.

But the game changes are to more than just what the attribute number averages to. Now the Magic attribute is added directly to most magic-related tests, in addition to its previous roles in determining the various limits to what spells you could cast and what force spirits you could summon. In comparison, before the Magic attribute only added one-third its value to spell pool calculations.

Though this number is higly speculative, I estimate that a single point of magic loss affects most PC mages about twice as much as it did in SR3. In practical terms it could be much more than that, because in SR3 there were few practical difference in terms of long-term ability between the Magic 6 mage and the Magic 5 mage. This difference will be even greater if you look at the average wagemage, who by the SR4 book have Magic attributes of 2-4 (look at the "Lieutenants" on p. 274-ish to look at what the above-average mages have for attributes.)
QUOTE (ShadowDragon8685)
Then the Maths SPU can come with a mathematics skillsoft pre-installed. I'm not seeing your point, Hyz. :)

Math SPUs *did* come with a math knowsoft pre-installed, at twice the rating of the SPU. The point is that being able to do the calculations is useless if you don't know what the numbers mean. Sure my knowsoft can do a surface integral of a three-dimensional vector space; it doesn't matter if I don't know what a surface integral is used for, or more importantly how I can use it to solve this physics problem in front of me, and that's something a mathematics knowsoft won't help me with.

By your argument there's no reason to actually learn any non-magical skill at all, and people in 2070 should just chip everything.

To expand on Valentinew's post, many of my college midterms and finals were open-book, open-notes, any-calculator, bring-a-computer-if-you-want tests. I can tell you right now that for almost every student there was an inverse relationship between the amount of reference materials brought and used, and the final grade in the class. Loading an encyclopedia into your brain is no substitute for actually understanding the material, I don't care what century you're in.

That said, brain-mods will likely be a big deal in say the 2050s, when they were a new idea, and that generation will likely see a high percentage of upper-income parents tossing performance-enhancing mods into their kid's skulls with reckless abandon. By 2070 though those kids will have grown up, and studies will have shown that, like the kids who are growing up on growth hormone today, or the kids whose minds were melted by "whole language" teaching in the 1980s, screwing with kid's minds at young ages merely leave them burned-out husks by the time they grow up.

In fact, I say that by 2070 the government will have gotten involved in its knee-jerking way and have outlawed any sort of "unnecessary surgery" in juveniles under the age of 18. Some freaks will still be getting fake "prescriptions" for brain surgery, like parents do today to get their kids on Ritalin, but the practice will likely be on the downward spiral.

Dude.


There is a world of difference here. When you're chipping a soft, you actually gain the appropriate ranks equal to the chip's rating. you don't need know a damn thing about trig for your skillsoft to tell you how to use it (and since mathematics is an academic, not applied skill, it probably woulden't require a full set of skillwires,) and the SPU backs it up.

The only thing is that you can't use Edge or Pool with them.

But honestly... You're not chippin' Dodge for doding bullets or Long Arms for sniping here. You're chipping freaking mathematics. That's a freaking knowsoft, and really, if you can't do it with Logic + Rating 3 Knowsoft + 3 dice for having a Maths SPU....

Then frankly, it's way beyond high-school level math, and probably beyond college level math. If 6 + Logic dice isen't enough to pass the threshold on whatever task you have, you're involved in rocket science here.
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Nasrudith
post Jun 12 2006, 03:12 AM
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On the topic of education and cyberware, the average corp school probably doesn't even use real teachers now unless the kid has REAL talent and they want to get them contracted in and give them the best of the best teachers.

A corporation can just charge for the use of the equivalent of a teacher with a masters degree who doesn't complain at all for 2,500 :nuyen: per student. That's half the cost for a month of middle lifestyle.
If the corporation wanted to branch out slightly and dramaticlty reduce they're fees in the long run. They could also code it themselves, and then supply all of their schools it free, then charge a fee to attend it for a school year. Even with multiple subjects, its still less then what it would cost to build a conventional school and hire teachers.
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HMHVV Hunter
post Jun 12 2006, 03:32 AM
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QUOTE (Eryk the Red)
I remember in some Shadowrun novel I never actually finished reading years ago, there was a situation where a pretty young kid, like 10 or so, maybe, (I could be wrong) was pressuring her mother to let her get a datajack (for games, of course). I assume that it'd be okay at pretty much any age, with parental consent, just like piercings. Problem is, of course, the body is growing, and the 'ware is not. So, it's probably not recommended to get any cyber before 18 or so, and it would require regular maintenance and adjustments.

I remember that one too; it was called "Burning Bright." The protagonist's kid wanted a datajack to play video games "right," even though she was only eight.

Kyle's (the protagonist's) response to the possibility seemed to indicate that allowing a kid to get an implant at that young an age was a really irresponsible thing to do though.
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Edward
post Jun 12 2006, 04:25 AM
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Yes but wasn’t kyle a mage, and a purest mage at that

QUOTE (brahm)

Once apon a time calculators were not allowed in schools, they were "cheating". Now they are routinely a requirement.


true, but using a knowsoft teaches you nothing, when you remove it all the knowlage is gone. Using a calculator still teaches you the more complicated math.

Knowsofts would be permissible in some very soft subjects, or subjects that use active skills (know soft java system functions when doing a programming assignment). Probably as often as open book tests are today.

If you tested history and allowed using a history know soft then the entire class would get 100% because one kid had a adaptive knowsoft and had it access the text book before cracking its copy protection and giving it to the rest of the class.

In a test to assess ability to find information (today we have research assignments) a know soft would be useless. For such a test to be effective you would not tell the students the subject before time.

I agree. Knowsoft class on Monday morning, we will introduce a psychotropic code into the chips and get the students behaving themselves for the rest of the day.

What the class teaches isn’t so much using a knowsoft as finding the appropriate knowsoft and knowing when a knowsoft is inappropriate (such as when your using an activskill). It would also touch on the uses of skilsofts, Linguasofts, mapsofts and datasofts

Even with instructor chips there would still want to be “teachers” you think parents are going to give up the free daycare aspects of school. The teacher will probably have all the skills of a school nurse and enough computer skill to get the kids plugged into there instructor chips, if she didn’t have these before she chips them

Edward
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HMHVV Hunter
post Jun 12 2006, 04:27 AM
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QUOTE (Edward)
Yes but wasn’t kyle a mage, and a purest mage at that

Yeah, he was a mage, though I'm not sure what you mean by "purist."
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hyzmarca
post Jun 12 2006, 04:43 AM
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You can chip free daycare too. All you need is an SK that gives the kid an AR spanking everytime he does something stupid.
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ShadowDragon8685
post Jun 12 2006, 06:11 PM
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Or just a VR daycare.

Hell, hook the sproglet up to a VR node full-time, IV drips, VR everything.


The Omega word of irresponsile parenting!
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TBRMInsanity
post Jun 12 2006, 06:45 PM
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I would say it would be dangerous to get any cyberware while your still growing (one of the main advantages of bioware). You would have to replace the cyberware when ever the subject out grew it (worst case being once every couple of weeks). So with that in mind I should say head implants could effectivly be implanted around the age of 10-13, limb and body implants around the age of 19-21. This will vary based on age and gender.

Todes would be cheaper and safer.
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HMHVV Hunter
post Jun 12 2006, 06:55 PM
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On a side note, if you want a good example of cybernetics at a young age, The Major from "Ghost in the Shell: Stand Alone Complex" is a good example (she had her entire body replaced at age 5; can't remember why).
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hyzmarca
post Jun 12 2006, 06:58 PM
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Dr. Halberstam never had any problems putting datajacks in newborns. For that matter he never had any problems cutting their brains out and suspending them in nutrient jars, either.

I imagine that datajacks are the simlest implants to get at a young age. I'd suppose that cyberware could accumilate stress as the individual grows. It would probably be designed so that the 'ware fails before the flesh does.
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X-Kalibur
post Jun 12 2006, 07:46 PM
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I remember in one SR novel, I think it was one of the ones with Wolfgang, they talk alot about sports of the era (turns out Archangel is a huge baseball fan too). And how they actually chip the personality and skills of famous players from different points in time to make "dream teams" and see how they play out. All the players are un-augmented. In possibly the SR3 core book it talks about how different sports have different rules regarding magic and 'ware. Most sports still only allow unwared players and no active magic is allowed on the field, but most will still allow Physical Adepts.
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HMHVV Hunter
post Jun 12 2006, 07:54 PM
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QUOTE (X-Kalibur)
I remember in one SR novel, I think it was one of the ones with Wolfgang, they talk alot about sports of the era (turns out Archangel is a huge baseball fan too). And how they actually chip the personality and skills of famous players from different points in time to make "dream teams" and see how they play out. All the players are un-augmented. In possibly the SR3 core book it talks about how different sports have different rules regarding magic and 'ware. Most sports still only allow unwared players and no active magic is allowed on the field, but most will still allow Physical Adepts.

That chipped personality thing sounds a bit like Fantasy Baseball.

As far as adepts - I heard that adepts are pretty much hated by most of the sports community. People see them as "cheating" (never mind the fact that cybernetics are allowed in a lot of sports...)
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Shrike30
post Jun 12 2006, 07:57 PM
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EDIT: oh, there's TWO pages to this topic. Completely changed the post :P

QUOTE (HMHVV Hunter)
On a side note, if you want a good example of cybernetics at a young age, The Major from "Ghost in the Shell: Stand Alone Complex" is a good example (she had her entire body replaced at age 5; can't remember why).


Plane crash. She was one of two survivors, both of whom ended up in full-body replacements.

Y'all are thinking about "school" in the wrong way. If you're in a world where the "schools" let you use knowsofts, do you really think they're going to be testing you on information recollection? Sure, that may be one of the benchmarks used in 2000's-era schooling, but information recollection is worth almost nothing if you're dealing with a bunch of people with chips in their heads and knowledge at their fingertips.

Instead, what you're going to be getting in corporate schools is education in employable skills (chipped Negotiation, Auto Mechanic, or Hacking just don't work as well as the real thing) with a heavy focus on knowsofts and the like as tools. If the kid doesn't test in the upper end of mental capability, why bother *actually* teaching him something like calculus or chemistry? The thing he's going to become (Bartender/Auto Mechanic/Secretary) doesn't require an in-depth knowledge of those skills. My idea of SR's corporate environment is that a *huge* number of the "wage-slaves" are engaged in administrative or service jobs, which can be taught in trade-school type environments (or over a hot grill). As far as the corporation is concerned, there's no reason they should go out of their way (and pocketbook) to teach anyone who's not "Gifted" stuff they're not going to use. And at the same time, they're creating what's almost a worker caste... loyal to the company and limited in options.

What's going to get taught in standard schools (as opposed to the "gifted" schools, which will probably be taught in a way more familiar to us) is preparation for a job in the company, doing something you're personality matched (or adjusted, depending on your game) to want to do and be good at, with the use of knowsofts being as commonplace as looking something up in the encyclopedia when you need to know it.

An example: an accountant who's working with subcontractors probably has skills like Finance, Mathematics, Ettiquette... the kind of stuff he's going to be using every day. But, let's say he finds himself one of several accountants working with a construction subcontractor on getting some roads built for his employer. The old method of thinking says "if you go read up on construction techniques, concrete grades, issues with urban construction, local geology, union law, construction hardware, and all those other things, you might be able to provide your employer with a benefit." And yeah... today, an accountant with a pretty good understanding of all those things would be more desireable, because he can communicate better with the subcontractor, know when he's looking at legitimate costs versus skimming, and all that good stuff. But it takes time and effort to learn all that, it makes you a bit of a niche worker (you're going to keep getting stuck with jobs like that) and it may turn out to be a waste of time (there weren't many hangups, and the subcontractor didn't try to screw you).

The accountant who's got some background on proper application of knowsofts would have looked at what he was getting into, and sunk a bit of his paycheck into getting knowsofts in those applicable skills. No real time spent on his part, he's got the knowledge of a professional working in those fields in his head on day 1, and if nothing else, his employer probably made some money selling him the knowsofts. "Good work, Jacobsen... thinking ahead and getting yourself chipped for the latest construction techniques saved us a bundle, when you realized they were going to use that outdated method. I think there's a place for you in middle management..."

You know how people are always saying "Man, I've never used a bit of the history/calculus/biology/physics/metal shop I learned in high school!"? Megacorporations would much rather you pay back some of your paycheck to have someone who actually knows what they're doing handle your services then teach you at some point how to fix the problem yourself. Why teach people a lot of stuff they're not going to use? It's expensive, and if they're destined to run a till in your corporate coffee shop for the rest of their lives, that expense is something that hits their bottom line.

This post has been edited by Shrike30: Jun 12 2006, 08:32 PM
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Moon-Hawk
post Jun 12 2006, 09:25 PM
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QUOTE (Shrike30)
chipped Negotiation, Auto Mechanic, or Hacking just don't work as well as the real thing

Unfortunately, the rules don't really reflect this. True, there is the absense of edge, but that only means that chipped skills are underperforming for lucky heroes in life-or-death situations. In most applications of these chipped skills I don't think people are spending all that much edge. Does the auto mechanic really spend edge to fix your car a little faster?
According to the rules, the chipped auto mechanic and the regular auto-mechanic perform exactly the same, at least until they get into the auto-mechanic showdown, ultimate auto-mechanic championship and start spending edge.
I wish the rules supported your claim better, I really do (and for the record I agree with the majority of your post), but as they are the rules make chipped skills *almost* just as good as learned skills. For some skills this doesn't really both me, but for others (like social or language skills) it really seems like they should be limited in some way, more than they are.
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Kyoto Kid
post Jun 12 2006, 10:02 PM
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...Leela got her headware & some of her bio implanted between the ages of nine & ten.

The implants she received (SR3) were:

Cyber
Mnemonic Enhancement (3)
Headware Memory (60mp)
Induction Datajack
Transducer
Skillwires (3)
2 slot chipjack with expert driver (both slots)

Bio
Synthcardium (2)
Cerebral Booster (2)
Muscle Toner (2)
Synaptic Accelerator (1)
Enhanced Articulation

This was all done as part of an experimental procedure by a doctor who was a very close friend of Leela's family (her character story explains this in more detail). Long term recuperative therapy was out of the question in Serb occupied Croatia and magical healing was basically non-existent at the time. The Bio implants were viewed as a means of both offsetting and aiding in her recovery from the physical trauma she suffered. The Headware implants were to aid in her relearning the basic skills she would need to make it on her own again.

Needless to say, the procedure was successful. As her body's natural healing kicked in during the months which followed, she became kind of a super kid, particularly in her cognitive functions (she was already a genius level IQ before being injured in the Serb attack).

As she grew towards adulthood her therapeutic implants began to become true augmentations.

Because this process was done at such a early age, Leela acquired the Infirm Flaw, (which in SR3, limited the augmented max for her physical attributes). She also had the physique and emotional makeup of a 12 - 13 year old girl even though her mind of was that of highly educated scholar..
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ShadowDragon8685
post Jun 12 2006, 10:04 PM
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Errr, I believe they're limited to the rating of your skillwires; skillwires which are expensive both in terms of :nuyen: and Essence. Sure, if you're gonna get your body laced through with 5 essence worth of skillwires, you can perform as well as a master mechanic who's been at the job thirty years. But it'll probably cost something like 100,000 :nuyen:, which you now owe to the company...


Actually, that's a pretty good idea, from the corp's point of view. :)
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Shrike30
post Jun 12 2006, 10:39 PM
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QUOTE (Moon-Hawk)
QUOTE (Shrike30 @ Jun 12 2006, 02:57 PM)
chipped Negotiation, Auto Mechanic, or Hacking just don't work as well as the real thing

Unfortunately, the rules don't really reflect this. True, there is the absense of edge, but that only means that chipped skills are underperforming for lucky heroes in life-or-death situations. In most applications of these chipped skills I don't think people are spending all that much edge.

When your car mechanic realizes right before he sends your car home with you that he hasn't properly attached the oil drain plug (saving you a snacked engine when it tries to run without lubricant in a few more days), he avoided a critical glitch by using Edge.

When your 14 year old computer tech freezes while reaching for Enter, then carefully goes back and changes one of the flags in the command line he just entered (saving you a bunch of deleted data), he just avoided a critical glitch by using Edge.

When your paper is due in 90 minutes, and you've still got 3 pages to go, and you pound out the remainder and still manage to get an A-, you just added Edge to your roll, used a couple of the successes to drop the time required for the test, and spent the rest to jack your grade up.

If you want to make "Edge" into something we can think about in real-life terms, it's what lets us realize we're making a mistake at the last minute before it's too late, or really pour on the effort to turn out a result we didn't think we could. Skillwires take that away, and while most of the time (in game) that's not a huge problem, every once in a while you're going to encounter a situation where it'd be really nice to roll Edge.
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Squinky
post Jun 12 2006, 10:50 PM
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QUOTE (ShadowDragon8685)
Errr, I believe they're limited to the rating of your skillwires; skillwires which are expensive both in terms of :nuyen: and Essence. Sure, if you're gonna get your body laced through with 5 essence worth of skillwires, you can perform as well as a master mechanic who's been at the job thirty years. But it'll probably cost something like 100,000 :nuyen:, which you now owe to the company...


Actually, that's a pretty good idea, from the corp's point of view. :)

Skillwires are cheap as hell in SR4, cash and essence wise. You can max them out at rating 5 and only spend 10k and 1 essence....Be real easy to afford alpha though. It's buying all the softs that cost you, but they aren't that bad.
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ShadowDragon8685
post Jun 12 2006, 10:59 PM
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QUOTE (Squinky)
QUOTE (ShadowDragon8685 @ Jun 12 2006, 05:04 PM)
Errr, I believe they're limited to the rating of your skillwires; skillwires which are expensive both in terms of :nuyen: and Essence. Sure, if you're gonna get your body laced through with 5 essence worth of skillwires, you can perform as well as a master mechanic who's been at the job thirty years. But it'll probably cost something like 100,000 :nuyen:, which you now owe to the company...


Actually, that's a pretty good idea, from the corp's point of view. :)

Skillwires are cheap as hell in SR4, cash and essence wise. You can max them out at rating 5 and only spend 10k and 1 essence....Be real easy to afford alpha though. It's buying all the softs that cost you, but they aren't that bad.

My bad... Skillwires for all, yaaay!
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Squinky
post Jun 12 2006, 11:03 PM
Post #49


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Agreed, skillwires for all indeed. I've considered giving more of my NPC's skillwires just because of how accesable they are. I know I would get them if I had the choice, and the typical person would in my mind.
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Geekkake
post Jun 12 2006, 11:25 PM
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Back on the idea of children with 'ware, the idea of an adult man with a toddler-sized cyberarm is uncontrollably funny, to me. He's half T-Rex!
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